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Audur Palsdottir – International Research in Geographical and Environmental Education, 2025
The purpose of this research is to develop the use of Virtual Reality (VR) and fieldwork with teenagers in two compulsory schools in the capital city area of Iceland. The study aims to understand how teenagers succeed in an enquiry driven work combining simple digital tools, such as mobile phones, when making 360° photos, analysing opportunities…
Descriptors: Adolescents, Geography Instruction, Computer Simulation, Foreign Countries
Luis Medina-Gual; José-Luis Parejo – European Journal of Education, 2025
The present research explores AI's impact on education among Mexican undergraduate students through a non-experimental, correlational, cross-sectional study. A validated public questionnaire was distributed to 840 students via Google Forms from February to May 2024. Analysis revealed significant AI exposure and use patterns, primarily influenced…
Descriptors: Artificial Intelligence, Teaching Methods, Ethics, Learning Processes
Swarupa Asish Dash; S. Vijayakumar Bharathi – Journal of Educators Online, 2025
This study delves into the integration of artificial intelligence (AI) with Vedic pedagogy in management education, aiming to bridge the gap between traditional educational frameworks and contemporary technological advancements. By analyzing the application of AI to augment learning processes such as listening, introspection, critical analysis,…
Descriptors: Artificial Intelligence, Teaching Methods, Management Development, Technology Uses in Education
Ailsa Zayyan Salsabila; R. Yugo Kartono Isal; Harry B. Santoso – Journal of Educators Online, 2025
This study aims to provide recommendations for interaction design to enhance students' task interpretation, as one of the crucial aspects of Self-Regulated Learning (SRL) in online learning environments. Utilizing the Engineering Design Metacognitive Questionnaire (EDMQ), open-ended questions, and in-depth interviews, this study examines the…
Descriptors: Learning Processes, Electronic Learning, College Students, Computer Science Education
Maurizio Costabile; Connie Caruso; Chris Della Vedova; Sheree Bailey; Layla Mahdi – Advances in Physiology Education, 2025
Science, technology, engineering, and mathematics (STEM) students are typically taught content delivered didactically and closely aligned with the laboratory demonstration of concepts, which facilitates the development of experimental skills. Because of the volume of content delivered across multiple courses, student cognitive abilities can be…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Laboratory Training
Henry Matovu; Mihye Won; Roy Tasker; Mauro Mocerino; David Franklin Treagust; Dewi Ayu Kencana Ungu; Chin-Chung Tsai – Chemistry Education Research and Practice, 2025
Immersive Virtual Reality (iVR) can help students visualise and explore complex chemical concepts, such as protein enzyme structures and interactions. We designed a set of collaborative iVR-based learning tasks on the interaction between a protein enzyme and its substrate. We investigated how 18 pairs (36 students) in undergraduate chemistry…
Descriptors: Biochemistry, Science Education, Computer Simulation, Technology Uses in Education
Muhammad Farrukh Shahzad; Shuo Xu; Xin An; Hira Zahid; Muhammad Asif – European Journal of Education, 2025
The arrival of generative artificial intelligence (GAI) technologies marks a significant transformation in the educational landscape, with implications for teaching and learning performance. These technologies can generate content, simulate interactions, and adapt to learners' needs, offering opportunities for interactive learning experiences. In…
Descriptors: Artificial Intelligence, Learning Processes, Teaching Methods, Foreign Countries
Feyzi Kaysi – International Journal of Technology in Education and Science, 2025
Due to the frequent utilization of technological applications in contemporary times, the quality of educational processes is rapidly evolving. This study examines students' experiences through simulation software applications. A mixed-method design is employed due to the combined use of qualitative and quantitative data collection methods.…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Technology Uses in Education
Rebecca J. Collie; Andrew J. Martin – Social Psychology of Education: An International Journal, 2025
Educational bodies are weighing up the extent to which generative artificial intelligence (genAI) is embedded within educational settings. Although researchers have examined how (generative) AI can be used for effective teaching and learning, less is known about how genAI was being integrated within teachers' practice shortly after the wide-scale…
Descriptors: Teaching Methods, Learning Processes, Artificial Intelligence, Computer Software
Elina Malleus; Grete Arro; Triinu Jesmin; Esta Kaal; Mihkel Kangur; Arko Olesk; Liisa Puusepp; Jaanus Terasmaa; Terje Väljataga – Environmental Education Research, 2024
When teaching about complex phenomena (e.g. concepts related to the natural environment), good quality questioning could lead to a more profound conceptual change. However, asking questions that help students to construct new knowledge is a challenge for many educators. To help promote better questioning, we analyzed the kind of questions (N =…
Descriptors: Environmental Education, Concept Formation, Attitude Change, Questioning Techniques
Pekka Isotalus; Marja Eklund; Karoliina Karppinen – Communication Teacher, 2025
Traditionally, feedback is regarded as crucial in the context of learning and teaching public speaking. In the current course, we analyzed the feedback provided to students by an artificial intelligence (AI) coach and students' learning experiences in developing public-speaking skills via this tool. The MySpeaker Rhetorich speech coach application…
Descriptors: Artificial Intelligence, Public Speaking, Feedback (Response), Teaching Methods
Puying Wang – European Journal of Education, 2025
Information technology contributes to the transformation of the learning process because it changes the traditional system of teaching, based on outdated methodologies. The paper examined the current technologies used in music education in the context of learning process improvements in China. A sociological survey was conducted using the Stapel…
Descriptors: Music Education, Technology Uses in Education, Artificial Intelligence, Individualized Instruction
Markus H. Hefter; Kirsten Berthold – Interactive Learning Environments, 2024
Numerous effective digital learning environments have evolved over the last few years built around video examples that follow an introduction phase and are often supplemented by prompts. The learning mechanisms behind these components remain subject to open questions, though. We thus conducted an online experiment with university students (N =…
Descriptors: Electronic Learning, Video Technology, Cues, College Students
Lei Zhao; Jiahui Liu; Ayaz Karimov; Mirka Saarela – International Journal of Educational Technology in Higher Education, 2025
Learning power has become a significant impacting factor on learning quality in digital age. This study is a survey at a university in China, using a questionnaire with seven evaluation indicators integrated into learning dimensions, to assess college students' digital learning power (DLP). The main findings are as follows. College students have…
Descriptors: Digital Literacy, Gender Differences, Intellectual Disciplines, Undergraduate Students
Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes