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Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
Amran, Noraizan; Bahry, Farrah Diana Saiful; Yusop, Zulkefli Mohd; Abdullah, Szarina – Education for Information, 2011
The study was conducted among students with some or no background in science and technology subjects (non S&T students) who enrolled in the Faculty of Information Management in a Malaysian public university during semester 2009/2010. It aims to identify students' learning styles on technical courses in order to provide inputs to instructors'…
Descriptors: Curriculum Development, Cognitive Style, Information Management, Gender Differences
Raento, Pauliina; Hottola, Petri – International Research in Geographical and Environmental Education, 2005
Behind this study are our (1) classroom observations suggesting a decline in the cartographic and general knowledge of Finnish geography students; (2) interest in developing the content and method of geographical education; and (3) belief that intellectual challenge is not incompatible with entertainment. A total of 257 university and high school…
Descriptors: Foreign Countries, Geography Instruction, Geography, Knowledge Level

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