Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 9 |
Descriptor
Computer Graphics | 11 |
Foreign Countries | 11 |
Student Projects | 11 |
Teaching Methods | 4 |
College Students | 3 |
Design | 3 |
Active Learning | 2 |
Animation | 2 |
Color | 2 |
Computer Assisted Instruction | 2 |
Computer Software | 2 |
More ▼ |
Source
Author
Ahmed, Shabbir | 1 |
Ali, Afida Mohamad | 1 |
Ali, Afiza Mohamad | 1 |
Andone, Diana | 1 |
Burn, Andrew | 1 |
Crolla, Kristof | 1 |
Erwin, Tuti Nuriah | 1 |
Frydenberg, Mark | 1 |
Griffiths, Carol | 1 |
Henry, Avril | 1 |
Ho, Angel Wai Yuk | 1 |
More ▼ |
Publication Type
Journal Articles | 11 |
Reports - Research | 9 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 4 |
Secondary Education | 2 |
Elementary Education | 1 |
High Schools | 1 |
Audience
Location
Greece | 1 |
Hong Kong | 1 |
Indonesia | 1 |
Malaysia | 1 |
Massachusetts | 1 |
Romania | 1 |
Russia | 1 |
Taiwan | 1 |
Turkey | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Eysenck Personality Inventory | 1 |
What Works Clearinghouse Rating
Kadyjrova, Lyajsan Habibulhakovna; Shamsutdinov, Rustem Nailevich – International Journal of Higher Education, 2020
In current conditions, without the ability to think outside the box, without the formed artistic-design competency that identifies the ability to create a design idea based on conceptual and creative approaches to solve the design problem, a specialist cannot be in demand, competitive in the professional field. The content of education in the…
Descriptors: Graphic Arts, Creativity, Thinking Skills, Skill Development
Crolla, Kristof; Hodgson, Paula; Ho, Angel Wai Yuk – International Journal for the Scholarship of Teaching and Learning, 2019
Post-digital architectural education aims to empower future architects by developing open-mindedness and technical skills for the design of non-standard spatial configurations. Students can learn through exploration and experimentation, using three-dimensional graphic design software to generate initial designs and quality feedback, with a mixed…
Descriptors: Foreign Countries, Architectural Education, Computer Software, Computer Graphics
Ahmed, Shabbir; Ali, Afida Mohamad; Rafik-Galea, Shameem; Ali, Afiza Mohamad; Zulkefli, Nor Afiah Mohd – International Education Studies, 2019
Health promotional campaign as the practice of encouraging people to improve health has increased over the last decades in response to various health problems. This paper highlights strategies used by students to develop persuasive promotional campaign posters regarding the dengue health problem. Communication and media studies students were…
Descriptors: Health Promotion, Health Behavior, Persuasive Discourse, Diseases
Riyanti, Menul Teguh; Erwin, Tuti Nuriah; Suriani, S. H. – Journal of Education and Practice, 2017
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting project-based learning approach, was chosen as a strategy in the learning product development research. University students as the target audience of this model are the students of the fifth semester Visual Communications Design Studies Program…
Descriptors: Student Projects, Teaching Methods, Formative Evaluation, Design
Frydenberg, Mark; Andone, Diana – Journal of Information Systems Education, 2018
Augmented and virtual reality applications bring new insights to real world objects and scenarios. This paper shares research results of the TalkTech project, an ongoing study investigating the impact of learning about new technologies as members of global communities. This study shares results of a collaborative learning project about augmented…
Descriptors: Computer Graphics, Computer Simulation, Global Approach, Communities of Practice
Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
Michailidis, Nikolaos; Kapravelos, Efstathios; Tsiatsos, Thrasyvoulos – Educational Technology & Society, 2018
Self-regulated learning is an important means of supporting students' self-awareness and self-regulation level so as to enhance their motivation and engagement. Interaction Analysis (IA) contributes to this end, and its use in studying learning dynamics involved in asynchronous Computer-Supported Collaborative Learning (CSCL) activities has…
Descriptors: Web 2.0 Technologies, Learning Activities, Asynchronous Communication, Cooperative Learning
Huang, Yueh-Min; Huang, Yong-Ming; Liu, Chien-Hung; Tsai, Chin-Chung – Interactive Learning Environments, 2013
Web-based self-learning (WBSL) has received a lot of attention in recent years due to the vast amount of varied materials available in the Web 2.0 environment. However, this large amount of material also has resulted in a serious problem of cognitive overload that degrades the efficacy of learning. In this study, an information graphics method is…
Descriptors: Web 2.0 Technologies, Cognitive Processes, Difficulty Level, College Students
Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach

Whalley, W. Brian; Rea, Brice R. – Journal of Geography in Higher Education, 1998
Outlines the implementation, production, and assessment of electronic posters in two undergraduate classes, one prepared with Microsoft PowerPoint and the other using hypertext mark-up language (HTML). Describes the advantages of each, along with the grading schemes and comments about implementation. Concludes that the exercises are useful for…
Descriptors: Comparative Analysis, Computer Graphics, Computer Uses in Education, Foreign Countries

Henry, Avril – British Journal of Educational Technology, 2002
Describes an undergraduate student module that was developed at the University of Exeter (United Kingdom) in which students made their own computer graphics to discover and to describe literary structures in texts of their choice. Discusses learning outcomes and refers to the Web site that shows students' course work. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Foreign Countries, Higher Education