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Stancin, Kristian; Hoic-Bozic, Natasa; Skocic Mihic, Sanja – International Journal of Game-Based Learning, 2022
An individual approach to learning is very important forstudents with disabilities. Teaching based on games enables certain educational content to be introduced to studentsin a suitable and understandable way. The aim of this paper is to identify important characteristics digital educational games should have to be playable by students with…
Descriptors: Foreign Countries, Special Education Teachers, Educational Technology, Game Based Learning
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Yip Chin Chin; Chua Kah Heng – Malaysian Online Journal of Educational Sciences, 2024
Learning the periodic table of elements can pose a challenge for students due to the complex organization and relationships between the different elements. Game-based interventions have been shown in past studies to be one of the feasible ways to overcome this challenge. In this research, a tabletop game, called "Little Periodic" was…
Descriptors: Science Teachers, Chemistry, Game Based Learning, Instructional Design
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Shakeel Mohammad Cassam Atchia; Dhavini Chummun; Saheel Luckho – Journal of Biological Education, 2024
This study uses a case study methodology to showcase the use of the DTSICM (Design thinking Strategy to Identify and Clear Misconceptions) model, which provides a design thinking approach to identify and clear a common misconception on photosynthesis, held by a sample of 27 A-level students. As a first stage, data collected through the…
Descriptors: Design, Thinking Skills, Scientific Concepts, Misconceptions
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Yazid Basthomi; Francisca Maria Ivone; M. Kharis; Joko Slamet – Online Learning, 2025
This study addresses critical gaps in English proficiency assessments, particularly for English as a Foreign Language (EFL) students, by focusing on the foundational aspect of needs analysis in designing a platform to assist EFL students in preparation for real English proficiency tests. The existing tests, such as TOEFL and IELTS, often fail to…
Descriptors: Needs Assessment, English (Second Language), Second Language Learning, Second Language Instruction
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Mat Husin, Mohd Zulfadli; Azmuddin, Ruhil Amal – Educational Process: International Journal, 2022
Background/purpose: Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners' needs. This study explored the suitability of Kahoot! as one of the most commonly…
Descriptors: Learner Engagement, English (Second Language), Second Language Learning, Second Language Instruction
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Balula, Ana; Martins, Ciro; Costa, Marco; Marques, Fábio – Teaching English with Technology, 2020
In the last decades, the focus of ESP teaching has been shifting from the grammatical analysis of technical texts to discourse analysis, and, more recently, to learner-centred approaches. This change is quite challenging and demanding for ESP teachers, in particular regarding the choice of effective teaching and learning methodologies and,…
Descriptors: English for Special Purposes, English (Second Language), Second Language Instruction, Language Teachers
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Buczek-Zawila, Anita – Teaching English with Technology, 2021
The study focuses on the process of assessing (a micro-skill) goal attainment in EFL pronunciation course via measures which can foster different students' attitudes and self-perceptions. Standard (pen-and-paper) tests offer immediate evidence of success but they put heavy demands on students' cognitive, performance and stress-controlling skills.…
Descriptors: Student Needs, Student Evaluation, English (Second Language), Second Language Instruction
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Terenko, Olena – Comparative Professional Pedagogy, 2019
Factors that influence motivation are split into external and internal. Key peculiarities of adult who learns are found out. A person who studies can trace connection between educational needs and solution of everyday life problems. Basic terms of learning efficiency are: self-orientation and independence. The main principles of adult education…
Descriptors: Adult Education, Foreign Countries, Educational Technology, Informal Education
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Erümit, Ali Kürsat; Öngöz, Sakine; Aksoy, Dilara Arzugül – Malaysian Online Journal of Educational Technology, 2020
The aim of this study was to design, implement and evaluate the programming process for gifted students and offer suggestions to teachers and researchers. For this purpose, 5 gifted students were provided programming activities for ten weeks. Scratch was used in the programming training process. The qualitative data was collected by observation,…
Descriptors: Academically Gifted, Computer Science Education, Student Interests, Student Needs