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Ioannis Vourletsis – Educational Technology Research and Development, 2025
Computational thinking (CT) skills have become increasingly important in modern education, as they equip students with critical problem-solving skills applicable across various domains. Given the growing emphasis on digital literacy, it is essential to investigate grade- and gender-level differences in CT skills among students to support targeted…
Descriptors: Gender Differences, Instructional Program Divisions, Elementary School Students, Scores
Tanaka, Tetsuo; Ueda, Mari – International Association for Development of the Information Society, 2023
In this study, the authors have developed a web-based programming exercise system currently implemented in classrooms. This system not only provides students with a web-based programming environment but also tracks the time spent on exercises, logging operations such as program editing, building, execution, and testing. Additionally, it records…
Descriptors: Scores, Prediction, Programming, Artificial Intelligence
Jaroslaw Pawel Adamiak – Open Praxis, 2024
The academic success of first-year students' learning in science faculties is by no means assured, especially in an Open Distance Learning setting with its limited number of face-to-face encounters between students and lecturers or tutors. Therefore, such encounters should be highly efficient in view of the considerable amount of knowledge…
Descriptors: Fundamental Concepts, Teaching Methods, Computer Science Education, Open Education
Chih-Chang Yu; Leon Yufeng Wu – Educational Technology & Society, 2024
This study presents a new blended learning model that combines a computer-assisted learning system called Cognitive Apprenticeship Programming Learning System (CAPLS) with instructor co-teaching in an introductory programming course. CAPLS, as its unique aspect, functions as a master in cognitive apprenticeship, guiding learners throughout their…
Descriptors: Programming, Computer Science Education, College Entrance Examinations, Mathematics Tests
Olelewe, Chijioke Jonathan; Dong, Chunli; Abdullahim, Mohammed; Nwangwu, Chinweike Emmanuel – Technology, Pedagogy and Education, 2023
This study determined the efficacy of the video-clip lecture strategy in enhancing computer science (CS) students' performance in a computer networking course at universities in Gombe state, Nigeria. The study adopted a quasi-experimental design with non-equivalent groups of intact classes. Study participants were 136 CS third-year students made…
Descriptors: Foreign Countries, Instructional Effectiveness, Video Technology, Lecture Method
Zhizezhang Gao; Haochen Yan; Jiaqi Liu; Xiao Zhang; Yuxiang Lin; Yingzhi Zhang; Xia Sun; Jun Feng – International Journal of STEM Education, 2025
Background: With the increasing interdisciplinarity between computer science (CS) and other fields, a growing number of non-CS students are embracing programming. However, there is a gap in research concerning differences in programming learning between CS and non-CS students. Previous studies predominantly relied on outcome-based assessments,…
Descriptors: Computer Science Education, Mathematics Education, Novices, Programming
Yogi, Jonathan Kimei – ProQuest LLC, 2023
Jung and Won's (2018) review of elementary school ER found a lack of understanding of instructional practices for ER with young children. Other researchers have called for further studies into what effective classroom orchestration and interaction look like within ER classrooms (Ioannou & Makridou, 2018; Xia & Zhong, 2019). This study was…
Descriptors: Computer Science Education, Robotics, Group Dynamics, Gender Differences
Rico-Juan, Juan Ramón; Cachero, Cristina; Macià, Hermenegilda – Assessment & Evaluation in Higher Education, 2022
Maximising the accuracy and learning of self and peer assessment activities in higher education requires instructors to make several design decisions, including whether the assessment process should be individual or collaborative, and, if collaborative, determining the number of members of each peer assessment team. In order to support this…
Descriptors: Self Evaluation (Individuals), Peer Evaluation, Evaluation Methods, College Freshmen
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
Fang, Jian-Wen; Shao, Dan; Hwang, Gwo-Jen; Chang, Shao-Chen – Journal of Educational Computing Research, 2022
Scholars believe that computational thinking is one of the essential competencies of the 21st century and computer programming courses have been recognized as a potential means of fostering students' computational thinking. In tradition instruction, PFCT (problem identification, flow definition, coding, and testing) is a commonly adopted procedure…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
The Effect of Block-Based Programming on the Computational Thinking Skills of Middle School Students
Gunbatar, Mustafa Serkan; Turan, Baris – Online Submission, 2019
The aim of the study was to determine the effect of the programming instruction process carried out by using mBlock programming tool on the students' computational thinking skills. The study design was one group pretest-post-test experimental design. Study group was consisted of 82 students enrolled to a secondary school in Edremit district of Van…
Descriptors: Foreign Countries, Middle School Students, Computer Science Education, Programming
Pattanaphanchai, Jarutas – Journal of University Teaching and Learning Practice, 2019
Computer programming is a difficult subject for most novice programming students which leads to a high rate of dropout or failure. Flipped classrooms have been increasingly used to teach programming students to practice their programming skills in the class based on their knowledge acquired from outside the classroom. This study investigated…
Descriptors: Foreign Countries, College Students, Academic Achievement, Blended Learning
Sözeri, Mahmut Can; Kert, Serhat Bahadir – International Journal of Computer Science Education in Schools, 2021
In this study, the effects of interactive video usage in programming education on academic achievement and self-efficacy perception of programming were investigated by taking into account learning styles. The research was patterned according to the causal-comparative model, and also, correlation analysis was performed for related research.…
Descriptors: Correlation, Interactive Video, Programming, Academic Achievement
Cárdenas-Cobo, Jesennia; Puris, Amilkar; Novoa-Hernández, Pavel; Galindo, José Angel; Benavides, David – IEEE Transactions on Learning Technologies, 2020
Learning computer programming is a challenging process. Among the current approaches for overcoming this challenge, visual programming languages (VPLs), such as Scratch, have shown very promising results for beginners. Interestingly, some higher education institutions have started to use VPLs to introduce basic programming concepts, mainly in CS1…
Descriptors: Computer Science Education, Programming, Programming Languages, Teaching Methods
Condorelli, Andrea; Malchiodi, Dario – Informatics in Education, 2022
We describe a collaboration between Marelli and Università degli Studi di Milano that allowed the latter to add a course on «Architectures for Big Data» in its Master programme of Computer Science, with the aim of providing a teaching approach characterized by an intertwined exposition of discipline, methodology and practical tools. We were…
Descriptors: School Business Relationship, Feedback (Response), Work Environment, Learning Activities