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Nick Clark; John A. Scherpereel – Journal of Political Science Education, 2024
Scholars of teaching and learning frequently examine whether simulations promote content knowledge and engagement with course material. But many educators use simulations to promote additional goals. This article suggests that designers of political simulations often pursue four ends: "knowledge, engagement, skills, and empathy (KESE)."…
Descriptors: Political Science, Teaching Methods, Simulation, Instructional Effectiveness
Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation
Ciobanu, Raluca – Journal of Workplace Learning, 2021
Purpose: This study aims to contribute to the project to overhaul Common Training for Nuclear Workers (Commune Intervenant du Nucléaire -- CIN) aimed at service providers involved in maintenance on nuclear power plants (NPPs). Design/methodology/approach: The study is devised as a methodology for designing and assessing a training system (work…
Descriptors: Nuclear Energy, Facilities, Paraprofessional Personnel, Foreign Countries
Mešic, Vanes; Jusko, Aida; Beatovic, Bojana; Fetahovic-Hrvat, Amina – European Journal of Science and Mathematics Education, 2022
Students spend much time in doing their physics homework. Whether this effort results in deep learning depends on the quality of the mere homework. Therefore, we designed a minds-on simulation-based approach to physics homework and conducted a pretest-posttest quasi-experiment to compare its effectiveness to the effectiveness of traditional…
Descriptors: Instructional Effectiveness, Physics, Homework, Active Learning
Endress, Tobias; Pussep, Anton; Schief, Markus – Journal of International Education in Business, 2023
Purpose: This study aims to investigate an integrated approach that stimulates engagement and interaction in the online learning environment. A simulation game was developed to support the specific learning objectives (LOs) of the lecture and give students the opportunity to apply relevant practical skills (management and group decision-making).…
Descriptors: Video Games, Educational Games, Learner Engagement, Business Administration Education
Darryl Cochrane – Student Success, 2025
This practice report describes the application of scenario-based learning to improve awareness of interpersonal skills in sport and exercise students. Thirty second-year undergraduate students over two consecutive academic years engaged in three scenario-based learning activities that simulated client interviews and consultations. The consensus…
Descriptors: Foreign Countries, Undergraduate Students, College Athletics, Exercise
Kralova, Katerina; Fialova, Ludmila – Hungarian Educational Research Journal, 2021
Objective: A lack of movement in adolescence is a pressing issue for modern society. Physical education at school can have a major influence on the movement habits of adolescents, since it can offer curriculum that gives students ideas for leisure time while entertaining them and also respecting physical fitness goals. The aim of this work is to…
Descriptors: Instructional Effectiveness, Physics, Homework, Simulation
Heidy Rico; Mario Alberto de la Puente Pacheco; Adrian Pabon; Ivan Portnoy – Cogent Education, 2023
This research aimed to investigate the impact of Simulation-Based Learning (SBL), specifically within the Model United Nations (MUN) framework, on enhancing critical thinking and improving academic performance in a sample of 42 undergraduate students studying International Relations at a university in Northern Colombia. The objectives were to…
Descriptors: Critical Thinking, Foreign Countries, Teaching Methods, Simulation
Gazdula, Joe; Farr, Richard – Management Teaching Review, 2020
This article describes the adaptation and use of the Monopoly® board game as a simple simulator to help introduce the principles of probability and risk. It focusses on teaching experiences in an undergraduate business program and offers a new approach to teaching probability and risk with dice to produce a collaborative simulated gaming…
Descriptors: Risk, Probability, Learning Activities, Undergraduate Students
Mario Alberto de la Puente Pacheco; Carlos Mario de Oro Aguado; Elkyn Lugo Arias; Heidy Rico; Diana Cifuentes; Merlys Tafur – Interactive Learning Environments, 2023
This Article analyses the effectiveness of Simulation-Based Learning Model ASEAN Meeting in enhancing critical thinking skills and academic performance compared to the conventional teaching method among 216 International Relations undergraduate students on the north coast of Colombia. A t-student test, Welch test, and the Kendall Tau correlation…
Descriptors: Critical Thinking, Models, Inquiry, Active Learning
Lohmann, Robert – Journal of Political Science Education, 2020
This contribution presents and discusses the methodology and results of a panel study analyzing the effects of a simulation on students' learning outcomes. The focus is on how sustainable knowledge acquisition can be enhanced through participation in simulation as well as on presenting and discussing one way this learning can be analyzed. The…
Descriptors: Foreign Countries, College Students, Simulation, Teaching Methods
Boffelli, Albachiara; Kalchschmidt, Matteo; Shtub, Avraham – Higher Education Studies, 2021
The University of Bergamo switched from regular classes to online classes due to the COVID-19 pandemic during March 2020, without leaving to the students the chance to meet their teachers in the traditional setting even once. As such, this context represents a unique opportunity to compare the traditional courses, held in the years before, with…
Descriptors: Simulation, Training Methods, Active Learning, Distance Education
Penet, J. C.; Fernandez-Parra, Maria – Interpreter and Translator Trainer, 2023
Human emotions are profoundly social and this becomes particularly salient in the translation profession, where translators often need to withstand close scrutiny of their work by fellow translators, revisers, project managers, clients, etc. The emotions arising from those relationships can be remarkably diverse, from mild to intense, from…
Descriptors: Translation, Emotional Intelligence, Professional Education, Second Languages
Zulfa; Nusi, Ahmad; Ananda, Azwar; Efi, Agusti; Pernantah, Piki Setri – International Journal of Instruction, 2022
This study aims to find a simulation project-based learning model for the Minangkabau Natural Culture subject in higher education. This research method uses the research and development (R and D) development procedure using the Plomp development design that goes through 3 steps, namely: Preliminary Research, Prototyping Phase, and Assessment…
Descriptors: Student Projects, Active Learning, Higher Education, Models
Kempston, Tanya; Thomas, Nicholas – Journal of Political Science Education, 2021
To develop a simulation is to construct a new reality, one where students can safely engage with the course materials, so as to achieve the intended learning outcomes. While there are a wide range of studies that review the utility of simulations in the classroom, the construction of the alternate reality--the pseudo-reality--is a less discussed…
Descriptors: Simulation, Educational Environment, Role Playing, Nonprint Media