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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
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Min, Sun Hee; Kim, Min Kyeong – International Electronic Journal of Elementary Education, 2020
In this study, we designed and applied physical computing lessons for elementary 6th-grade students based on the software education guidelines in the Korean 2015 Revised National Curriculum (Ministry of Education, 2015a). The participants of this study were ten 6th-grade students of an elementary school in Gyeonggi-do province in Korea. The…
Descriptors: Computer Science Education, Computer Software, Grade 6, Elementary School Students
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Lee, Hyun-Kyung – International Journal of Art & Design Education, 2019
This article reports on an academic-industrial cooperation between students at the Ulsan National Institute of Science and Technology and a local foundation working to revitalise the Eonyang traditional market in Ulsan, South Korea. Students majoring in disciplines ranging from natural and applied sciences to business administration were…
Descriptors: Rural Areas, Design, Foreign Countries, School Business Relationship
Robles, Ava Clare Marie O. – Online Submission, 2012
Cyber portfolio is a valuable innovative menu for teachers who seek out strategies or methods to integrate technology into their lessons. This paper presents a straightforward preparation on how to innovate a menu that addresses the 21st century skills blended with higher order thinking skills, multiple intelligence, technology and multimedia.…
Descriptors: Foreign Countries, Thinking Skills, Educational Technology, Class Activities
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Mellor, Liz – Music Education Research, 2008
This article investigates computer-based music composition using the CD Rom "Dance eJay" with pupils from a secondary school setting (13-15 years). Three issues are explored: the extent to which participants adopted different strategies during the composition process, how the strategies differed with respect to prior experience of formal…
Descriptors: Creativity, Music Education, Musical Composition, Secondary School Students
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Hillis, Peter – Learning, Media and Technology, 2008
The momentum gathering behind authentic learning/critical skills raises fundamental issues concerning teaching and learning. This article discusses some of the more general arguments surrounding authentic learning with particular reference to an in-depth evaluation of its impact on schools in one part of Great Britain. It then moves on to describe…
Descriptors: Foreign Countries, History Instruction, Multimedia Materials, Computer Peripherals