Publication Date
In 2025 | 2 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 23 |
Since 2006 (last 20 years) | 38 |
Descriptor
Foreign Countries | 40 |
Teamwork | 40 |
Programming | 35 |
Teaching Methods | 20 |
Computer Science Education | 19 |
Cooperative Learning | 19 |
Computer Software | 16 |
Student Attitudes | 14 |
College Students | 13 |
Educational Technology | 10 |
Higher Education | 10 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Parents | 1 |
Practitioners | 1 |
Location
South Africa | 5 |
Australia | 4 |
Italy | 4 |
Brazil | 3 |
Germany | 3 |
Ireland | 3 |
United Kingdom (England) | 3 |
Canada | 2 |
Chile | 2 |
Greece | 2 |
India | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
Pavlos Toukiloglou; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study examines the effectiveness of a collaborative support method in enhancing programming learning outcomes in a serious game. The game Code Hasp was developed to facilitate the comparison between two support methods, worked examples and a collaborative peer support approach. A total of 111 elementary school students participated, divided…
Descriptors: Educational Games, Programming, Cooperative Learning, Peer Relationship
Katharine Childs; Sue Sentance – International Journal of Computer Science Education in Schools, 2024
Gender balance in computing education is a decades-old issue that has been the focus of much previous research. In K-12, the introduction of mandatory computing education goes some way to giving all learners the opportunity to engage with computing throughout school, but a gender imbalance still persists when computer science becomes an elective…
Descriptors: Computer Science Education, Females, Student Attitudes, Elementary School Students
Ortiz, Octavio Ortiz; Pastor Franco, Juan Ángel; Alcover Garau, Pedro María; Herrero Martín, Ruth – IEEE Transactions on Education, 2017
This paper describes a study of teaching a programming language in a C programming course by having students assemble and program a low-cost mobile robot. Writing their own programs to define the robot's behavior raised students' motivation. Working in small groups, students programmed the robots by using the control structures of structured…
Descriptors: Robotics, Telecommunications, Handheld Devices, Programming
Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The study is aimed at solving a problem generated by the necessity to change the organizational forms of digital learning to prepare graduates who meet the requirements of today's labor market; who are equipped with teamwork skills and skills of project-management under uncertainty which are especially relevant nowadays. The purpose of the study…
Descriptors: Active Learning, Student Projects, Teamwork, Computer System Design
Lamptey, De-Lawrence; Cagliostro, Elaine; Srikanthan, Dilakshan; Hong, Sukyoung; Dief, Sandy; Lindsay, Sally – International Journal of Disability, Development and Education, 2021
This study assessed the extent to which an adapted robotics programme fostered interest in science, technology, engineering and mathematics (STEM) among children with disabilities. This study included pre- and post-programme surveys. The sample involved 57 children with disabilities who participated in an adapted robotics programme held in a…
Descriptors: Program Effectiveness, Assistive Technology, Robotics, Programming
Arslan, Esra; Isbulan, Onur – Malaysian Online Journal of Educational Technology, 2021
In this research, the effects of individual and teamwork activities on perceptions of block-based programming self-efficacy and attitudes towards robotic programming tried to be determined. The research has conducted in a private school located in Sariyer, district of Istanbul province in the 2nd academic year of 2018-2019 with 32 students from…
Descriptors: Computer Science Education, Programming Languages, Robotics, Individual Instruction
Srour, F. Jordan; Karkoulian, Silva – International Journal of Social Research Methodology, 2022
The literature provides multiple measures of diversity along a single demographic dimension, but when it comes to studying the interaction of multiple diversity types (e.g. age, gender, and race), the field of useable measures diminishes. We present the use of decision trees as a machine learning technique to automatically identify the…
Descriptors: Diversity, Decision Making, Artificial Intelligence, Correlation
Havenga, Marietjie – African Journal of Research in Mathematics, Science and Technology Education, 2018
This research reports on second-year students who designed and developed an integrated C# programming and database project as one of the course outcomes in a problem-based environment. Project teamwork involved three key actions, namely cooperation, taking responsibility and dealing with dependencies. For these actions, several competencies were…
Descriptors: Problem Based Learning, Student Projects, Computer Science Education, Programming
Avcu, Yunus Emre; Er, Kemal Oguz – Journal of Educational Technology and Online Learning, 2020
The study aimed to present suggestions for how a design thinking (DT) approach can be applied in the processes of teaching programming to gifted students and to reveal its effects on the teaching process. The case study method was used. 5 different DT tasks were defined to create solutions for an unstructured problem by using programming tools and…
Descriptors: Case Studies, Design, Thinking Skills, Programming
Sanou Gozalo, Eduard; Hernández-Fernández, Antoni; Arias, Marta; Ferrer-i-Cancho, Ramon – Journal of Technology and Science Education, 2017
In a course of the degree of computer science, the programming project has changed from individual to teamed work, tentatively in couples (pair programming). Students have full freedom to team up with minimum intervention from teachers. The analysis of the working groups made indicates that students do not tend to associate with students with a…
Descriptors: Group Activities, Group Dynamics, Computer Science, Programming
Maaravi, Yossi – Innovations in Education and Teaching International, 2018
In the current article, I describe a case of experiential learning that can be used to enhance learning, students' research skills and motivation in academic institutions. We used the already existing process of hackathons--intense computer programming events--and conducted a social science research marathon. Fifty-two graduate students…
Descriptors: Experiential Learning, Student Research, Research Skills, Student Motivation
Zarb, Mark; Hughes, Janet – Computer Science Education, 2015
Pair programming is a software development technique with many cited benefits in learning and teaching. However, it is reported that novice programmers find several barriers to pairing up, typically due to the added communication that is required of this approach. This paper will present a literature review discussing the issue of communication,…
Descriptors: Programming, Teamwork, Interpersonal Communication, Guidelines
Cabrera, Ignacio; Villalon, Jorge; Chavez, Jorge – IEEE Transactions on Education, 2017
In recent years, engineering education teachers have needed to incorporate technology-supported collaboration to enhance learning. Implementing these activities requires course redesign, which must be meticulous for their full potential to be reached. This can require a lot of work for first time users, which can be a barrier to implementation.…
Descriptors: Engineering Education, Programming, Introductory Courses, Learner Engagement
Beseghi, Micòl – Interpreter and Translator Trainer, 2021
The impact of technology on audiovisual translation has been enormous, and it continues to change not only audiovisual production and distribution models but also the profile of the translator and the concept of audience. The development of new digital technologies has led to the emergence of internet communities of non-professional translators…
Descriptors: Translation, Visual Aids, Audiovisual Aids, Internet