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Johansson, Elin; Lindwall, Oskar; Rystedt, Hans – International Journal of Computer-Supported Collaborative Learning, 2017
Through close analyses of the interaction that takes place between students and facilitators, this study investigates the instructional use of video in post-simulation debriefings. The empirical material consists of recordings of 40 debriefings that took place after simulation-based training scenarios in health care education. During the…
Descriptors: Teaching Methods, Video Technology, Cooperative Learning, Student Behavior
Bourina, Helena V.; Dunaeva, Larisa A. – E-Learning and Digital Media, 2017
In recent years, in Russia and abroad, we may have noticed the following tendency: the complex of education-related sciences become increasingly interested in learning about the environment which surrounds a human, its role, its potential and its possible use in education. The initial message is represented by the notion that the outside…
Descriptors: French, Second Language Learning, Second Language Instruction, Learning Processes
Weber, Peter; Rothe, Hannes – International Journal on E-Learning, 2016
This paper is a report on the findings of a study conducted on the use of the social networking service NING in a cross-location e-learning setting named "Net Economy." We describe how we implemented NING as a fundamental part of the setting through a special phase concept and team building approach. With the help of user statistics, we…
Descriptors: Electronic Learning, Guidelines, Social Networks, Communities of Practice
Burnett, Cathy; Merchant, Guy – Journal of Literacy Research, 2016
Rich and complex meaning making experiences, such as those associated with virtual play, sit uneasily with the view of literacy reflected in and sustained by current systems of accountability in education. This article develops a baroque perspective as a way of destabilizing the "regime of truth" associated with simple models of…
Descriptors: Elementary School Students, Foreign Countries, Postmodernism, Teaching Methods
Ragnemalm, Eva L.; Samuelsson, Marcus – Educational Media International, 2016
Classroom management is an important part of learning to be a teacher. The variation theory of learning provides the insight that it is important to vary the critical aspects of any task or subject that is to be learned. Simulation technology is useful in order to provide a controlled environment for that variation, and text as a medium gives the…
Descriptors: Classroom Techniques, Computer Simulation, Hypermedia, Preservice Teachers
Gupta, Akriti; Singh, Satendra; Khaliq, Farah; Dhaliwal, Upreet; Madhu, S. V. – Advances in Physiology Education, 2018
In the country presently, preclinical medical students are not routinely exposed to real patients. Thus, when they start clinical postings, they are found to have poor clinical reasoning skills. Simulated virtual patients (SVPs) can improve clinical skills without endangering real patients. This pilot study describes the development of two SVPs in…
Descriptors: Computer Simulation, Patients, Clinical Experience, Physiology
Castañeda, Maira Alejandra; Guerra, Ananda Maye; Ferro, Roberto – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to show that the use of technological tools such as augmented reality (AR) and its integration in the education system through gamification offers better learning results when compared with traditional education. Design/methodology/approach: Through the implementation of the Leap Motion Controller in English classes of the…
Descriptors: Foreign Countries, Games, Technology Integration, Computer Simulation
Rivera Barreto, Adriana Maritza – GIST Education and Learning Research Journal, 2018
This paper shares the results of a small-scale research project focused on using technology to motivate the use of English. Tenth semester students from a University in Tunja was the target group to develop the project. It also had as an objective to promote a virtual learning environment to boost English as a foreign language. A field diary, an…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation
Klees, Guido; Piepenbring, Meike – Journal of Biological Education, 2018
The conveyance of knowledge of the life cycles performed by fungi and plants with spores is a challenge for teaching in university education. The life cycles of fungi, in particular, can be very complex and difficult to understand. This paper presents the development and implementation of a German and English educational software program,…
Descriptors: Plants (Botany), Biological Sciences, Courseware, Computer Simulation
Fund, Zvia; Madjar, Nir – International Journal of Science Education, 2018
The current study focused on scaffolding programmes, including cognitive and meta-cognitive components, for science problem solving in a computerised learning environment to identify their unique effects on aspects of student motivation. Using expectancy-value theory as a conceptual framework, the current study focused on two motivational aspects:…
Descriptors: Scaffolding (Teaching Technique), Problem Solving, Student Motivation, Grade 7
Eckhardt, Marc; Urhahne, Detlef; Harms, Ute – Education Sciences, 2018
Intuitive knowledge seems to influence human decision-making outside of consciousness and differs from deliberate cognitive and metacognitive processes. Intuitive knowledge can play an essential role in problem solving and may offer the initiation of subsequent learning processes. Scientific discovery learning with computer simulations leads to…
Descriptors: Computer Simulation, Grade 8, Secondary School Students, Foreign Countries
Huang, Hsiu-Mei; Liaw, Shu-Sheng – International Review of Research in Open and Distributed Learning, 2018
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…
Descriptors: Computer Simulation, Information Systems, Technology Uses in Education, Intention
Mamur, Nuray; Özsoy, Vedat; Karagöz, Ibrahim – International Journal of Contemporary Educational Research, 2020
This study revolves around primary and secondary school visual arts teachers' cultural and critical readings on their VR museum experience through object and representation. As part of the in-service training and research project, the study was carried out in the provinces of Çanakkale, Erzincan, Kayseri, Diyarbakir, Giresun, Mersin, Denizli,…
Descriptors: Museums, Teaching Methods, Visual Arts, Art Teachers
Mkrttchian, Vardan; Kharicheva, Dina; Aleshina, Ekaterina; Panasenko, Svetlana; Vertakova, Yulia; Gamidullaeva, Leyla Ayvarovna; Ivanov, Mikhail; Chernyshenko, Vsevolod – International Journal of Virtual and Personal Learning Environments, 2020
In the article the avatar-based learning and teaching (A-BL&T) as a concept of control and managing knowledge in modern socio-economic conditions is proposed to use for assessment a university's economic efficiency. It is shown that all elements, methods and techniques (tools) do not operate in isolation, but rather are interrelated,…
Descriptors: Teaching Methods, Computer Simulation, Universities, Learning Processes
Say, Serkan; Yildirim, Fatih Serdar – International Journal of Educational Methodology, 2020
The aim of this study was to examine the pre-service teachers' Web 2.0 rapid content development self-efficacy belief levels and their opinions about Web 2.0 tools. The study was carried out by using "convergent parallel mixed design". In the academic year of 2019-2020, 254 pre-service teachers voluntarily participated in the…
Descriptors: Preservice Teachers, Student Attitudes, Self Efficacy, Content Analysis

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