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Showing 1 to 15 of 131 results Save | Export
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Hassan Kilavo; Tabu S. Kondo; Feruzi Hassan – Interactive Learning Environments, 2024
Today computing is intricate in all aspects of our lives, beginning with communications and education to banking, information security, health, shopping, and social media. Development of the computing is proportional to the development of software which is becoming a serious part of all daily lives. This paper, therefore, assessed the impact of…
Descriptors: Foreign Countries, Computer Science Education, Elementary School Students, Outcomes of Education
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Jule Scheper; Robin Leuppert; Daniel Possler; Anna Freytag; Sophie Bruns; Julia Niemann-Lenz – Journalism and Mass Communication Educator, 2025
Despite the increasing use of the statistical programming language R in statistics and data analysis (SDA), its implementation in communication science education is limited. Experiences, recommendations, and a critical exchange are therefore scarce. The following contribution addresses this very gap. At the Department of Journalism and…
Descriptors: Journalism Education, Programming Languages, Statistical Analysis, Data Analysis
Campbell, Oladele O.; Atagana, Harrison I. – Online Submission, 2022
An engaging first programming class (CS1) often inspires students' passion for computer science (CS). However, the evidence in the literature suggests that the average CS1 classes are anything but engaging for many students. The performance of CS compared to other science, technology, engineering, and mathematics (STEM) courses in international…
Descriptors: Programming, Programming Languages, Computer Science Education, Learner Engagement
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Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
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Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
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Jaroslaw Pawel Adamiak – Open Praxis, 2024
The academic success of first-year students' learning in science faculties is by no means assured, especially in an Open Distance Learning setting with its limited number of face-to-face encounters between students and lecturers or tutors. Therefore, such encounters should be highly efficient in view of the considerable amount of knowledge…
Descriptors: Fundamental Concepts, Teaching Methods, Computer Science Education, Open Education
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Sa Li; Jingjing Dong – International Journal of Web-Based Learning and Teaching Technologies, 2024
In order to deeply analyze and evaluate the changes in the comprehensive quality of college students' sports dance, the overall idea of systematically evaluating the changes in the comprehensive quality of college students' sports dance was established. Firstly, this article uses the triangular fuzzy number method to measure the evaluation…
Descriptors: Dance Education, Teaching Methods, Evaluation Methods, Programming Languages
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Awaah, Fred; Okebukola, Peter; Shabani, Juma; Solarin, Daniel; Emmanuel Okyere, Ekwam – Cogent Education, 2022
The Culturo-Techno-Contextual Approach (CTCA) is a teaching method based on culture, technology, and context to ease difficulties in students' understanding of concepts. Python Programming as a concept in computer studies is difficult for students to understand at the secondary school level. This study investigates the efficacy of the CTCA in…
Descriptors: Teaching Methods, Computer Science Education, Programming Languages, Secondary School Students
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Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
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Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
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Thoma, Athina; Iannone, Paola – International Journal of Research in Undergraduate Mathematics Education, 2022
This exploratory study reports on characteristics of proof production and proof writing observed in the work of first-year university students who took part in workshops on the theorem prover LEAN (https://leanprover.github.io). These workshops were voluntary and offered alongside a transition to proof module in a UK university. Through…
Descriptors: Validity, Mathematical Logic, Mathematics Instruction, Undergraduate Students
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Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
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Diego E. F. Pereira; Rodrigo D. Seabra – Informatics in Education, 2023
The teaching and learning of programming has proven to be a challenge for students of computer courses, since it presents challenges and requires complex skills for the good development of students. The traditional teaching model is not able to motivate students and arouse their interest in the topic. The tool proposed herein, the REA-LP, aims to…
Descriptors: Open Educational Resources, Algorithms, Programming, Computer Science Education
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Tsiotras, Dimitrios; Xinogalos, Stelios – Informatics in Education, 2021
There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java Emperor" that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the…
Descriptors: Programming Languages, Teaching Methods, Graduate Students, Undergraduate Students
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Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
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