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Showing 181 to 195 of 2,624 results Save | Export
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Faherty, Roisin; Nolan, Karen; Quille, Keith; Becker, Brett; Oldham, Elizabeth – International Journal of Computer Science Education in Schools, 2023
This paper unites the history of Computer Science (CS) Education in Ireland by plotting Ireland's roadmap leading to the implementation of formal Computer Science Education in schools. It first outlines the educational system in Ireland. The history roadmap starts in the 1970s with the first notions of introducing computing in post-primary school,…
Descriptors: Foreign Countries, Educational History, Computer Science Education, Elementary Secondary Education
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Han, Feifei; Ellis, Robert A. – Journal of Computing in Higher Education, 2023
This study investigated the relations between students' self-reported perceptions of the blended learning environment, their observed online learning strategies, and their academic learning outcomes. The participants were 310 undergraduates enrolled in an introductory course on computer systems in an Australian metropolitan university. A…
Descriptors: Measurement Techniques, Student Attitudes, Educational Environment, Observation
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Eidenskog, Maria; Leifler, Ola; Sefyrin, Johanna; Johnson, Ericka; Asplund, Mikael – International Journal of Sustainability in Higher Education, 2023
Purpose: The information technology (IT) sector has been seen as central to society's transformation to a more just and sustainable society, which underlines teachers' responsibility to foster engineers who can contribute specifically to such ends. This study aims to report an effort to significantly update an existing engineering programme in IT…
Descriptors: Educational Change, Sustainability, Computer Science Education, Curriculum Implementation
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Refvik, Kim André Stavenaes; Opsal, Hilde – Computers in the Schools, 2023
Computational thinking and programming have emerged as central 21st-century skills. Several countries have embedded these skills in their school curricula. This study investigates how an optional programming course affects eighth-grade mathematical problem solving in Norway using a quasi-experimental design with pre- and post-tests. These tests…
Descriptors: Programming, Computer Science Education, Grade 8, Mathematics Education
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Arif Rachmatullah; Jessica Vandenberg; Sein Shin; Eric Wiebe – ACM Transactions on Computing Education, 2023
The current study compared American, Korean, and Indonesian middle and high school students' CS attitudes. Concurrently, this study also examined whether the items in the CS attitudes scale exhibit country and gender measurement biases. We gathered data on CS attitudes from middle and high school students in the US, Korea, and Indonesia. The…
Descriptors: Foreign Countries, Middle School Students, High School Students, Computer Science
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Yuan-Chen Liu; Tzu-Hua Huang; Chia-Ling Sung – Interactive Learning Environments, 2023
Computational thinking is an important skill in computer science since the 1960s, and it is closely related to problem solving. Almost all research related to computational thinking mentions problem solving. Although some research has been conducted on computational thinking, few studies examined the impact of personal traits on students'…
Descriptors: Personality Traits, Computation, Thinking Skills, Programming
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Barua, Antara Mahanta; Bharali, Sruti Sruba – Asian Association of Open Universities Journal, 2023
Purpose: The purpose of the case study is to investigate the perception of computer science learners at Krishna Kanta Handiqui State Open University (KKHSOU) regarding the use of gamification and to identify the challenges in implementing gamified teaching-learning processes in open and distance learning (ODL) institutions.…
Descriptors: Gamification, Electronic Learning, Computer Science Education, College Students
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Xiaodong Huang; Chengche Qiao – Science & Education, 2024
Artificial intelligence is the unification of philosophy, cognitive science, mathematics, neurophysiology, psychology, computer science, information theory, cybernetics, and uncertainty theory. Therefore, it is feasible and necessary to utilize STEAM (Science, Technology, Engineering, Liberal Arts, and Mathematics) education to learn artificial…
Descriptors: Thinking Skills, Artificial Intelligence, STEM Education, Art Education
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Sarika Tomar; Arundhathi Arundhathi; Shikha Gupta; Mansi Sharma – Journal of Education and Learning (EduLearn), 2024
As universities shifted to online education with the onset of the Coronavirus Disease 2019 (COVID-19) pandemic, both pedagogy and assessment patterns across disciplines underwent a change, with a shift towards collaborative digital assessments. In this context, using qualitative and quantitative methods for data collection from an assessment…
Descriptors: Student Evaluation, Cooperative Learning, Video Technology, Web Sites
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Claudio Alvarez; Maira Marques Samary; Alyssa Friend Wise – Journal of Computing in Higher Education, 2024
Computer programming is a skill of increasing importance in scientific and technological fields. However, in introductory computer science (CS1) courses in higher education, approximately one in every three students fails. A common reason is that students are overwhelmed by an accelerated and inflexible pace of learning that jeopardizes success.…
Descriptors: Mastery Learning, Computer Science Education, Programming, Action Research
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Zharkynay Yesmakhanova; Yerepbayev Nurlan; Aktolkyn Boranbayeva; Alimbayev Medeu; Galiya Rysbayeva; Nurlybek Omarov – South African Journal of Education, 2024
Educational environments created by combining traditional learning environments and technology have grown, especially in recent years and have become an indispensable part of education. Therefore, with this research we aimed to evaluate students' attitudes towards blended learning. To gather university students' opinions on the effectiveness of…
Descriptors: Evaluation, Student Attitudes, Blended Learning, Computer Science Education
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Gabriella Colajanni; Alessandro Gobbi; Marinella Picchi; Alice Raffaele; Eugenia Taranto – INFORMS Transactions on Education, 2024
In this paper, we continue describing the project and the experimentation of "Ricerca Operativa Applicazioni Reali" (ROAR; in English, Real Applications of Operations Research), a three-year project for higher secondary schools, introduced. ROAR is composed of three teaching units, addressed to Grades 10, 11, and 12, respectively, having…
Descriptors: Foreign Countries, Grade 11, Operations Research, High School Students
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Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
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Adiv Gal – Education, Citizenship and Social Justice, 2025
This qualitative study examined the perceptions of 42 fifth-grade students (ages 11-12) along with 8 staff members, 9 ornithologists, and 10 high-tech experts who participated in a hackathon event. This was the culmination of a learning process designed to find environmental, technological, and humane solutions to the competition between the…
Descriptors: Computer Science, Grade 5, Elementary School Students, Group Activities
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Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods
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