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Alicia Garcia-Holgado; Andrea Vazquez-Ingelmo; Francisco Jose Garcia-Penalvo – IEEE Transactions on Education, 2024
Contribution: Gender mainstreaming in university teaching should be covered in all the knowledge areas. This work successfully introduces the gender perspective as part of the methodological approach to teaching and learning in Computer Science. Background: This study describes how gender mainstreaming has been introduced and matured during six…
Descriptors: Computer Science, Gender Differences, Equal Education, Inclusion
Hamer, Jessica M. M.; Kemp, Peter E. J.; Wong, Billy; Copsey-Blake, Meggie – International Journal of Science Education, 2023
Despite being in a digital age, the diversity of young people choosing to study and work in computing is of ongoing concern, especially low numbers of girls. This paper aims to determine the profile of students who are more likely to aspire to be computer scientists and provide insights into the key factors that shape their aspirations in this…
Descriptors: Foreign Countries, Secondary School Students, Student Attitudes, Occupational Aspiration
Ismaila Temitayo Sanusi; Enoch Shadrack Cudjoe; Musa Adekunle Ayanwale; Bisola Adepoju – SAGE Open, 2025
The increased trend of incorporating computer programming in the basic education system across countries requires the training of new educators. However, the current effort to increase the number of teachers teaching programming is through professional development programs for computer science (CS) teachers and from other content areas. Meanwhile,…
Descriptors: Preservice Teachers, Student Attitudes, Programming, Computer Science Education
Chang, Jen-Chia; Shih, Hsiao-Fang; Yu, Yu-Hsien – Education & Training, 2023
Purpose: In this study a survey with a questionnaire was used to track the learning situation and core competencies of students in electrical engineering and computer science at the University of Science and Technology. A determination of areas that need to be strengthened is used as a reference in the cultivation of core competency in higher…
Descriptors: Engineering, Computer Science, Technical Education, College Students
Mayowa Oyedoyin; Ismaila Temitayo Sanusi; Musa Adekunle Ayanwale – Computer Science Education, 2025
Background and Context: Recognizing that digital technologies can enable economic transformation in Africa, computing education has been considered a subject relevant for all within the compulsory level of education. The implementation of the subject in many schools is, however, characterized by a myriad of challenges, including pedagogical…
Descriptors: Elementary School Students, Student Attitudes, Internet, Coding
Dan Sun; Chee-Kit Looi; Yan Li; Chengcong Zhu; Caifeng Zhu; Miaoting Cheng – Educational Technology Research and Development, 2024
In the current era where computational literacy holds significant relevance, a growing number of schools across the globe have placed emphasis on K-12 programming education. This field of education primarily comprises two distinct modalities--the block-based programming modality (BPM) and the text-based programming modality (TPM). Previous…
Descriptors: Programming, Student Behavior, Thinking Skills, Computation
Dan Sun; Chengcong Zhu; Fan Xu; Yan Li; Fan Ouyang; Miaoting Cheng – Journal of Educational Computing Research, 2024
Although previous research has provided some insights into the effects of block-based and text-based programming modalities, there is a dearth of a detailed, multi-dimensional analysis of the transition process from different introductory programming modalities to professional programming learning. This study employed a quasi-experimental design…
Descriptors: Programming, Secondary School Students, Computation, Thinking Skills
Yesengazyevna, Sagimbayeva Ainur; Niyetbayeva, Nadira; Tassuov, Bolat; Kalima, Tuyenbayeva; Bekbulatovna, Arystanova Assel – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to get students' opinions on teaching programming to students with the help of educational games in the conditions of additional education in computer science. In order to carry out the study in accordance with the main purpose, the phenomenological approach, one of the qualitative research methods, was used. The…
Descriptors: Computer Science Education, Educational Games, College Students, Student Attitudes
Fadoua Balabdaoui; Nora Dittmann-Domenichini; Henry Grosse; Claudia Schlienger; Gerd Kortemeyer – Discover Education, 2024
We report the results of a 4800-respondent survey among students at a technical university regarding their usage of artificial intelligence tools, as well as their expectations and attitudes about these tools. We find that many students have come to differentiated and thoughtful views and decisions regarding the use of artificial intelligence. The…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Student Attitudes
Muhammed Murat Gümüs; Volkan Kukul; Özgen Korkmaz – Informatics in Education, 2024
This study aims to explain the relationships between secondary school students' digital literacy, computer programming self-efficacy and computational thinking self-efficacy. The study group consists of 204 secondary school students. A relational survey model was used in the research method and three different data collection tools were used to…
Descriptors: Correlation, Middle School Students, Thinking Skills, Digital Literacy
Baytiyeh, Hoda; Elbassuoni, Shady – International Journal of Information and Communication Technology Education, 2021
Information and communication technologies have changed the way students learn, and higher education institutions in the Middle East region strive to attract professors who use technology in their daily teaching and learning practices. This study examines students' experiences in a web-enhanced computer science course. In an online survey based on…
Descriptors: College Students, Student Experience, Computer Science Education, Computer Science
Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
de Vries, E. W.; Delnooz, P.; Velthuijsen, H.; Pinxten, R. – Innovations in Education and Teaching International, 2023
Global developments ask for 21st-century skills. Creativity is one of those and can be defined as the production of novel ideas by connecting entities that have not been connected before and whose connection is useful in a certain domain. The growth of rhizomes is an example where unconnected entities become connected in an unpredictable way, and…
Descriptors: Educational Philosophy, College Students, Student Attitudes, Creativity
Nattaphol Thanachawengsakul; Ittipaat Suwathanpornkul; Orn-uma Charoensuk – International Education Studies, 2024
The purpose of this research was to analyze the confirmatory components of the computational thinking learning competency measurement model. The sample group consisted of 240 students in the Bachelor of Education Program in Computer and Digital Technology for Education in Years 2-4 of five of the Rattanakosin Rajabhat Universities. Data collection…
Descriptors: Factor Analysis, Undergraduate Students, Thinking Skills, Computer Science Education
Ergin, Aysegül Zeynep; Ercan, Zülfiye Gül – International Journal of Curriculum and Instruction, 2022
Computer science works as hardware and software increasingly takes place in each of our daily lives with effective products and services. As in all areas, it is an inevitable part of learning and teaching computer-based environment-tools and equipment in the fate and type of education, including early childhood. Computer science products may…
Descriptors: Programming, Preschool Teachers, Preservice Teachers, Computer Science Education