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Showing 1 to 15 of 51 results Save | Export
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Fischer, Julian; Machts, Nils; Bruckermann, Till; Möller, Jens; Harms, Ute – Journal of Computer Assisted Learning, 2022
Background: The professional knowledge of pre-service teachers is highly important for effective and successful teaching. In recent years, many research groups have been engaged in developing simulated classroom environments to capture especially the pedagogical knowledge (PK) of pre-service teachers, neglecting the content-related facets of…
Descriptors: Preservice Teachers, Preservice Teacher Education, Biology, Pedagogical Content Knowledge
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Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
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Hunskaar, Tove Seiness; Gudmundsdottir, Greta Björk – International Journal of Mentoring and Coaching in Education, 2023
Purpose: This paper aims to investigate how school-based mentors and preservice teachers (PTs) perceive mentoring conversations when applying a set of newly developed digital tools accompanied by discursive tools in mentoring in practicum. Design/methodology/approach: This study performed a thematic analysis of 12 interviews (5 with mentors and 7…
Descriptors: Mentors, Teacher Education Programs, Preservice Teachers, Student Attitudes
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Alfred Fernandez-Castane – Cogent Education, 2024
The transformation of the chemical engineering profession is occurring in response to the industry needs of the rapidly-developing bioeconomy and biosector across Europe. To meet these requirements, a new Biotechnology and Bioprocessing module has been designed and offered to Chemical Engineering undergraduates at Aston University, UK. This module…
Descriptors: Technological Literacy, Biotechnology, Chemical Engineering, Educational Technology
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Sellberg, Charlott; Lundin, Mona; Säljö, Roger – Classroom Discourse, 2022
The background of this article is an interest in analysing how assessment of professional skills is conducted in higher education contexts, drawing on video data from a course on maritime navigation. The empirical study focuses on a) how students working in a bridge simulator are able to display their knowledge about how to calculate the relation…
Descriptors: Higher Education, Video Technology, Marine Education, Navigation
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Czura, Anna, Ed.; Dooly, Melinda, Ed. – Research-publishing.net, 2022
This volume is an important output of the ASSESSnet, an EU-funded project that aimed at investigating assessment practices in Virtual Exchange (VE) projects in Foreign Language (FL) courses at tertiary level. It starts with the discussion of selected aspects of VE and assessment design, and a summary of ASSESSnet project results. The following…
Descriptors: International Cooperation, Educational Cooperation, Second Language Learning, Second Language Instruction
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Sinfield, David; Cochrane, Thomas – E-Learning and Digital Media, 2020
Art and design undergraduate educational programmes such as Graphic Design studies are based upon best practice within the Graphic Design industry. Thus, the classroom environment is designed to mirror a typical design studio environment. However, traditional design studio interaction and collaboration are undergoing rapid transformation in…
Descriptors: Undergraduate Study, Graphic Arts, Design, Classroom Environment
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Hagley, Eric – Research-publishing.net, 2020
As Virtual Exchanges (VEs) become more common in foreign language classrooms around the world, teachers are rightly asking 'what will my students be getting from this'? If their students are advanced, they can enter into in-depth interactions thus attaining broader and deeper intercultural knowledge as a minimum, from participation in VE. However,…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Exchange Programs
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Munir, Laine – Journal of Political Science Education, 2023
This teaching note outlines an innovative simulation game realized in response to post-pandemic experiential learning needs. The game introduces a fictional African country experiencing a series of political and financial shocks. Students are assigned membership in social groups and must implement the national policies that would improve outcomes…
Descriptors: Teaching Methods, Instructional Innovation, Political Science, Experiential Learning
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Czura, Anna; Sendur, Agnieszka M. – Research-publishing.net, 2022
One of the possible ways of assessing students' collaborative work in Virtual Exchange (VE) is by the use of Peer Assessment (PA) -- a formative assessment technique in which students review each other's work to provide descriptive feedback on the basis of a set of criteria. This article describes a VE procedure, in which students from three…
Descriptors: Peer Evaluation, Writing Evaluation, English for Special Purposes, Tourism
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Moolkam, Wannakorn; Boonmoh, Atipat – rEFLections, 2019
This research investigates teachers' attitudes towards the use of a web-based online practice. During a fundamental English language course, Smart Choice Online Practice, a Virtual Learning Environment (VLE) from Smart Choice 3rd Edition coursebook, published by Oxford University Press, was presented to undergraduate students to assess students…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teacher Attitudes
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Schwab, Götz; Oesterle, Mareike – Research-publishing.net, 2022
A core element of the proPIC project is the development and implementation of the so-called study weeks: a five day face-to-face stay abroad at one of the partner institutions in which all the participating students took part. In this chapter, the authors present and discuss the results and impact of these events which took place twice during the…
Descriptors: International Cooperation, Educational Cooperation, Study Abroad, Partnerships in Education
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Irava, Vastav; Pathak, Aditi; DeRosier, Melissa; Chatterjee Singh, Nandini – Journal of Educational Technology Systems, 2019
"Hall of Heroes," a digital game, was used to compare social and emotional skills of 63 adolescent female students matched for age across Malaysia, South Africa, and the United States. Participants were assessed on six social and emotional competencies during game play, namely impulse control, cooperation, communication, social…
Descriptors: Cross Cultural Studies, Computer Games, Social Development, Interpersonal Competence
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Vuylsteke, Jean-François – Research-publishing.net, 2022
Assessing the skills of the students who take part in a Virtual Exchange (VE) project is a challenging and complicated task, especially if it aims to engage both the students and VE co-organisers in the feedback and evaluation process. The objective of this chapter is to outline the pedagogical design of a business communication skills course and…
Descriptors: Case Studies, International Educational Exchange, Course Descriptions, Second Language Learning
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Perveen, Ayesha – MEXTESOL Journal, 2021
Word clouds can be used as an effective tool for the teaching and learning processes in language learning, as the visual input during schemata activation, and other parts of the lesson, serve as manageable and meaningful target language input. There are emerging studies that explore their effectiveness, but less so with respect to their use in the…
Descriptors: Task Analysis, Electronic Learning, Linguistic Input, Teaching Methods
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