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de Vries, Lisbeth Elvira; May, Michael – Biochemistry and Molecular Biology Education, 2019
This study presents an evaluation of virtual laboratory simulation for educational use in the "AP Degree Programme in Chemical and Biotechnical Science at University College Copenhagen" in Denmark. The purpose was to test if, and how, virtual laboratory simulation could be applied to a practically oriented education such as the education…
Descriptors: Computer Simulation, Foreign Countries, Biotechnology, Student Motivation
Jwaifell, Mustafa – Journal of Curriculum and Teaching, 2019
This paper investigates the readiness degree among in-service science teachers in Ma'an Governorate for integrating augmented reality in teaching according to Technological, Pedagogical and Content Knowledge TPACK framework and its domains. The study sample consisted of (60) in-service science teachers enrolled voluntary in the study. The…
Descriptors: Science Teachers, Readiness, Computer Simulation, Educational Technology
González-Yebra, Óscar; Aguilar, Manuel A.; Aguilar, Fernando J.; Lucas, Manuel – Education Sciences, 2019
This study presents the main advances made in recent years by an innovative teaching group at the University of Almeria, who are attempting to incorporate alternative spaces for teaching--learning interaction. This group is developing a new line of study to obtain the main vectors for creating an accessible 3D virtual campus on the Second Life…
Descriptors: Synchronous Communication, Distance Education, Student Satisfaction, Virtual Classrooms
Nuanmeesri, Sumitra; Kadmateekarun, Preedawon; Poomhiran, Lap – Turkish Online Journal of Educational Technology - TOJET, 2019
This research aimed to develop the augmented reality (AR) in teaching human heart anatomy and blood flow has been designed and developed an AR to study the anatomy of the heart. The AR was evaluated by five experts, who analysed its content consistency by using the Index of Item Objective Congruence (IOC). The content was rated at 0.8.…
Descriptors: Computer Simulation, Simulated Environment, Anatomy, Human Body
Ondarra, Kristi Jauregi – Research-publishing.net, 2019
When organising TeleCollaboration (TC) encounters at primary or secondary schools, especially technological and organisational complexity, alongside pedagogical issues, plays an essential role in the degree of success of the exchanges. Within the European TeCoLa project, pilot experiences have been organised using innovative but 'simple'…
Descriptors: Elementary Secondary Education, Telecommunications, Educational Technology, Technology Uses in Education
Yang, Shuxia; Mei, Bing; Yue, Xiaoyu – Journal of Chemical Education, 2018
This technology report aimed to explore preservice chemistry teachers' perception of mobile augmented reality (MAR) assisted chemical education. To this end, 15 participants were recruited from a Chinese university. They were provided access to an MAR chemistry learning app, Elements 4D, on their own mobile computing devices, and were instructed…
Descriptors: Chemistry, Preservice Teachers, Student Teacher Attitudes, Electronic Learning
Katzis, Konstantinos; Dimopoulos, Christos; Meletiou-Mavrotheris, Maria; Lasica, Ilona-Elefteryja – Education Sciences, 2018
The recent phenomenon of worldwide declining enrolments in engineering-related degrees has led to the gradual decrease in the number of engineering graduates. This decrease occurs at a time of increasing demand in the labour market for highly qualified engineers, who are necessary for the implementation of fundamental societal functions. This…
Descriptors: Engineering Education, Educational Environment, Distance Education, Engineering
Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
Awang, Hapini; Aji, Zahurin Mat; Yaakob, Mohd Faiz Mohd; Osman, Wan Rozaini Sheik; Mukminin, Amirul; Habibi, Akhmad – Journal of Technology and Science Education, 2018
Malaysian teachers have been using Virtual Learning Environment (VLE) technology in their instructional activities since it was introduced by the Ministry of Education in 2012. This study aimed to measure Malaysian teachers' level of intention to continue using VLE technology and investigate factors influencing teachers' decision to keep using VLE…
Descriptors: Foreign Countries, Computer Simulation, Educational Technology, Technology Uses in Education
Choate, Julia; Aguilar-Roca, Nancy; Beckett, Elizabeth; Etherington, Sarah; French, Michelle; Gaganis, Voula; Haigh, Charlotte; Scott, Derek; Sweeney, Terrence; Zubek, John – Advances in Physiology Education, 2021
The COVID-19 pandemic triggered university lockdowns, forcing physiology educators to rapidly pivot laboratories into a remote delivery format. This study documents the experiences of an international group of 10 physiology educators surrounding this transition. They wrote reflective narratives, framed by guiding questions, to answer the research…
Descriptors: COVID-19, Pandemics, Physiology, Higher Education
White, Aien Charity Grace; Chaudhari, Apoorv; White, Jonathon David – Physics Education, 2021
Engaging Electrical Engineering (EE) students in a freshman general physics service course is challenging as they see little relationship between the topics and their major. Non-native speakers enrolled in a course taught in English face an additional challenge beyond understanding the basic physics, that is, understanding specialized English.…
Descriptors: Active Learning, Discovery Learning, Engineering Education, Physics
Pogorelova, Elena V.; Yakhneeva, Irina V.; Agafonova, Anna N.; Prokubovskaya, Alla O. – International Journal of Environmental and Science Education, 2016
The relevance of the analyzed issue is caused by the need to study the process of transformation of marketing in e-commerce, as the active involvement of business organizations in the field of e-business is often accompanied by problems of applying the usual marketing tools in a virtual environment. The article seeks to identify changes in the…
Descriptors: Marketing, Business Administration, Internet, Information Technology
Thornhill-Miller, Branden; Dupont, Jean-Marc – Journal of Cognitive Education and Psychology, 2016
This article highlights virtual reality (VR) as perhaps the safest, most fully developed of the emerging technologies of cognitive enhancement and as an underused tool for the enhancement of creativity in particular. We argue that researchers, educators, trainers, designers, managers, and others concerned with innovation should be more informed…
Descriptors: Computer Simulation, Creativity, Technology Uses in Education, Problem Solving
Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
Ghanouni, Parisa; Jarus, Tal; Zwicker, Jill G.; Lucyshyn, Joseph – Journal of Special Education Technology, 2020
Despite the rapid growth in development of technology, such as software or hardware devices, its implementation among stakeholders working with individuals with autism spectrum disorder (ASD) is slow. This suggests that there might be a number of challenges that hinder technology adoption or its continued usage. The current project aimed to…
Descriptors: Autism, Pervasive Developmental Disorders, Barriers, Technology Integration

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