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Showing 1 to 15 of 27 results Save | Export
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Deogratias, Emmanuel – International Journal of Curriculum and Instruction, 2022
The purpose of this study was to assess the effectiveness of timetable scheduling that was developed using graph coloring for the class period time tabling. This study presents a study of using graph coloring for effective timetable scheduling at ordinary secondary level, a case study of Dodoma central secondary school in Dodoma city. Algorithms…
Descriptors: Visual Aids, School Schedules, Foreign Countries, Programming Languages
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Miedema, Daphne; Fletcher, George; Aivaloglou, Efthimia – ACM Transactions on Computing Education, 2023
Prior studies in the Computer Science education literature have illustrated that novices make many mistakes in composing SQL queries. Query formulation proves to be difficult for students. Only recently, some headway was made towards understanding why SQL leads to so many mistakes, by uncovering student misconceptions. In this article, we shed new…
Descriptors: Computer Science Education, Novices, Misconceptions, Programming Languages
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Topali, Paraskevi; Mikropoulos, Tassos Anastasios – Interactive Learning Environments, 2023
Learning computer programming can be challenging for primary school students due to its abstract concepts. While teachers seek effective ways to introduce such concepts, the application of learning objects (LOs) can potentially reduce the effort of creating new material from and allows teachers to adapt LOs to students' needs. Although numerous…
Descriptors: Novices, Elementary School Students, Student Motivation, Instructional Effectiveness
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Seçil Yücelyigit – Issues in Educational Research, 2023
The aim of the research is to understand in-service and pre-service preschool teachers' perceptions of coding after their lived experiences to develop suggestions regarding incorporating coding practices into early childhood education. The study employed a phenomenological design with a total of 28 pre-service and in-service preschool teachers (19…
Descriptors: Preservice Teachers, Preschool Education, Preschool Teachers, Coding
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Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
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Kim, Yeolib; Jeong, Hye In – IEEE Transactions on Learning Technologies, 2023
The recent push to introduce coding in early childhood education has been the subject of heated debate. A lack of theoretical and empirical research devoted to understanding coding education acceptance provided the motivation for this article. As a way to engage in the debate, this article investigated kindergarten teachers' acceptance of coding…
Descriptors: Early Childhood Education, Kindergarten, Early Childhood Teachers, Preservice Teachers
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Valentina Dagiene; Gintautas Grigas; Tatjana Jevsikova – Informatics in Education, 2024
The work of Niklaus Wirth, designer of the Pascal programming language, has led to the introduction of programming in schools in many countries often leading to a transformation in the way of thinking. In this article, we provide a retrospective analysis of the Lithuanian experience driven by Pascal and discuss the main ideas about teaching…
Descriptors: Programming Languages, Computer Science Education, Foreign Countries, Programming
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Eric Schätz; Alke Martens – International Association for Development of the Information Society, 2023
Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices…
Descriptors: Computer Use, Handheld Devices, Telecommunications, Teaching Methods
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Baccaglini-Frank, Anna E.; Santi, George; Del Zozzo, Agnese; Frank, Eric – Education Sciences, 2020
The GeomBot is a drawing robot that combines the well-known strengths and opportunities offered by Scratch with those of Papert's original robotic drawing-turtle. In this study we look at the GeomBot as a physical programmable artifact around which action research with a group of teachers and a researcher was carried out with the aim of designing,…
Descriptors: Robotics, Geometry, Mathematics Instruction, Programming Languages
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Cavus, Nadire – World Journal on Educational Technology: Current Issues, 2020
The advance of pervasive technologies such as mobile technologies and various mobile devices has brought opportunities for educators to design and perform interactive learning activities and has also enabled educationalists to access the virtual learning environment anytime and anywhere without restrictions of time or place and without too much…
Descriptors: Virtual Classrooms, Teaching Methods, Telecommunications, Handheld Devices
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Bubica, Nikolina; Boljat, Ivica – Informatics in Education, 2022
The new Croatian Informatics curriculum, which introduces computational thinking concepts into learning outcomes has been put into practice. A computational thinking assessment model reflecting the learning outcomes of the Croatian curriculum was created using an evidence-centered design approach. The possibility of assessing the computational…
Descriptors: Thinking Skills, Foreign Countries, Information Science Education, Computer Science Education
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Attard, Lara; Busuttil, Leonard – Informatics in Education, 2020
Programming is one of the most important aspects of a Computing course. Teaching programming is a challenging task due to a number of factors, ranging from lack of student problem solving skills to different teaching methods. This paper focuses on Maltese Computing teachers' perspectives about the difficulties encountered when teaching programming…
Descriptors: Teacher Attitudes, Programming, Electronic Learning, Video Games
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Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2019
The continuous technological development nowadays acts ancillary and supportively in student-centered learning, in both formal and informal education settings. Effective learning environments, such as the AppInventor software, could spark the students' interest and allow them to develop programming skills and strengthen their algorithmic…
Descriptors: Computer Software, Student Centered Learning, Programming Languages, Foreign Countries
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Nouri, Jalal; Zhang, Lechen; Mannila, Linda; Norén, Eva – Education Inquiry, 2020
Teachers around the world have started teaching programming at the K-9 level, some due to the formal introduction of programming in the national curriculum, others without such pressure and on their own initiative. In this study, we attempted to understand which skills -- both CT-related and general -- are developed among pupils in the process of…
Descriptors: Skill Development, Computer Science Education, 21st Century Skills, Thinking Skills
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Yildiz, Serife Nur; Ates-Cobanoglu, Alev; Kisla, Tarik – International Journal of Computer Science Education in Schools, 2020
This paper reports the development process of a scale for Information and Communication Technology (ICT) teachers' acceptance and use of Scratch for teaching programming. For early beginners of programming, Scratch is the most popular block-based software for facilitating programming teaching (Zhang and Nouri, 2019) worldwide. Also, in Turkey,…
Descriptors: Programming Languages, Computer Software, Computer Science Education, Technology Integration
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