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Lei Shi; Chunxia Xu – Education and Information Technologies, 2024
The key research objective is to explore the key functions of virtual reality technology used by educators to improve motor and imagery training in athletes. The sample was 160 students from Shandong Sport University. The main tools used by the scholars were the Athlete Introductory Movement Screen (AIMS) and The Sport Imagery Ability…
Descriptors: Technology Uses in Education, Computer Simulation, Perceptual Motor Learning, Psychomotor Skills
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Patel, K. K.; Vij, S. – IEEE Transactions on Learning Technologies, 2012
The inability to navigate independently and interact with the wider world is one of the most significant handicaps that can be caused by blindness, second only to the inability to communicate through reading and writing. Many difficulties are encountered when visually impaired people (VIP) need to visit new and unknown places. Current speech or…
Descriptors: Foreign Countries, Computer Simulation, Computer Assisted Instruction, Simulated Environment
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Doyo, Daisuke; Ohara, Atushi; Shida, Keisuke; Matsumoto, Toshiyuki; Otomo, Kazuo – American Journal of Business Education, 2009
Two years ago, the rapid retirement of the "baby boomer artisans" in vast numbers threatened to erode the competitiveness of Japanese manufacturers (i.e., the 2007 problem). This study proposes a practical process for extracting skills and designing a training system, to accelerate the learning of skills in production fields by younger…
Descriptors: Perceptual Motor Learning, Motor Development, Psychomotor Skills, Training Methods