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Jauregi Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2020
Virtual exchange projects have become an effective pedagogical method to support students' development of intercultural language competence. High-immersion experiences in Virtual Reality (VR) may offer an environment which is conducive to developing such competence. This paper reports on a pilot study carried out with two groups of university…
Descriptors: Second Language Learning, Intercultural Communication, Computer Simulation, International Educational Exchange
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Ijuin, Mutsuo; Wydell, Taeko N. – Journal of Learning Disabilities, 2018
This study presents a computer simulation model of reading in Japanese syllabic kana and morphographic kanji. The model was based on the simulation model developed by Harm and Seidenberg for reading in English. The purpose of building the current model was to verify the validity of the hypothesis of granularity and transparency (HGT) postulated by…
Descriptors: Reading Instruction, Models, Japanese, Orthographic Symbols
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Ogbuanya, Theresa Chinyere; Onele, Nicholas Ogbonna – Computers in the Schools, 2018
This study compared efficiency of desktop virtual reality with a conventional classroom learning practice for the teaching and learning of electrical/electronics technology. This was measured through academic achievement, learning interest, and engagement. A quasi-experimental design was employed for this study. Four universities were used for the…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
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Cheung, Siu Yin; Hafiz, Muhammad; Law, Lisa – Journal on Excellence in College Teaching, 2018
With the advancement of mobile technology and augmented reality (AR), the serious and abstract ethics theory in sports and recreation can be articulated to students in a relaxed but concrete format. The Trail of Integrity and Ethics -- Sports and Recreation (TIE-SR) was piloted for this purpose. Its content was designed specifically to cover key…
Descriptors: Moral Values, Integrity, Ethics, Recreation
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Beukes, Bernice; Kirstein, Marina; Kunz, Rolien; Nagel, Lynette – Accounting Education, 2018
The purpose of this study is to determine whether the information and communication technology (ICT) adoption profiles of accounting students at a South African university influenced their perceptions of the usefulness of a technologically enhanced learning (TEL) opportunity. The findings suggest that the South African accounting students' ICT…
Descriptors: Foreign Countries, Accounting, Business Administration Education, Adoption (Ideas)
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Kirikkaya, Esma; Basgül, Melek Sentürk – Journal of Baltic Science Education, 2019
The aim of this research was to examine the effects of the Augmented Reality (AR)-supported teaching activities on the academic success, motivation of students towards science learning and attitudes of students towards AR application, in the scope of the seventh grade science course, "Solar System and Beyond" unit. For this purpose,…
Descriptors: Instructional Effectiveness, Science Instruction, Scientific Concepts, Concept Formation
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North-Samardzic, Andrea; de Witt, Marlize – Journal of Management Education, 2019
Management educators employ a variety of learning and teaching tools in order to engage students, with online business simulations being one of these tools. While many business simulations are available to management educators, they do not always fit the needs of the educator or have evidence to support their efficacy for achieving student…
Descriptors: Business Administration Education, Learner Engagement, Computer Simulation, Computer Uses in Education
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Takagi, Daisuke; Hayashi, Megumi; Iida, Takatoshi; Tanaka, Yohei; Sugiyama, Shuntaro; Nishizaki, Hitomi; Morimoto, Yoshinari – Educational Gerontology, 2019
Observation training of home dental practice is easily influenced by the site and time, and differences in learning content are likely to occur among students. The aim of the present study is to prototype virtual reality (VR) teaching material for home dental practice to provide dental students with the chance to observe patients receiving home…
Descriptors: Computer Simulation, Dental Schools, Dentistry, Dental Health
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Syawaludin, Ahmad; Gunarhadi; Rintayati, Peduk – International Journal of Instruction, 2019
This study aimed to describe the development of augmented reality-based interactive multimedia to improve the critical thinking skills of elementary school teacher education students in learning earth structure and fisheries material science. This type of research was research and development by Sukmadinata consisting of preliminary studies, model…
Descriptors: Computer Simulation, Critical Thinking, Skill Development, Thinking Skills
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Cook, Mervyn John – Waikato Journal of Education, 2019
Augmented reality (AR) provides exciting opportunities for advancing the design and practice of classroom instruction. AR can facilitate unique opportunities for students to conceptualise, understand and recall learning content. AR offers students contextual learning experiences. These views suggest that AR can assist in reducing distances between…
Descriptors: Computer Simulation, Teaching Methods, Educational Technology, Technology Uses in Education
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Veiga, Nicolas; Luzardo, Florencia; Irving, Kenneth; Rodriguez-Ayan, Maria N.; Torres, Julia – Chemistry Education Research and Practice, 2019
As a fundamental part of their chemical education, first-year undergraduate students are substantially involved in laboratory activities. Despite the specific teaching staff choices on the main laboratory aims, students normally receive a vast amount of information during these activities. Apart from understanding theoretical content, fundamental…
Descriptors: Chemistry, Science Instruction, Laboratory Experiments, Foreign Countries
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Wood, Benjamin K.; Blevins, Benjamin K. – Physics Education, 2019
Practical skills in science education, defined as those developed through the observation, demonstration, manipulation, and application of scientific principles, valued in both academia and industry, feature conspicuously in curriculums the world over. Efficiently imparting such skills to students necessitates access to scientific equipment of…
Descriptors: Science Process Skills, Science Experiments, Light, Physics
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Yim, Joanne Sau-Ching; Moses, Priscilla; Azalea, Alia – Educational Technology Research and Development, 2019
Psychological ownership (PO) is a sense of being psychologically tied to an object to the extent that it becomes part of the extended self. As technology becomes ubiquitous in daily lives, research have shown the potential of this concept to influence users' behavior. Hence, this study incorporates PO and its antecedents with the beliefs of…
Descriptors: Teaching Methods, Psychological Patterns, Teacher Attitudes, Self Concept
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Ogheneakoke, Clifford Edore; Obro, Sunday; Benike, Joseph – Journal of International Social Studies, 2019
This study investigated the effect of simulation game instructional strategy on academic performance of students in secondary school Social Studies. The quasi-experimental design was employed. One hundred and sixteen (116) Upper basic 2 students from six schools constituted the study sample. 50-items multiple-choice Social Studies Achievement test…
Descriptors: Foreign Countries, Educational Games, Computer Simulation, Educational Strategies
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Fitriana Nur Astuti; Suranto; Mohammad Masykuri – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
Besides learning outcomes, motivation and problem solving skill are the essential indicators for successful learning. Hence, the existence of learning media which considerably follow the advance of technology has been assumed to be able to support the achievement of the indicators mentioned. Thus, the current research aimed at implementing the…
Descriptors: Science Instruction, Computer Simulation, Grade 8, Problem Solving
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