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Diego E. F. Pereira; Rodrigo D. Seabra – Informatics in Education, 2023
The teaching and learning of programming has proven to be a challenge for students of computer courses, since it presents challenges and requires complex skills for the good development of students. The traditional teaching model is not able to motivate students and arouse their interest in the topic. The tool proposed herein, the REA-LP, aims to…
Descriptors: Open Educational Resources, Algorithms, Programming, Computer Science Education
Maciej M. Syslo – Informatics in Education, 2024
The first books in Polish about the Pascal programming language appeared in the late 1970s, and were soon followed by a Polish translation of Niklaus Wirth's book "Algorithms + Data Structures = Programs." At that time, many efforts were made to prepare teachers to teach informatics in schools, and Pascal was one of the topics taught,…
Descriptors: Programming Languages, Information Science Education, Algorithms, Foreign Countries
Yanjia Liu; Chao Qin; Hao He – Journal of Computer Assisted Learning, 2024
Background: The world is moving towards digitalization and intelligence. Programming has become an essential development competency. Even though many countries are currently making great efforts to expand programming education, the programming education in these countries shows an imbalance in geographical and gender dimensions. We found that few…
Descriptors: Programming, Females, Womens Education, Rural Areas
Benardine Ifeoma Onah; Blessing Ngozi Eze; Chigozie Roseann Uzoegwu; Charles Chiamagu; Chukwuma Mgboji; Christian Sunday Ugwuanyi – Education and Information Technologies, 2024
This research work ascertained the effect of Visual Basic (VBasic) Programming Instructional Delivery using Web-Based Tools on Students' Interest and Academic Achievement in Universities in Nigeria. The purpose of the study is to determine the effect of Visual Basic (VBasic) Programming Instructional Delivery using Web-Based Tools on Students'…
Descriptors: Programming, Teaching Methods, Educational Technology, Student Interests
Lihui Sun; Junjie Liu – Educational Technology Research and Development, 2024
This study investigated the effects of the single programming approach (plugged-in and unplugged) and the mixed programming approach (plugged-in-first and unplugged-first) on the computational thinking (CT) skills of first-grade students. However, focusing only on the programming learning approach itself is insufficient. Therefore, the influences…
Descriptors: Thinking Skills, Computation, Grade 1, Elementary School Students
Seong-Won Kim; Youngjun Lee – Education and Information Technologies, 2024
In this study, the influence of socio-cultural factors on attitudes toward artificial intelligence (AI) was investigated. In total, 1,677 Korean middle school students were selected to participate, and a test tool was used to measure the attitude toward AI. As a result, according to socio-cultural factors, middle school students' attitudes toward…
Descriptors: Foreign Countries, Middle School Students, Artificial Intelligence, Sociocultural Patterns
Una Tellhed; Fredrik Björklund; Kalle Kallio Strand; Karolin Schöttelndreier – Journal for STEM Education Research, 2023
To increase engagement with science and technology, young people around the world are encouraged to attend activities at science centers. But how effective are these activities? Since women have weaker ability beliefs and interest in technology than men, it is especially important to learn how science center visits affect them. In this study, we…
Descriptors: Middle School Students, Grade 8, Grade 9, Gender Differences
Rachmatullah, Arif; Wiebe, Eric N. – Journal of Science Teacher Education, 2023
The inclusion of computational thinking (CT) into science curricula has advocated implementing a computationally rich science learning environment where students learn science via building models in a computer programming platform. Such an approach may influence teachers' self-efficacy for teaching science which may also be associated with their…
Descriptors: Middle School Teachers, Self Efficacy, Science Instruction, Educational Environment
Efecan, Can Fatih; Sendag, Serkan; Gedik, Nuray – Journal of Educational Computing Research, 2021
Learning programming is a painful process for most students, especially those learning text- based programming languages. In this study, based on the principle of Bandura's social learning theory, the vicarious real-life experiences of several pioneers in the field of IT and programming were presented as 15-minutes stories to a group of 9th…
Descriptors: Programming, Computer Science Education, Academic Achievement, Comparative Analysis
Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Lihui Sun; Zhen Guo; Danhua Zhou – Interactive Learning Environments, 2024
Coding ability has become an essential digital skill for young children. The graphical programming environment is valuable carrier for cultivating children's coding ability. The purpose of this study is to develop a coding ability test for children, to conduct a graphic coding intervention, and to further explore the impact of multiple factors on…
Descriptors: Programming, Skill Development, Intervention, Student Experience
Anette Bentz; Bernhard Standl – ACM Transactions on Computing Education, 2024
Digital literacy is considered to be crucial for social and professional participation. Hence, several projects have been launched in school, as well as extracurricular activities to promote digital literacy in middle school. They aim, among other things, to increase interest in the so-called STEM subjects (science, technology, engineering, and…
Descriptors: Digital Literacy, Computer Science Education, Extracurricular Activities, Middle School Students
Tep, Puthyrom; Chuathong, Saranya; Sombunsukho, Suwanna – International Journal of Psychology and Educational Studies, 2022
In higher education, a limited number of studies have been conducted on the relationship between lifestyle and creativity and dating back to more than 50 years ago. This study investigates the up-to-date results of the relationship between university students' lifestyles and their creative ideation. The data was collected two times in order to…
Descriptors: Life Style, Creativity, Undergraduate Students, Correlation
Luik, Piret; Lepp, Marina – International Review of Research in Open and Distributed Learning, 2021
Computer programming MOOCs attract people who have different motivations. Previous studies have hypothesized that the motivation declared before starting the course can be an important predictor of distinctive dropout rates. The aim of this study was to outline the main motivation clusters of participants in a computer programming MOOC, and to…
Descriptors: Student Motivation, Programming, Online Courses, Large Group Instruction
dos Santos Lopes, Maísa Soares; Gomes, Iago Pacheco; Trindade, Roque M. P.; da Silva, Alzira F.; de C. Lima, Antonio C. – IEEE Transactions on Learning Technologies, 2017
Remote robotics laboratories have been successfully used for engineering education. However, few of them use mobile robots to to teach computer science. This article describes a mobile robot Control and Programming Environment (CPE) and its pedagogical applications. The system comprises a remote laboratory for robotics, an online programming tool,…
Descriptors: Robotics, Programming, Educational Technology, Technology Uses in Education