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Thorsteinsson, Gisli; Page, Tom – Journal of Educational Technology, 2007
Innovation Education (IE) is a new subject area in Icelandic schools. The aim of the subject is to train students to identify the needs and problems in their environment and to develop solutions: a process of ideation. This activity has been classroom based but now a Virtual Reality Learning Environment technology (VRLE) has been designed to…
Descriptors: Foreign Countries, Innovation, Creativity, Computer Simulation
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Wall, John; Ahmed, Vian – Computers & Education, 2008
Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource…
Descriptors: Educational Games, Construction Industry, Lifelong Learning, Foreign Countries
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Bayrak, Celal – Turkish Online Journal of Distance Education, 2008
The present study investigated whether computer assisted instruction was more effective than face-to-face instruction in increasing student success in physics. The study was conducted in the spring semester of 2006 at the Department of Science and Mathematics for Secondary Education at Hacettepe University. Seventy-eight freshman students from…
Descriptors: Experimental Groups, Control Groups, Computer Simulation, Computer Assisted Instruction
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Siddiqui, Atiq; Khan, Mehmood; Akhtar, Sohail – Computers & Education, 2008
Simulation-based educational products are excellent set of illustrative tools that proffer features like visualization of the dynamic behavior of a real system, etc. Such products have great efficacy in education and are known to be one of the first-rate student centered learning methodologies. These products allow students to practice skills such…
Descriptors: Computer Simulation, Educational Technology, Surveys, Foreign Countries
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Cubukcu, Ebru; Nasar, Jack L. – Environment and Behavior, 2005
This study used a desktop virtual environmental simulation of 18 large-scale residential environments to test effects of plan layout complexity, physical differentiation, and gender on acquired spatial knowledge. One hundred sixty people (95 males and 65 females) were assigned at random to the different conditions. After a learning phase,…
Descriptors: Gender Differences, Computer Simulation, Age Differences, Spatial Ability
Teoh, Belinda Soo-Phing; Neo, Tse-Kian – Online Submission, 2007
Malaysian classrooms are progressively absorbing interactive multimedia as instructional strategies for teaching and learning. Though, till now, interactive multimedia in a Malaysian classroom is often limiting and is confined to the hybrid use of chalk-and-talk method with multimedia assisted materials, where learning is still largely…
Descriptors: Animation, Student Attitudes, Learning Strategies, Multimedia Instruction
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Milson, Andrew J.; Gilbert, Kathleen M.; Earle, Brian D. – Social Education, 2007
In the United States, people get very little news about Africa, and what news they do get is about war or famine, with little historical information or context. In this article, the authors describe how they developed and implemented a Pan-African Summit simulation project in order to give their approximately 100, 9th-grade students (in five World…
Descriptors: Foreign Countries, World Geography, Information Systems, Discovery Learning
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Qudrat-Ullah, Hassan – Simulation & Gaming, 2007
According to the hypothesis of misperception of feedback, people's poor performance in renewable resource management tasks can be attributed to their general tendency to systematically misperceive the dynamics of bioeconomic systems. The thesis of this article is that dynamic decision performance can be improved by helping individuals develop more…
Descriptors: Feedback (Response), Computer Simulation, Evaluation Criteria, Laboratory Experiments
Morgil, Inci; Gungor Seyhan, Hatice; Ural Alsan, Evrim; Temel, Senar – Online Submission, 2008
Students perform intensive web-based applications during their education. One of these is project-based application. In this study, the effect of web based project applications on students' attitudes towards chemistry has been investigated. 42 students attending Hacettepe University, Faculty of Education, and Department of Chemistry Education have…
Descriptors: Student Attitudes, Chemistry, Computer Software, Measures (Individuals)
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Ahn, Jung-Hoon – E-Learning, 2008
The purpose of this study was to investigate the effects of engaging students in Kolb's experiential learning cycle on facilitating students' simulation game performance and knowledge application skills in learning with a business simulation game. A sample was drawn from a population of business-major undergraduate students at the School of…
Descriptors: Undergraduate Students, Observation, Experiential Learning, Learning Processes
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Powell, James; Wright, Theo; Newland, Paul; Creed, Chris; Logan, Brian – British Journal of Educational Technology, 2008
Is it possible to educate a fire officer to deal intelligently with the command and control of a major fire event he will never have experienced? The authors of this paper believe there is, and present here just one solution to this training challenge. It involves the development of an intelligent simulation based upon computer managed interactive…
Descriptors: Fire Protection, Fire Science Education, Artificial Intelligence, Case Studies
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Li, Yi-Hsung; Dow, Chyi-Ren; Lin, Cheng-Min; Chen, Sheng-Chang; Hsu, Fu-Wei – International Journal of Distance Education Technologies, 2009
Innovations in network and information technology have transformed traditional classroom lectures into new approaches that have given universities the opportunity to create a virtual laboratory. However, there is no systematic framework in existing approaches for the development of virtual laboratories. Further, developing a virtual laboratory…
Descriptors: Laboratories, Program Development, Program Implementation, College Instruction
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Holmes, Kathryn – Australasian Journal of Educational Technology, 2009
Teaching is a complex endeavour that requires teachers to meld knowledge about the nature of learners, pedagogical strategies and discipline content. In recent years an increasing variety of educational technologies are finding their way into the school classroom, including the widespread acceptance of interactive whiteboards (IWBs). The emerging…
Descriptors: Educational Technology, Mathematics Teachers, Pedagogical Content Knowledge, Mathematics Instruction
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Riddle, Matthew D. – ALT-J: Research in Learning Technology, 2009
This article undertakes a detailed case study of "The Campaign", a teaching and learning innovation in media and communications that uses an online educational role-play. The case study draws on the qualitative analysis of classroom observations, online communications and semi-structured interviews, employing an interpretive approach…
Descriptors: Program Effectiveness, Communications, Social Theories, Educational Strategies
Halford, Graeme S.; And Others – 1991
This paper describes a computer model that simulates the way children develop the reasoning skills of transitive inference and the construction of ordered sets. The computer model begins from general operations, such as setting and removing goals, storing and retrieving information, comparing elements to find matches, reading premises, and giving…
Descriptors: Children, Cognitive Development, Computer Simulation, Computer Software
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