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Makel, Matthew C.; Wai, Jonathan; Putallaz, Martha; Malone, Patrick S. – Gifted Child Quarterly, 2015
Despite growing concern about the need to develop talent across the globe, relatively little empirical research has examined how students develop their academic talents. Toward this end, the current study explored how academically talented students from the United States and India spend their time both in and out of school. Indian students…
Descriptors: Foreign Countries, Academically Gifted, Talent, Time Management
Mascia, Maria Lidia; Agus, Mirian; Fastame, Maria Chiara; Penna, Maria Pietronilla; Sale, Eliana; Pessa, Eliano – International Association for Development of the Information Society, 2015
The development of numerical abilities was examined in three groups of 5 year-olds: one including 13 children accomplishing a numerical training in pencil-and-paper format (EG1); another group including 21 children accomplished a homologous training in computerized format; the remaining 24 children were assigned to the control group (CG). The…
Descriptors: Preschool Children, Mathematics Skills, Numbers, Computer Uses in Education
Cameron, Scott; Ball, Lynda – Mathematics Education Research Group of Australasia, 2015
This paper reports on a study of choices about the use of a computer algebra system (CAS) or pen-and-paper (p&p) by a class of seven Year 11 Mathematical Methods (CAS) students as they completed a calculus worksheet. Factors that influenced students' choices are highlighted by comparing and contrasting the use of CAS and p&p between…
Descriptors: Computer Uses in Education, Educational Technology, Mathematics Instruction, Secondary School Mathematics
Ghoneim, Nahed Mohamed Mahmoud; Elghotmy, Heba Elsayed Abdelsalam – Online Submission, 2015
The current study aims to investigate the effect of Wikifolios on developing EFL writing skills of secondary stage students. Forty first year secondary students were randomly divided into two groups: experimental (n=20) and control (n=20). The experimental group used Wikifolios assessment in EFL writing while the control group underwent regular…
Descriptors: Secondary School Students, English (Second Language), Second Language Learning, Writing Skills
Manero, Borja; Torrente, Javier; Fernandez-Vara, Clara; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2017
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on, "gaming preferences") on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater among teenagers. Using a validated instrument, participants were divided into four groups…
Descriptors: Computer Uses in Education, Gender Differences, Age Differences, Instructional Effectiveness
Annand, David; Jensen, Tilly – International Review of Research in Open and Distributed Learning, 2017
Substituting open educational resources (OER) for commercially-produced textbooks results in demonstrable cost savings for students in most higher education institutions. Yet OER are still not widely used, and progress toward large-scale adoption in most colleges and universities has been slow. This article reviews the literature informing…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Multimedia Materials
Edwards, Susan; Henderson, Michael; Gronn, Donna; Scott, Anne; Mirkhil, Moska – Technology, Pedagogy and Education, 2017
A digital disconnect perspective is founded on an assumption that technology use in the home is frequent, creative and generative, and that technology use in the early childhood centre should be the same as that found in the home. However, such arguments divert our attention from understanding the nature of the setting and thereby from an…
Descriptors: Young Children, Early Childhood Education, Environmental Influences, Computer Use
Oliveira, Ana; Pombo, Lúcia – International Journal of Research in Education and Science, 2017
The EduLab model is a "new" educational model that integrates technologies in educational contexts comprising full equipped classrooms with attractive and easy-to-use technological resources. This model tries to promote a dynamic and more effective teaching and learning process. For this purpose, the model provides teachers training and…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics, Natural Sciences
Yeung, Siu-Kit; So, Wing-Mui Winnie; Cheng, Nga-Yee Irene; Cheung, Tsz-Yan; Chow, Cheuk-Fai – International Journal of Sustainability in Higher Education, 2017
Purpose: This paper aims to compare the learning outcomes of gaming simulation and guided inquiry in sustainability education on plastic waste management. The current study targets the identification of success factors in these teaching approaches. Design/methodology/approach: This study used a quasi-experimental design with undergraduate…
Descriptors: Sanitation, Plastics, Environmental Education, Sustainability
Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
Altass, Patricia; Wiebe, Sean – Online Submission, 2017
New digital technologies are changing the nature and contexts of work in Canada. It is essential that education policy and practice acknowledge and respond to these changes. The impacts and implications of new and emerging technologies for work can be summarized within two paradigms: technology is replacing work through automation and digital…
Descriptors: Foreign Countries, Personnel Management, Automation, Fundamental Concepts
Koç, Yasemin; Yildiz, Emre; Çaliklar, Seyma; Simsek, Ümit – Educational Research and Reviews, 2016
The aim of this study is to determine the effect of Jigsaw II technique, reading-writing-presentation method, and computer animation on students' academic achievements, epistemological beliefs, attitudes towards science lesson, and the retention of knowledge in the "Light" unit covered in the 7th grade. The sample of the study consists…
Descriptors: Teaching Methods, Animation, Computer Uses in Education, Foreign Countries
Eslami, Zohreh R.; Kung, Wan-Tsai – Language Learning Journal, 2016
The purpose of this study was to explore the occurrence of incidental focus-on-form and its effect on subsequent second language (L2) production of learners of different dyads in an online task-based language learning context. The participants included Taiwanese learners of English as a foreign language at different proficiency levels, and native…
Descriptors: Second Language Instruction, English (Second Language), Language Proficiency, Native Speakers
Blau, Ina; Peled, Yehuda; Nusan, Anat – Interactive Learning Environments, 2016
One-to-one (1X1) laptop initiatives become prevalent in schools aiming to enhance active learning and assist students in developing twenty-first-century skills. This paper reports a qualitative investigation of all 7th graders and their 15 teachers in a junior high-school in Northern Israel gradually implementing 1X1 model. The research was…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Qualitative Research, Access to Computers
OECD Publishing, 2016
In 2012, 15-year-old students spent over two hours on line each day, on average across OECD countries. The most common online activities among 15-year-olds were browsing the Internet for fun and participating in social networks, with over 70% of students doing one of these every day or almost every day. Students who spent more than six hours per…
Descriptors: Online Searching, Internet, Social Media, Computer Use

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