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Amanda J. Shaker; Christopher Brignell; Mathew Pugh – International Journal of Mathematical Education in Science and Technology, 2025
A commonly-held belief is that many university students are 'assessment-driven'; that is, students engage more with activities that are assessed compared with those that are not. 'Incentivised engagement' includes the practice of providing incentives (such as marks or otherwise) for students to engage in particular activities. Perusall is a social…
Descriptors: Undergraduate Students, Reading Assignments, Educational Technology, Technology Uses in Education
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Yuliya Frolova – Canadian Journal of Learning and Technology, 2025
This study explores the influence of emotional intelligence and privacy orientation on attitudes and intentions to learn with mobile technologies. Data were collected from 272 respondents in Kazakhstan, a country with a transitioning economy. The findings reveal that both emotional intelligence and privacy orientation positively affect attitudes…
Descriptors: Foreign Countries, Emotional Intelligence, Privacy, Intention
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Santhi Muttipoll Dharmarajlu – Journal of Educators Online, 2025
This study aims to assess students' preferences for using print books versus ebooks. For this study, 160 students were selected by using a descriptive cross-sectional survey design. The data collected were analyzed using descriptive and inferential statistics. The results show that the duration of time students spent per day reading print books…
Descriptors: Textbooks, Printed Materials, Electronic Books, Student Attitudes
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Qiong Wang; Guoqing Zhao; Jinglan Zeng – Australasian Journal of Educational Technology, 2024
Although studies have highlighted the importance of facilitating conditions in enhancing students' digital informal learning (DIL), the effect mechanism is still unclear. This study examined the mediating role of digital competence and the moderating role of technostress between facilitating conditions and DIL. Data were collected from 385…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Stress Variables
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Arifin, Zainal; Setiawan, Budi – Cypriot Journal of Educational Sciences, 2022
At present time, information technology (IT) is widely used in society. At any level of school, students use them for a variety of reasons to find, share, and discuss specific topics. By using technology, integrating IT into the basic professional learning curriculum course has not been created into a new format of instructional design. The…
Descriptors: Educational Technology, Technology Integration, Technological Literacy, Foreign Countries
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Taibe Kulaksiz; Feride Karaca – Research in Science & Technological Education, 2024
Background: One of the important elements of teachers' technology integration is Technological Pedagogical Content Knowledge (TPACK). Though there are studies on TPACK, limited information exists about its context element. This gap causes context-isolated studies for TPACK-related research. Purpose: The aim of this research is to elaborate on…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Context Effect, Science Teachers
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ZuoYuan Liu; Elena Yushchik – Cogent Education, 2024
The primary objective is to investigate the potential applications of AI in education to enhance its quality and elevate students' knowledge levels. A comprehensive experiment was conducted, involving the integration of AI technology into the learning process of 279 students. A test was administered at the outset, categorizing students into four…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Program Effectiveness
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Laszlo Bognar; Myint Swe Khine – Journal of Education and e-Learning Research, 2025
This study investigates the shift in the use of AI-based chat tools in higher education focusing on changes in student engagement, learning behavior, and perceptions during a heavily AI-integrated semester. The research is based on pre- and post-semester surveys conducted among students from diverse demographic backgrounds and academic disciplines…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Higher Education
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Marzieh Ronaghi; Mohammad Hossein Ronaghi; Elahe Boskabadi – Asian Association of Open Universities Journal, 2024
Purpose: Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed…
Descriptors: Physical Environment, Computer Simulation, Simulated Environment, Synthesis
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Beatriz Berrios-Aguayo; María Jesús Colmenero-Ruiz; Ana Martín-Romera; Antonio Pantoja-Vallejo – Journal of Technology and Science Education, 2025
The integration of Information and Communication Technologies (ICT) in the field of educational activity has ceased to be an alternative and has become a responsibility. The significant number of universities that offer blended or fully online teaching have led to the need for digital tools as alternatives to traditional teaching and tutoring.…
Descriptors: College Faculty, College Students, Teacher Attitudes, Student Attitudes
Y. Vijaya Lakshmi; I. Majid – Online Submission, 2025
In light of the rapid shift towards digital learning environments, assessing students' e-learning readiness is vital in developing countries, where unique infrastructural and socio-cultural challenges impact education. The study examines the e-learning readiness of 909 university students through the data collected using a self-developed…
Descriptors: Learning Readiness, Electronic Learning, College Students, Student Attitudes
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S. Dumas Reyssier; A. Serna; S. Hallifax; J.-C. Marty; S. Simonian; E. Lavoué – Interactive Learning Environments, 2024
The gamification approach is often used in educational settings, with widely varying results on learner motivation. A new trend emerged these last years on adaptive gamification to fit learners' preferences for game mechanics, but little is known on how the adaptation of different game elements impacts different types of learner motivation. In…
Descriptors: Gamification, Student Motivation, Student Characteristics, Secondary School Students
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Florian Hesse; Gerrit Helm – Journal of Digital Learning in Teacher Education, 2025
AI is changing the way writing is learnt at university and taught in schools. Different institutions hence call for integrating programs on writing with AI in teacher education. These must be based on the needs of the participants, which are, however, still unexplored. This article fills this gap with findings from a February 2024 questionnaire…
Descriptors: Artificial Intelligence, Technology Uses in Education, Writing (Composition), Preservice Teacher Education
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Ling Pan; Shamsheer ul Haq; Xiaohua Shi; Muhammad Nadeem – SAGE Open, 2024
The integration of digitalization in higher education is a key to increasing the number of students getting access to education in the developing world. Inspired by the fast digitalization in higher education institutes and the lack of relevant empirical studies about the impact of this rapid digitalization on the learning behavior of students, we…
Descriptors: Digital Literacy, Competence, Innovation, Student Behavior
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Sagbas, Omer Faruk; Koc, Mustafa – International Society for Technology, Education, and Science, 2021
Web 2.0 technologies have led to the development of social media platforms that enable users to produce and share their own content. YouTube is such a platform where people can deliver their video clips as well as watch and interpret what others have developed. This study aimed to reach the opinions of the computer engineering students about their…
Descriptors: Web 2.0 Technologies, Social Media, Engineering Education, Undergraduate Students
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