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Bagheri, Amin; Yamani douzi sorkhabi, Mohammad – Education & Training, 2020
Purpose: The purpose of this paper is to investigate students' social networking strategies based on learning values in the social context of Iranian universities. Design/methodology/approach: This research has used the case study method to investigate students' networked learning (NL) strategies among students of four different universities in…
Descriptors: Social Networks, Student Attitudes, College Students, Social Environment
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Wernholm, Marina – Designs for Learning, 2021
The aim of this study is to investigate children's out-of-school learning in digital gaming communities. This was achieved by exploring girls' participation in Minecraft communities. Data were generated through interviews, video-recorded play sessions and video-stimulated recall. Multimodal interactional analysis was applied in order to analyze…
Descriptors: Informal Education, Computer Games, Females, Video Technology
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Tessier, Virginie; Aubry-Boyer, Marie-Pier – Design and Technology Education, 2021
Critique in design education is redefining itself, but its primary aim still focuses on offering and receiving feedback on workshop projects. The global pandemic has forced teachers to adapt their methods for online workshops. The following paper questions how design critique has changed teaching and learning experiences, focusing on the…
Descriptors: Criticism, Design, Workshops, Feedback (Response)
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Ralph, Rachel – AERA Online Paper Repository, 2017
This empirical study investigated the manifestation of prosocial sharing behaviours and how this interplayed with preschool-aged children's Theory of Mind (ToM), described in cognitive science as one's ability to ascribe mental states to others and how the ascribed states are used to explain and predict the actions f others, when using media and…
Descriptors: Classroom Environment, Theory of Mind, Prosocial Behavior, Preschool Children