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Hussein, Sanaa Radi Mahmoud – Online Submission, 2021
The study aimed to examine the effect of using a program based on the Connectivism theory on developing EFL prep stage students' critical literacy. A one- group pre-post test design along with a mixed research approach incorporating both quantitative and qualitative assessments were utilized in the study. A group of twenty-five second prep stage…
Descriptors: Cooperative Learning, Foreign Countries, Second Language Learning, Second Language Instruction
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Dodds, Colin B.; Whelan, Alison; Kharrufa, Ahmed; Satar, Müge – Research-publishing.net, 2021
This chapter is based on a workshop at IVEC 2020 which presented a model of Virtual Exchange (VE) facilitated by interactive, digital, and cultural artefacts created using a progressive web app developed by the EU-funded ENACT project team. The model offers an innovative approach to online intercultural exchange through the opportunity to create,…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, Open Educational Resources
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Taraban, Roman; Marcy, William M.; LaCour, Mark S.; Koduru, Lakshmojee; Prasad H. C., Shiva; Zasiekin, Serhii – Advances in Engineering Education, 2020
Ethical engineering practice is a global issue. However, cultural norms and social realities may result in differences in ethical behavior. A basic instructional challenge is developing the ability of students to understand ethical practice and to facilitate discussion of ethical issues across regional and cultural boundaries. The present project…
Descriptors: Ethics, Engineering Education, Undergraduate Students, Teaching Methods
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Laffey, Dennis – English Teaching, 2020
This study compares the results of a survey of vocabulary learning strategy (VLS) use and perceived helpfulness by Korean university students to the taxonomy of VLS first presented by Schmitt. VLS suggested by previous research by the author and changes in technology since the original taxonomy was compiled were added to Schmitt's list. The survey…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
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Yavuz, Fatih; Ozdemir, Emrah; Celik, Ozgur – World Journal on Educational Technology: Current Issues, 2020
Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use of game elements to increase user experience and interest in non-game content, can be used to deal with writing anxiety which is considered as a hindering affective factor in successful language learning. Within this scope, this study aims to…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, English (Second Language)
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Kim, Soojin – Intercultural Communication Education, 2020
This paper reports findings from a case study of intercultural telecollaboration between elementary school students in South Korea and the United States via the social networking service "Classting." The goal was to provide an opportunity for Korean students with limited exposure to authentic English language communication to interact…
Descriptors: Elementary School Students, Intercultural Communication, Case Studies, Social Networks
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Head, Emma – British Journal of Sociology of Education, 2020
This paper makes a contribution to the developing field of the political economy of educational technology and to an understanding of the significance of digital technologies for home-school relations. The digitalisation of social life is increasing and the impact of digitalisation on home-school relations, parents, and children is…
Descriptors: Elementary School Students, Parent Participation, Family School Relationship, Information Technology
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Esmaeili, Zeynab; Shahrokhi, Mohsen – International Journal of Language Education, 2020
This study aimed at investigating the effect of Memrise application on Iranian EFL learners' collocation learning and retention. To this end, a quasi-experimental design was used. 75 Iranian intermediate EFL learners studying English at a private language institute, namely Farahan, Iran were selected to participate in the study based on…
Descriptors: Phrase Structure, Second Language Learning, Second Language Instruction, English (Second Language)
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van Halema, Nicolette; van Klaveren, Chris; Drachsler, Hendrik; Schmitz, Marcel; Cornelisz, Ilja – Frontline Learning Research, 2020
For decades, self-report instruments -- which rely heavily on students' perceptions and beliefs -- have been the dominant way of measuring motivation and strategy use. Event-based measures based on online trace data arguably has the potential to remove analytical restrictions of self-report measures. The purpose of this study is therefore to…
Descriptors: Independent Study, Learning Motivation, Learning Strategies, Student Behavior
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Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
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Sadiq, Assadullah – Journal of Early Childhood Literacy, 2020
Although there is a growing body of literature which focuses on museums' role in supporting children's literacy, there is also a need for studies to show ways in which museums can support refugee families' literacy practices. In light of this gap, this qualitative study explores the role of a children's museum in the literacy practices of a recent…
Descriptors: Museums, Refugees, Family Literacy, Role
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Huang, Shu; Renandya, Willy A. – Innovation in Language Learning and Teaching, 2020
This article reports on an exploratory study which investigated the impact of automated feedback in a writing class among some Chinese EFL university learners who were at a lower language level. In particular, the study explored the students' perceptions of Pigai, the largest and most popular locally designed automated writing evaluation system…
Descriptors: English (Second Language), College Students, Second Language Learning, Second Language Instruction
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Sunarto, M. J. Dewiyani; Hariadi, Bambang; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto – International Journal of Instruction, 2020
The purpose of this study is to develop a Web- and Android-based learning application for high school students, named MoLearn. To meet teacher needs, a preliminary study was conducted by conducting interviews and field observations. The design and development follow the ADDIE model, with stages namely (1) analysis of needs, (2) design of…
Descriptors: Teaching Methods, Learning Processes, Computer Software, Science Teachers
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Lo, Jesse Ho-Yin; Fu, Genyue; Lee, Kang; Cameron, Catherine Ann – Journal of Moral Education, 2020
This article examines relationships between children and youths' judgments and their justifications of truth telling and verbal deception, in situational and cultural contexts. Han Chinese, Euro-Canadians and Chinese-Canadians, seven- to 17-years of age were presented competitive scenarios in which protagonists told either lies to protect, or…
Descriptors: Moral Values, Cultural Context, Ethics, Sociocultural Patterns
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