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Zainuddin, Norziha Megat Mohd; Maarop, Nurazean; Hassan, Wan Azlan Wan – Asian Journal of University Education, 2021
Satisfaction is an important usability attribute in developing a courseware which involves end users. Measuring satisfaction among hearing-impaired students is different than measuring it among common students because they learn using sign language and have different learning styles. An educational courseware for hearing-impaired students is…
Descriptors: Hearing Impairments, Courseware, Computer Simulation, Student Satisfaction
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Pittalis, Marios – International Journal of Mathematical Education in Science and Technology, 2021
The purpose of this study was twofold. Firstly, to extend the Technology Acceptance Model (TAM) to assess secondary mathematics school teachers' intention to use Dynamic Geometry Software (DGS) in geometry teaching and, second, to examine the relations between the parameters of TAM and the role of external variables. We extended TAM by integrating…
Descriptors: Technology Integration, Secondary School Teachers, Mathematics Teachers, Mathematics Instruction
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Nkuyubwatsi, Bernard – Journal of Interactive Media in Education, 2018
The marketing of the Massachusetts Institute of Technology (MIT) Open Courseware gives the impression that it has the potential to contribute to quality open learning and opening up higher education globally. It is from this perspective that the potential contribution of Open Educational Resources (OER) units in the MIT Open Courseware to opening…
Descriptors: Usability, Open Source Technology, Courseware, Higher Education
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Ismara, Ketut Ima; Suharjono, Amin; Supriadi, Didi – International Journal of Evaluation and Research in Education, 2021
This research aimed to develop instructional media for occupational safety and health android-based for vocational schools. The second aim is to determine the feasibility of instructional media and student responses. The type of research is research and development (R&D) with the Analysis, Design, Development, Implementation, Evaluation…
Descriptors: Occupational Safety and Health, Vocational Education, Vocational High Schools, High School Students
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Sunday Nnamdi Okocha; Monica Ngozi Odinko – Journal of the International Society for Teacher Education, 2021
Preliminary investigations reveal that some academic staff find it difficult to adapt use of e-learning facilities for delivery academic duties which could lead to job ineffectiveness. The study, investigated the extent to which e-learning facilities availability, usability and adaptability predict job effectiveness among academic staff of…
Descriptors: Electronic Learning, Usability, Adjustment (to Environment), Personality Traits
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Eryilmaz, Selami; Deniz, Gülhanim – Turkish Online Journal of Educational Technology - TOJET, 2021
This study was conducted to determine the effect of Tinkercad use in computer programming education on students ' computational thinking skills and perceptions. In this context, 583 secondary school students studying in Ankara province of Turkey at the fifth, sixth, seventh and eighth grade level in the 2019-2020 academic year constitute the…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Courseware
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Soliman, Mamdouh; Lavicza, Zsolt; Prodromou, Theodosia; Al-Kandari, Maryam; Houghton, Tony – International Journal for Technology in Mathematics Education, 2019
This paper outlines results of the first cycle of a mathematics education project in Kuwait aimed to integrate technology into teaching and learning 11 Kuwaiti schools. The project design and methods are based on two previous studies carried out in Cambridge, UK and the Geomatech project in Hungary. Studies showed that adequate preparation of…
Descriptors: Technology Integration, Courseware, Elementary School Teachers, Secondary School Teachers
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Xiao, Jun; Cao, Mengying; Li, Xuejiao; Hansen, Preben – International Journal of Distance Education Technologies, 2020
Augmented reality tools and applications have been shown to have powerfully impelled the development of the field of education. In this article, the authors designed and developed an augmented reality technology-based courseware "Starry Sky Exploration--Eight Planets in the Solar System" and explored how AR can bring an immersive…
Descriptors: Courseware, Instructional Effectiveness, Computer Simulation, Astronomy
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von Wangenheim, Christiane Gresse; Hauck, Jean C. R.; Demetrio, Matheus Faustino; Pelle, Rafael; da Cruz Alves, Nathalia; Barbosa, Heliziane; Azevedo, Luiz Felipe – Informatics in Education, 2018
The development of computational thinking is a major topic in K-12 education. Many of these experiences focus on teaching programming using block-based languages. As part of these activities, it is important for students to receive feedback on their assignments. Yet, in practice it may be difficult to provide personalized, objective and consistent…
Descriptors: Programming Languages, Programming, Grading, Outcome Measures
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Singh, Archana; Ranjan, Jayanthi – Education and Information Technologies, 2016
The Enterprise mobility communication technology provides easy and quick accessibility to data and information integrated into one single touch point device. This device incorporates or integrates all the processes into small applications or App and thus increases the workforce capability of knowledge workers. "App" which is a small set…
Descriptors: Computer Software, Courseware, Technology Uses in Education, Adoption (Ideas)
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Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning
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Magdin, Martin – Turkish Online Journal of Educational Technology - TOJET, 2016
In the last decade, e-learning has been a standard part of the educational process at all types of schools--primary, secondary, and high schools. When used, e-learning can achieve significant savings not only in terms of time as well as operating costs. However, e-learning is also often criticized. This is mainly due to direct absence of teachers…
Descriptors: Electronic Learning, Notetaking, Courseware, Usability
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Tijani, O. K. – International Journal of Education and Development using Information and Communication Technology, 2016
This study investigated usability of educational software: case of "?pón-Ìm?`" in Osun state, Nigeria. Specifically, the study investigated influences of gender and school locations on students' assessment of "?pón-Ìm?`" Technology Enhanced Learning System (OTELS) based on selected usability parameters. 701 students were…
Descriptors: Courseware, Usability, Statistical Analysis, Gender Differences
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Lee, Seung Hwan; Sergueeva, Ksenia; Catangui, Mathew; Kandaurova, Maria – Journal of Education for Business, 2017
In the past, researchers have explored virtual reality (VR) as an educational tool primarily for training or therapeutic purposes. In this research, the authors examine the potential for using Google Cardboard VR in business classrooms as a content delivery platform. They specifically investigate how VR (viewing a 3-dimensional, 360° video)…
Descriptors: Delivery Systems, Business Administration Education, Database Management Systems, Courseware
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Raye, Lee – Journal of Effective Teaching, 2017
Scholarship on instructive technologies in higher education has emphasized the use of high-tech facilitative technologies for long-term use, and low-tech props to illustrate single topics. This paper, on the contrary, discusses the use of a long-term, low-tech instructional technology: Llewelyn the Lynx was a soft animal used to assist with…
Descriptors: Educational Technology, Higher Education, Case Studies, First Year Seminars
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