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Showing 1 to 15 of 79 results Save | Export
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Xiaojing Weng; Qi Xia; Mingyue Gu; Kumaran Rajaram; Thomas K. F. Chiu – Australasian Journal of Educational Technology, 2024
Generative artificial intelligence (GenAI) impacts higher education assessment and learning outcomes, which are closely related and intertwined. Literature suggests that educators and researchers have many varied concerns regarding student assessment in the higher education GenAI context, such as how to assess students' learning and the new…
Descriptors: Evaluation Methods, Outcomes of Education, Artificial Intelligence, Natural Language Processing
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Ebenezer Yeboah Owusu; Joel Azuure Adongo; Emmanuel Boateng Agyare; Kwaku Appiah-Kubi – International Technology and Education Journal, 2023
The use of digital technologies in teaching and learning has proven to be effective in aiding students' understanding of difficult concepts. Hence this study sought to find the effectiveness of ICT in teaching concepts of genetics which have been indicated as one of the biology concepts Ghanaian senior high school students find challenging. The…
Descriptors: High School Students, High School Seniors, Genetics, Academic Achievement
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Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
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Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
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Acosta-Gonzaga, Elizabeth; Ramirez-Arellano, Aldo – SAGE Open, 2021
Previous research has proposed a conceptual model of the relationships between motivation, emotions, cognition, and metacognition related to students' learning performance and validated it in a blended learning context that combines traditional learning with the use of educational technology. This study examined these relationships to test the…
Descriptors: Student Motivation, Psychological Patterns, Positive Attitudes, Metacognition
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Olutayo Oyeyemi Oyerinde; Ada Mukanya Dienga – Tuning Journal for Higher Education, 2023
The COVID-19 pandemic has impacted the higher education sector significantly. It forced the stakeholders to do new things and brought many innovations to educational activities. As the pandemic hit the shores of many countries, among other things and sectors, education activities were disrupted. Many, not well-advanced universities in terms of…
Descriptors: Influences, COVID-19, Pandemics, Higher Education
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Raturi, Shikha – Technology, Instruction, Cognition and Learning, 2019
Higher education institutions around the world are embracing computer-assisted learning and instruction practices creating four distinct learning environments namely: print, face-to-face, blended and online. This study assessed current online practices in all the four learning environments concurrently at both undergraduate and graduate levels at…
Descriptors: Electronic Learning, Blended Learning, Online Courses, Technology Integration
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Cattaneo, Alberto A. P.; van der Meij, Hans; Sauli, Florinda – Computers in the Schools, 2018
Recent technological advances are rekindling educational interest in hypervideo (HV). HV provides a good opportunity for enhanced teaching and learning thanks to its affordances for interactivity (advanced navigation control, hyperlinking with supplementary materials, and communication options). This study investigated how these functionalities…
Descriptors: Interactive Video, Vocational Education, Educational Technology, Technology Integration
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Rana, Karna; Greenwood, Janinka; Fox-Turnbull, Wendy; Wise, Stuart – International Journal of Education and Development using Information and Communication Technology, 2018
Policy by the government of Nepal emphasises the need to develop ICT competencies and suggests the use of ICT will transform traditional models of teaching to ones that are student-centred. This article reports a study of primary teachers' experiences of using digital technologies in rural primary schools in Nepal, and investigates their…
Descriptors: Foreign Countries, Rural Schools, Elementary Schools, Conventional Instruction
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Tossavainen, Timo; Faarinen, Ewa-Charlotte – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Background: In Sweden, the introduction of new national curricula for primary and secondary schools has implied, for example, that programming has become a compulsory part of mathematics education since August 2018. We study Swedish fifth and sixth graders and the distributions of their motivational values related to studying mathematics with…
Descriptors: Foreign Countries, Student Motivation, Grade 5, Grade 6
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Zulu, Africa – Africa Education Review, 2019
The augmentation of easily accessible and affordable information and communication technology (ICT) for instructional purposes was the key objective which made the study reported on relevant to most financially constrained higher education institutions (HEIs). The aim of the study was to investigate the feasibility of augmenting the entrenched…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education
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Wang, Yao-Fen; Tu, Chu-Min; Hsu, Liwei – International Journal of Mobile and Blended Learning, 2020
This study examined the effectiveness of a Green Food and Beverage (GFB) blended learning approach. A quasi-experimental research design was employed to verify the learning outcomes of implementing the GFB blended learning. Junior hospitality students were the research subjects. The experimental group participated in an 18-week GFB blended…
Descriptors: Blended Learning, Program Effectiveness, Hospitality Occupations, College Students
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Özçakir, Bilal; Çakiroglu, Erdinç – International Journal for Mathematics Teaching and Learning, 2019
The purpose of the study was to investigate the effects of mathematics instruction supported by dynamic geometry activities on seventh grade students' achievements in the area of quadrilaterals, based on their van Hiele geometric thinking levels. The study followed a nonrandomized control group pretest and posttest research design. Participants of…
Descriptors: Instructional Effectiveness, Geometry, Mathematics Activities, Grade 7
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Jalili, Shahriar; Khalaji, Hamidreza; Ahmadi, Hossein – Teaching English with Technology, 2020
The emergence of flipped instruction has provided new opportunities to improve English language learning. The present study attempted to investigate the effects of flipped learning strategy on enhancing the vocabulary knowledge of Iranian EFL learners. To this end, the authors assigned 26 learners from an English institute to the flipped and…
Descriptors: Vocabulary Development, Flipped Classroom, Electronic Learning, Handheld Devices
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Wang, Xinghua; Hall, Allison H.; Wang, Qiyun – Australasian Journal of Educational Technology, 2019
This study investigated a 3-year implementation of accredited massive online open courses (MOOCs) in a conventional university in China. Fifteen students and two staff were interviewed, and relevant policy documents were examined. Thematic analysis was utilised to analyse the data. The study found that students mostly took a wary stance towards…
Descriptors: Curriculum Implementation, Online Courses, Higher Education, Foreign Countries
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