NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)29
Since 2006 (last 20 years)40
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 46 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Pradna, Mahir; Novitasari, Fransiska – International Journal of Learning and Change, 2017
In a time where firms tend to transform themselves to become the most innovative, information and communication technologies (ICT) have the ability to help firms expanding to new markets and trigger their customer's loyalty. Online application has been proven to be the key for companies in marketing their products. One e-commerce that follows this…
Descriptors: Foreign Countries, Consumer Economics, Information Technology, Computer Oriented Programs
Özeke, Vildan – Online Submission, 2018
There are many mobile applications (apps) for learning in Google Play Store. People usually evaluate the apps based on their personal view/criteria, and others have an idea about that app with its rating score and/or user comments. This study, aims to analyze the educational mobile apps objectively by using a reliable rubric tool; REVEAC (Rubric…
Descriptors: Computer Oriented Programs, Educational Games, Foreign Countries, Preschool Children
Peer reviewed Peer reviewed
Direct linkDirect link
Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cuesta-Cambra, Ubaldo; Niño-González, José Ignacio; Rodríguez-Terceño, José – Comunicar: Media Education Research Journal, 2017
The use of apps in education is becoming more frequent. However, the mechanisms of attention and processing of their contents and their consequences in learning have not been sufficiently studied. The objective of this work is to analyze how information is processed and learned and how visual attention takes place. It also investigates the…
Descriptors: Cognitive Processes, Computer Oriented Programs, Medicine, Eye Movements
Peer reviewed Peer reviewed
Direct linkDirect link
Santos, Ieda M.; Bocheco, Otávio; Habak, Claudine – Education and Information Technologies, 2018
This study explored student and instructor perceptions of personal mobile device usage and policies for appropriate practices in the classroom at a Brazilian higher education institution. The study also explored significant differences in perceptions, and relationships between perceptions and demographic data. A total of 176 undergraduates and 13…
Descriptors: Foreign Countries, Teacher Attitudes, Student Attitudes, College Faculty
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yilmaz, Adnan – Contemporary Educational Technology, 2018
The rapid and continuous developments in computer technologies underscores the need to investigate computers' impact on students' motivation in second/foreign language (L2)reading and writing skills. Given this need, the present empirical study aims to examine the effect of computers on students' motivation in L2 reading and writing skills. 35…
Descriptors: Computer Uses in Education, Reading Skills, Writing Skills, Learning Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Meng, Michael; Steinhardt, Stephanie; Schubert, Andreas – Journal of Technical Writing and Communication, 2018
The success of an application programming interface (API) crucially depends on how well its documentation meets the information needs of software developers. Previous research suggests that these information needs have not been sufficiently understood. This article presents the results of a series of semistructured interviews and a follow-up…
Descriptors: Programming, Computer Interfaces, Documentation, Computer Software
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Davidovitch, Nitza – Journal of Education and e-Learning Research, 2018
Google is celebrating its 20th anniversary--and the internet has become an inseparable part of the lives of adults, teens, and children. In awareness of the problems and challenges posed by the new world, various software programs have been developed, among them NetSpark (henceforth: the program), which make it possible to block and/or filter…
Descriptors: Foreign Countries, Internet, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hsiao, Kuo-Lun; Huang, Tien-Chi; Chen, Mu-Yen; Chiang, Nien-Ting – Interactive Learning Environments, 2018
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge regarding the chosen subjects. To address these issues, we develops and designs a game-based educational…
Descriptors: Outcomes of Education, Self Efficacy, Educational Games, Computer Oriented Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
McIntyre, Timothy; Wegener, Margaret; McGrath, Dominic – Teaching & Learning Inquiry, 2018
We have developed and demonstrated the effectiveness of a set of online interactive learning modules to accompany physics courses at first- and second-year university levels. Students access the modules prior to attending lectures to familiarize themselves with content which is then discussed and reaffirmed in class. Student surveys and access…
Descriptors: Electronic Learning, Units of Study, Lecture Method, Physics
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Byrne, Jason – Teaching English with Technology, 2016
This paper seeks to help clarify whether Mobile-Assisted Language Learning (MALL) is primarily an independent self-study activity or whether MALL classrooms exist. The research hypothesised that a large number of users frequently using specific MALL apps, at the same time and in the same city location, may indicate the existence of MALL…
Descriptors: Telecommunications, Technology Uses in Education, Handheld Devices, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Gurevich, Irina; Stein, Hana; Gorev, Dvora – Computers in the Schools, 2017
This research traced changes in choices of technological tools and attitudes toward technology use among novice mathematics teachers at three stages of their professional development: as pre-service teachers, a year later, and in their work as novice teachers. At each stage, the participants were required to evaluate the benefits of technology use…
Descriptors: Foreign Countries, Faculty Development, Beginning Teachers, Mathematics Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Reynolds, Barry Lee – Language Learning Journal, 2017
This article reports on an investigation of the suitability of mobile vocabulary games for inducing a state of incidental vocabulary acquisition. Draw Something, a social digital drawing game in which players draw and guess words, was selected as a focus for this investigation. Results from an exploratory factor analysis of the questionnaire data…
Descriptors: Educational Games, Vocabulary Development, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Thomas, Rebecca L.; Fellowes, Mark D. E. – Journal of Biological Education, 2017
It has been suggested that few students graduate with the skills required for many ecological careers, as field-based learning is said to be in decline in academic institutions. Here, we asked if mobile technology could improve field-based learning, using ability to identify birds as the study metric. We divided a class of ninety-one undergraduate…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4