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Vladislav Krivoshchekov; Nihat Kotluk; Yoann Favre; Marina Fiori; Egon Werlen; Roland Tormey – Journal of Engineering Education, 2025
Background: Engineering education often upholds masculinity norms such as individual competitiveness and emotional stoicism. These norms affect team dynamics and students' satisfaction with learning experiences in team projects. Purpose: This study explores how social emotions experienced by computer science students, in conjunction with their…
Descriptors: Engineering Education, Cooperative Learning, Teamwork, Psychological Patterns
Yilmaz Ince, Ebru – International Journal of Technology in Teaching and Learning, 2021
This survey study examines students' perceptions on learning programming with CodinGame. Participants included 71 students at Department of Computer Programming Isparta University of Applied Sciences in Turkey. Both quantitative and qualitative research methods were used. In order to collect quantitative data, the questionnaire method was used,…
Descriptors: Student Attitudes, Programming, Game Based Learning, College Students
Geris, Ali; Özdener, Nesrin – Acta Educationis Generalis, 2021
Introduction: The purpose of this paper is to examine the relationship between the digital citizenship levels of information and communication technology teacher candidates and their user behaviours and habits in the digital world. The experimental work presented here provides one of the first investigations into a deeper understanding of…
Descriptors: Citizenship, Preservice Teachers, Computer Use, Foreign Countries
Nesen, Yuri; Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior analyses and…
Descriptors: Program Implementation, Computer Science Education, Foreign Countries, Curriculum Development
Li, Jiansheng; Liu, Jiao; Yuan, Rui; Shadiev, Rustam – Educational Technology & Society, 2022
This study explores the role of socially shared regulation on computational thinking performance in cooperative learning. Ninety-four middle school students from China aged between 16 and 18 participated in this study. Forty-six students were in the experimental group, and 48 students were in the control group. Students in the experimental group…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Foreign Countries
Barbosa, Marcelo Werneck – International Journal of Mobile and Blended Learning, 2022
Project-based learning (PBL) approaches are common in software engineering (SE) and project management education. However, the blended learning modality is still little explored in this context. The application of PBL in blended learning environments is called blended project-based learning (BPBL). In order to fill in this research gap, this study…
Descriptors: Blended Learning, Active Learning, Student Projects, Program Administration
Ubaidah, Ubaidah; Loeis, Minaldi – Journal of Educational Research and Practice, 2022
The objective of this research is to describe the implementation of project-based learning (PJBL) in improving computer programming competency in a higher education setting. The method applied in this study is action research with a one-cycle framework with four phases of development: (a) planning, (b) action, (c) observing, and (d) reflection…
Descriptors: Programming, Competence, Computer Science Education, College Freshmen
Rizk, Nadya; McKenzie, Matt; Samrout, Marya – Teaching Science, 2022
Coding is a process often associated with computers. Nevertheless, coding is a thought process that can be mastered even without a computer. In NSW, primary students are introduced to computational and algorithmic thinking as early as Stage 1. Yet, teaching coding to young students is not always easy for teachers, mostly because the process is…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
Green, Clare; Hughes, Sarah – Cambridge University Press & Assessment, 2022
The Digital High Stakes Assessment Programme in Cambridge University Press & Assessment is developing digital assessments for UK and global teachers and learners. In one development, the team are making decisions about the assessment models to use to assess computing systems knowledge and understanding. This research took place as part of the…
Descriptors: Test Items, Computer Science, Achievement Tests, Objective Tests
Olipas, Cris Norman P.; Luciano, Ruth G.; Leona, Rodibelle F.; Cochanco, Alexander S.; Bantug, Emilsa T. – Online Submission, 2022
Over the years, globalization has benefitted education in many aspects. This study aims to understand the students' perceptions and expectations of virtual faculty exchange programs conducted in higher learning institutions from the Philippines and Indonesia. This study utilized descriptive research to describe the undergraduate students'…
Descriptors: Student Attitudes, Expectation, Teacher Exchange Programs, Electronic Learning
Yau, King Woon; CHAI, C. S.; Chiu, Thomas K. F.; Meng, Helen; King, Irwin; Yam, Yeung – Education and Information Technologies, 2023
Artificial intelligence (AI) education for K-12 students is an emerging necessity, owing to the rapid advancement and deployment of AI technologies. It is essential to take teachers' perspectives into account when creating ecologically valid AI education programmes for K-12 settings. However, very few studies investigated teacher perception of AI…
Descriptors: Foreign Countries, Secondary School Teachers, Artificial Intelligence, Teacher Attitudes
Gökoglu, Seyfullah; Kilic, Servet – E-Learning and Digital Media, 2023
This study investigates pre-service computer science (CS) teachers' perspectives on the factors affecting their programming abilities, concerns about their future professional lives, and pedagogical suggestions for effective programming teaching. The participants of the study were twenty-eight pre-service CS teachers studying at eighteen different…
Descriptors: Programming, Computer Science Education, Preservice Teachers, Teaching Methods
Geerts, Nelly; Schirmer, Werner; Vercruyssen, Anina; Glorieux, Ignace – International Journal of Lifelong Education, 2023
Existing research on digital inclusion has shown that older adults (65+) are, in general, less digitally skilled than other age groups. While older adults can gain digital skills through 'cold' (formal) training by ICT instructors or through 'warm' (informal) support from family and friends, studies have suggested that formal training is more…
Descriptors: Older Adults, Technological Literacy, Teacher Role, Computer Science Education
Woo, Karen; Falloon, Garry – Journal of Educational Computing Research, 2023
Coding is increasingly popular in schools around the world and is often taught by non-specialist teachers as an integrated task with other subject areas. In this article, we explore the relationship between computer science (CS) concepts and students' multimodal expression in a coding animated narrative (CAN) task in the context of an integrated…
Descriptors: Coding, Computer Science, Animation, Student Projects
Antti-Jussi Lakanen; Ville Isomöttönen – Informatics in Education, 2023
This research investigates university students' success in their first programming course (CS1) in relation to their motivation, mathematical ability, programming self-efficacy, and initial goal setting. To our knowledge, these constructs have not been measured in a single study before in the Finnish context. The selection of the constructs is in…
Descriptors: Foreign Countries, College Students, Student Motivation, Self Efficacy

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