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Baytiyeh, Hoda; Elbassuoni, Shady – International Journal of Information and Communication Technology Education, 2021
Information and communication technologies have changed the way students learn, and higher education institutions in the Middle East region strive to attract professors who use technology in their daily teaching and learning practices. This study examines students' experiences in a web-enhanced computer science course. In an online survey based on…
Descriptors: College Students, Student Experience, Computer Science Education, Computer Science
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Tanaka, Tetsuo; Ueda, Mari – International Association for Development of the Information Society, 2023
In this study, the authors have developed a web-based programming exercise system currently implemented in classrooms. This system not only provides students with a web-based programming environment but also tracks the time spent on exercises, logging operations such as program editing, building, execution, and testing. Additionally, it records…
Descriptors: Scores, Prediction, Programming, Artificial Intelligence
Al-Jarf, Reima – Online Submission, 2022
This study investigates how emergency practicum was carried out during the COVID-19 Pandemic in the past two years (Spring 2020 to Sprin 2022) in Saudi Arabia. Results of surveys with a sample of instructors from Languages, Translation, Literature, Linguistics, Education and Computer Science Departments at a sample of universities in Saudi Arabia…
Descriptors: Foreign Countries, Practicums, COVID-19, Pandemics
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Husaeni, Dwi Fitria Al; Budisantoso, Enrico Nabil Qois; Urwah, Mushfani Ainul; Azizah, Nissa Nur; Dinata, Putri Zukhruf; Apriliany, Shandini; Siregar, Herbert – Journal of Science Learning, 2022
This study aims to evaluate the effect of the use and development of interactive and visual learning media in learning looping by utilizing a web-based digital platform called Loopers. The research design used a qualitative descriptive with case study approach in-depth interview technique. The subjects of this research are five students of the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Vocational Education
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Ait-Adda, Samia; Bousbia, Nabila; Balla, Amar – E-Learning and Digital Media, 2023
Our aim in this paper is to improve the efficiency of a learning process by using learners' traces to detect particular needs. The analysis of the semantic path of a learner or group of learners during the learning process can allow detecting those students who are in needs of help as well as identify the insufficiently mastered concepts. We…
Descriptors: Semantics, Learning Processes, Learning Analytics, Models
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Moreno, Andreu; Bartolomé, Elena – Education Sciences, 2021
Many active, inquiry-based learning activities nowadays rely upon the students' capacity to perform efficient information research on the Internet. Study and Research Paths (SRPs) have been proposed to model inquiry learning, and successfully used as teaching formats in different areas. In an SRP the search for an answer to a generating question…
Descriptors: Web Based Instruction, Inquiry, Active Learning, Engineering Education
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Nainan, Mariam; Balakrishnan, Balamuralithara – Malaysian Online Journal of Educational Technology, 2019
Studying worked examples has been found to be effective for learning problem solving, especially among students. However, students need to actively process example content to benefit from it and content must be structured in a manner that facilities knowledge construction. This study investigated the use of worked examples for teaching and…
Descriptors: Computer Science Education, Demonstrations (Educational), Programming, Introductory Courses
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Rafique, Wajid; Dou, Wanchun; Hussain, Khalid; Ahmed, Khurshid – Online Learning, 2020
Modern internet technologies have revolutionized traditional education by providing flexible and resourceful e-learning opportunities in all fields of life. Programming is an integral part of the undergraduate curriculum in computer sciences where an adequate level of programming expertise is expected from the graduates. In this paper, we explore…
Descriptors: Programming, Expertise, Web Based Instruction, Electronic Learning
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Tzafilkou, Katerina; Protogeros, Nicolaos – European Educational Researcher, 2020
This study investigates students' mouse behavior during their interaction with a web-based experiential learning environment for Computer Science courses. The research focuses on the detection of correlations between the monitored mouse metrics and students' technology acceptance items of perceived usefulness and ease of use. Findings reveal…
Descriptors: Electronic Learning, Learning Analytics, Student Attitudes, Usability
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Eryilmaz, Selami; Deniz, Gülhanim – Turkish Online Journal of Educational Technology - TOJET, 2021
This study was conducted to determine the effect of Tinkercad use in computer programming education on students ' computational thinking skills and perceptions. In this context, 583 secondary school students studying in Ankara province of Turkey at the fifth, sixth, seventh and eighth grade level in the 2019-2020 academic year constitute the…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Courseware
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Asif, Muhammad; Sheeraz, Muhammad; Sacco, Steven J. – Pegem Journal of Education and Instruction, 2022
The current investigation aimed to explore how and to what extent technology tools and web-delivered language learning platforms impact the academic performance of English language learners (ELLs) at the tertiary level. The study used a quantitative experimental research method employing a single-group pre-test and post-test design. A total of…
Descriptors: Academic Achievement, Comparative Analysis, Undergraduate Students, Second Language Instruction
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Costa, Sidonie F.; Costa e Silva, Eliana; Correia, Aldina – International Journal for Technology in Mathematics Education, 2021
b-Mat@plicada is a b-learning Mathematics course for Higher Education students, mainly composed of educational videos available in the institutional Moodie platform. These contents were created by following a set of guidelines, where three components are considered: the quality of students' learning, the teacher's time and computer skills, as well…
Descriptors: Mathematics Instruction, Teaching Methods, Audio Equipment, Video Technology
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Yagci, Mustafa – Journal of Educational Computing Research, 2018
In the relevant literature, it is often debated whether learning programming requires high-level thinking skills, the lack of which consequently results in the failure of students in programming. The complex nature of programming and individual differences, including study approaches, thinking styles, and the focus of supervision, all have an…
Descriptors: Problem Based Learning, Web Based Instruction, Programming, Computer Science Education
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Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning
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Grov, Gudmund; Hamdan, Mohammad; Kumar, Smitha; Maarek, Manuel; McGregor, Léon; Shaikh, Talal; Wells, J. B.; Zantout, Hind – New Directions in the Teaching of Physical Sciences, 2017
Offering timely feedback on programming while encouraging learners to engage in critical evaluation of programs are the objectives of peer-testing. We report on a peer-testing experiment with students on distant campuses using a Web platform. The experiment shows the potential that peertesting has to help students transition from passive learners…
Descriptors: Programming, Computer Science Education, Peer Evaluation, Feedback (Response)
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