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Pawan Kumar; Urvashi Tandon – Education and Information Technologies, 2024
This research aims to study the impact of Values enhanced technology adoption (VETA) in facilitating e-learning among academicians in Higher Education Institutions (HEIs) in North India. This research also validates the moderating role of digital technology by thoroughly understanding the impact of dimensions of VETA on behavioural intention. The…
Descriptors: Foreign Countries, Behavior Patterns, Electronic Learning, Higher Education
Sachin Srivastava; Narender Singh Bhati – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This research aims to examine the mobile learning (m-learning) intentions of students pursuing design courses at graduate and undergraduate levels in higher education institutions in a developing country like India. This study integrated the Technology Readiness Index (TRI 2.0) and the Unified Theory of Acceptance and Use of…
Descriptors: Electronic Learning, Handheld Devices, Telecommunications, Design
Gökhan Akçapinar; Erkan Er; Alper Bayazit – International Review of Research in Open and Distributed Learning, 2024
Lecture capture videos, a popular type of instructional content used by instructors to share course recordings online, play a significant role in educational settings. Compared to other educational videos, these recordings require minimal time and effort to produce, making them a preferred choice for disseminating course materials. Despite their…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Behavior
Shuai He; Yu Lu – Interactive Learning Environments, 2024
Currently, generative AI has undergone rapid development. Numerous studies have attested to the benefits of Gen AI in programming, mathematics and other disciplines. However, since Gen AI mostly uses English as the intrinsic training parameter, it is more effective in facilitating the teaching of courses that use international common notation, but…
Descriptors: Instructional Effectiveness, Technology Uses in Education, Artificial Intelligence, Humanities Instruction
Getenet, Seyum; Tualaulelei, Eseta – Journal of Digital Learning in Teacher Education, 2023
The challenge addressed in this study is how the effectiveness of Padlet, Panopto video-embedded quizzes and Google Docs can be evaluated in terms of student engagement. Using a range of data sources, we discussed whether each technology influenced various dimensions of student engagement. The study found that certain technologies improved…
Descriptors: Educational Technology, Learner Engagement, Electronic Learning, Technology Uses in Education
Zhan, Zehui; Wu, Qianyi; Lin, Zhihua; Cai, Jiayi – Australasian Journal of Educational Technology, 2021
This study investigated the effect of classroom settings on teacher-student interaction in higher education by comparing the behavioural sequences in smart classrooms (SCs) and traditional multimedia classrooms (TMCs). Twenty in-classroom teaching sessions were randomly selected from six universities in South China, involving 1,043 students and 23…
Descriptors: Technology Uses in Education, Classroom Environment, Teacher Student Relationship, Behavior Patterns
Frank Senyo Loglo; Olaf Zawacki-Richter; Wolfgang Müskens – Asian Journal of Distance Education, 2024
The study compared two survey datasets from higher education students in Germany and Ghana regarding access to digital devices; perceived value of digital media, tools, and services used for learning; gap analysis of the actual and desired use of digital teaching and learning formats; and types of media usage profiles among students. The findings…
Descriptors: Foreign Countries, College Students, Public Colleges, Private Colleges
Xiao-Fan Lin; Gwo-Jen Hwang; Jing Wang; Yue Zhou; Wenyi Li; Jiachun Liu; Zhong-Mei Liang – Interactive Learning Environments, 2023
Augmented reality (AR) can represent a contextualised scientific inquiry environment in which students may explore the real world and develop science process skills via interacting with rich information from virtual systems. However, it remains a challenge for most students to complete scientific inquiry tasks without proper support. Research…
Descriptors: Computer Simulation, Active Learning, Inquiry, Behavior Patterns
Anthi Karatrantou; Maria-Evangelia Kalamatianou; Christos Panagiotakopoulos – International Society for Technology, Education, and Science, 2023
Educational Robotics in Greece is being used increasingly, while it is hesitantly applied in Special Education as it requires a properly educational trained staff. The present study is a case study aiming to discuss the effects of the utilization of educational robotics in a Special Education School classroom and specifically on students with…
Descriptors: Robotics, Autism Spectrum Disorders, Students with Disabilities, Special Education
An, Pengcheng; Bakker, Saskia; Eggen, Berry – Education and Information Technologies, 2017
Secondary school teachers have quite busy and complex routines in their classrooms. However, present classroom technologies usually require focused attention from teachers while being interacted with, which restricts their use in teachers' daily routines. Peripheral interaction is a human-computer interaction style that aims to enable interaction…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Classroom Techniques
Kamaruddin, Norfadilah – Malaysian Online Journal of Educational Technology, 2015
Rapid advancement of multimedia technology plays one of the most important roles in classrooms as interactive courseware has been used in presenting content and information. These initial forms of analysis have helped to establish the extent that the current existing interactive courseware used are present and contribute to users' interaction and…
Descriptors: Foreign Countries, Courseware, Technology Uses in Education, Use Studies
Wu, Yi-Chieh; Liao, Wen-Hung; Chi, Ming-Te; Li, Tsai-Yen – International Association for Development of the Information Society, 2016
In response to the recent trend in maker movement, teachers are learning 3D techniques actively and bringing 3D printing into the classroom to enhance variety and creativity in designing lectures. This study investigates the usage pattern of a 3D modeling software, Qmodel Creator, which is targeted at K-12 students. User logs containing…
Descriptors: Courseware, Use Studies, Technology Uses in Education, Computer Software
Hou, Huei-Tse; Wu, Sheng-Yi; Lin, Peng-Chun; Sung, Yao-Ting; Lin, Jhe-Wei; Chang, Kuo-En – Educational Technology & Society, 2014
The use of mobile devices for informal learning has gained attention over recent years. Museum learning is also regarded as an important research topic in the field of informal learning. This study explored a blended mobile museum learning environment (BMMLE). Moreover, this study applied three blended museum learning modes: (a) the traditional…
Descriptors: Blended Learning, Museums, Educational Environment, Handheld Devices