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Mou, Tsai-Yun; Kao, Chia-Pin; Lin, Horng-Horng; Yin, Zong-Xian – Interactive Learning Environments, 2021
In this study we adopted the slowmation approach to investigate children's story comprehension ability and learning intentions. A digital system called Captube was designed to capture children's actions and present them in slowmation format at different speeds. A total of 317 children aged between 4 and 7 were invited to participate in this study.…
Descriptors: Young Children, Early Childhood Education, Fairy Tales, Play
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Lowrie, Tom; Larkin, Kevin – British Journal of Educational Technology, 2020
This paper presents an heuristic that underpinned the development of a range of early years applications (apps) as part of the Early Learning Science, Technology, Engineering and Mathematics (STEM) Australia (ELSA) project (2016-19). The heuristic was developed to address a range of challenges that accompany the use of digital technologies in the…
Descriptors: Foreign Countries, Heuristics, Early Childhood Education, STEM Education
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Lock, Jennifer V. – Technology, Pedagogy and Education, 2015
The purpose of the article is to examine how the paradigm shift in education and the availability of digital technologies have created new opportunities to move learning beyond the microcosm of the traditional face-to-face classroom and into the online global classroom. Students and educators are better positioned to work with other students and…
Descriptors: Global Approach, Curriculum Design, Online Courses, Electronic Learning