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Nur Nabihah Mohamad Nizar; Hutkemri Zulnaidi; Annisaa Basar; Siti Zuraida Maaruf – Contemporary Educational Technology, 2024
The increasing prevalence of mobile augmented reality (MAR) has garnered attention in contemporary times. However, its application within educational settings remains largely untapped, primarily due to its predominant utilization in entertainment domains. MAR presents opportunities for augmenting learning experiences, fostering enhanced…
Descriptors: Foreign Countries, Preservice Teachers, Physical Environment, Simulated Environment
Nan Jiang; Zhongling Jiang; Yufeng Huang; Mingju Sun; Xuejing Sun; Yanjun Huan; Fangzheng Li – Anatomical Sciences Education, 2024
Veterinary anatomy plays a crucial role in the curriculum for veterinary medicine and surgery. The integration of modern information technology in veterinary education can greatly benefit from innovative tools such as augmented reality (AR) applications. The aim of this study was to develop an accurate and interactive three-dimensional (3D)…
Descriptors: Foreign Countries, Veterinary Medical Education, Anatomy, Computer Simulation
Erif Ahdhianto; Yohannes K. Barus; M. Anas Thohir – Journal of Pedagogical Research, 2025
This study examines the role of Augmented Reality (AR) in enhancing cultural understanding through experiential learning. Using Partial Least Squares Structural Equation Modeling (PLS-SEM) with Smart PLS 4.0, we analyzed how different AR-based experiences--Simulation, Experiment 1, and Experiment 2--affect cultural diversity comprehension. Data…
Descriptors: Experiential Learning, Elementary Education, Cultural Education, Physical Environment
F. Sehkar Fayda-Kinik – Online Submission, 2023
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
Ebtesam S. Alqahtani; Sameer M. AlNajdi – Interactive Learning Environments, 2024
Many universities have adopted AR to enhance teaching and learning practices, but it has faced some obstacles. There is a lack of research on the obstacles of implications of AR in Saudi universities. This study aims to identify the extent to which faculty members agree with adopting AR as a pedagogical tool and whether there are statistically…
Descriptors: Foreign Countries, Physical Environment, Simulated Environment, Synthesis
Bunari; Isjoni; Asyrul Fikri; Yuliska – Journal of Education and Learning (EduLearn), 2025
This research aims to investigate the impact of using augmented reality (AR) at Muara Takus Temple as a source of history learning for students' historical understanding. Experimental research methods were involved in this research. 88 secondary school students were used as samples. They were split into two groups, the experimental group and the…
Descriptors: Foreign Countries, Secondary School Students, Place Based Education, History Instruction
Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
Tobias Wiemer; Marius Rothe – Design and Technology Education, 2024
The use of Augmented Reality (AR) is a relatively new but significant trend in the educational landscape, including in technology education. The aim of this article is to discuss different perspectives on AR applications and describe the similarities, possibilities, and differences between them. Initial research in the field of technology…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Sevda Koç-Akran – International Journal of Contemporary Educational Research, 2024
The main purpose of this research is to determine the effect of the REACT strategy in augmented reality applications on the problem-solving skills of teacher candidates. A parallel mixed method, which converges from mixed research designs, was used in the research. The study group of the research consists of 50 teacher candidates studying at the…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Physical Environment
Delfi Eliza; Trisna Mulyeni; Yulsyofriend; Nenny Mahyuddin; Yeni Erita; Muhammad Dhanil – Journal of Baltic Science Education, 2025
Improving scientific literacy is crucial for early childhood development, yet limited studies necessitate a thorough analysis to identify effective solutions. This study aims to analyze the implementation of project-based learning in early childhood education to improve scientific literacy. The study followed the identification, screening,…
Descriptors: Scientific Literacy, Early Childhood Education, Active Learning, Student Projects
Salmee, Mohd Sufi Amin bin; Abd Majid, Faizah – Asian Journal of University Education, 2022
In meeting the needs of the new generation of learners, the idea of implementing the use of new technology such as Augmented Reality (AR) in English as a Second Language (ESL) classrooms can be a step toward in refining the teaching and learning atmosphere. Nevertheless, the use of this technology relies heavily on the teacher's level of…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, Teacher Attitudes
Bülbül, Hacer; Özdinç, Fatih – Journal of Theoretical Educational Science, 2022
The research aims to examine augmented reality (AR) technology during the pre-school years. For this purpose, we created activities with AR cards and compared them to activities with other materials. We designed the study as a case study, a qualitative research model. We used the convenience sampling method to select the study group and the…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Karacan, Cemil Gökhan; Polat, Mustafa – Journal of Digital Learning in Teacher Education, 2022
Augmented Reality (AR) is a new-generation technology that shows video, picture, and animated 3 D objects over real-life scenes. Despite AR's prevalence around the world, language teacher education programs are not prompt in the integration of digital educational tools. The present study explored the factors that predict pre-service English…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Rashmi Aggarwal, Editor; Prachi Gupta, Editor; Satinder Singh, Editor; Rajni Bala, Editor – IGI Global, 2024
In the field of education, the quick progression of technologies poses both unprecedented challenges and unparalleled opportunities. As our classrooms undergo a large shift, traditional practices are being questioned, demanding a reevaluation of how we teach, learn, and prepare the leaders of tomorrow. The consensus is clear: for our students to…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology