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Chamindi Kavindya Samarasekara; Claudia Ott; Anthony Robins – Education and Information Technologies, 2024
A global concern in recent years has been the formal incorporation of computing and digital technology subjects into high school curricula. Despite many initiatives to make these subjects accessible to students, significant barriers to uptake remain in many countries. In this study we convened a panel of 32 academic, research, and other experts…
Descriptors: Secondary School Curriculum, Foreign Countries, Computer Science Education, Programming
YungYu Zhuang; Yu-Hsuan Lin; Mahesh Liyanawatta; Andito Haryo Saputro; Yuniati Dwi Utami; Jen-Hang Wang – Interactive Learning Environments, 2024
Computer programming is essential nowadays but still challenging to learn due to its invisible thinking. Current programming environments are mostly designed for operating on computers directly to learn concrete programming, but this approach lacks the support for clarifying learners' thinking processes. On the other hand, using paper and pens…
Descriptors: Educational Environment, Thinking Skills, Programming, Computer Science Education
Jens Dörpinghaus; Johanna Binnewitt; David Samray; Kristine Hein – ACM Transactions on Computing Education, 2024
Objectives: The purpose of this study is to reveal the importance of informatics in continuing vocational education in Germany. The labour market is a field with diverse data structures and multiple applications, for example connecting jobseekers and trainings or jobs. The labour market heavily relies on vocational education and training and…
Descriptors: Foreign Countries, Information Science Education, Computer Science Education, Vocational Education
Torres Jiménez, Stephanie; Ramírez-Echeverry, Jhon Jairo; Restrepo-Calle, Felipe – Journal of Educational Computing Research, 2024
This article presents the design, construct validation, and reliability of a self-report instrument in Spanish that aims to characterize different types of strategies that students can use to learn computer programming. We provide a comprehensive overview of the identification of learning strategies in the existing literature, the design and…
Descriptors: Test Construction, Construct Validity, Test Reliability, Questionnaires
Ruth Z. Hauzel; Tanuja Pattnaik; Ranjani Vara; Surya Prabha Mandela – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: Despite playing a critical role in shaping the future, 70% of undergraduate engineers report low levels of motivation. Student disengagement and a lack of ownership of their learning are significant challenges in higher education, specifically engineering students in the computer science department. This study investigates the various…
Descriptors: Undergraduate Students, Engineering Education, Learner Engagement, Student Attitudes
Almabrok Musa Almdahem – International Journal of Computer Science Education in Schools, 2024
A national curriculum for the study of computing became compulsory in English secondary schools in September 2014, replacing the study of information and communications technology with computer science (CS). This posed difficulties for teachers and students who did not have knowledge or experience of programming. This study was designed to…
Descriptors: Secondary School Students, Computer Science Education, Programming, Student Attitudes
Jacqueline Nijenhuis-Voogt; Durdane Bayram; Paulien C. Meijer; Erik Barendsen – International Journal of Computer Science Education in Schools, 2024
A context-based approach to education aims to improve students' meaningful learning and uses authentic situations in which scientific concepts are applied. The use of contexts may contribute to the learning of abstract concepts such as algorithms. The selection of appropriate contexts, however, is challenging for teachers. It is therefore…
Descriptors: Secondary Education, Computer Science Education, Secondary School Science, Algorithms
Ella R. Kahu; Heather G. Thomas; Eva Heinrich – Active Learning in Higher Education, 2024
Whether by choice or pushed online by Covid, higher education is increasingly happening in digital spaces with digital tools forming a critical part of learning and teaching contexts. While reviews suggest such tools positively influence student engagement, research tends to be generic and more is needed to understand how and why specific tools…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science Education, Information Networks
Julia Tomanova; Martin Vozar; Dasa Munkova – International Journal of Education in Mathematics, Science and Technology, 2024
The study focuses on the identification of relationships and/or rules between computational thinking (CT) concepts among the undergraduate students of Applied Informatics due to their attitudes towards mathematics. We analyze three CT concepts -- decomposition, pattern recognition, and algorithmic thinking. We assume that students who have a…
Descriptors: Computation, Thinking Skills, Student Attitudes, Undergraduate Students
André Coners; Benjamin Matthies; Carolin Vollenberg; Julian Koch – Journal of Statistics and Data Science Education, 2025
The proficient handling of data can undoubtedly be regarded as a key skill for the future. However, the need for data competencies is not limited to traditional professions in the information technology environment but is rather necessary across industries and work fields. Consequently, there is a call to integrate such Data Literacy and Data…
Descriptors: Statistics Education, Higher Education, Information Science Education, Computer Science Education
Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
Changxue Ma – Science Insights Education Frontiers, 2025
This article is a survey of the major achievements China has made in digital education since the introduction of the Education Informatization 2.0 Action Plan. Drawing on the existing research literature and relevant reports from the Ministry of Education of China, the study looks at the outcomes of digital education in China in six dimensions:…
Descriptors: Foreign Countries, Computer Science Education, Educational Trends, Technology Uses in Education
Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
Amitabh Verma – Journal of Educators Online, 2025
This study provides a thorough bibliometric analysis of the research landscape concerning the application of soft computing in higher education. This study collects 5,140 pieces including books, book chapters, journal articles published in respected journals, and conference papers presented at notable international conferences that were published…
Descriptors: Bibliometrics, Computer Uses in Education, Computer Science, Higher Education
Tereza Hannemann; Nikol Kopánková; Petra Surynková – Journal of Adult and Continuing Education, 2025
In today's world, having at least basic digital skills is essential in working, social, and family life. The present study uses grounded theory to explore ways in which people with little formal schooling engage with the digital world. Drawing on 54 semi-structured interviews, it describes how people with little IT experience from formal education…
Descriptors: Adult Students, Technological Literacy, Computer Security, Information Security

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