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Branko Andic; Zsolt Lavicza; Dijana Vuckovic; Mirjana Maricic; Eva Ulbrich; Stanko Cvjeticanin; Filip Petrovic – International Journal of Disability, Development and Education, 2024
This research attempts to examine the role of 3D printer as a learning tool in inclusive education. It examines the quality of verbal and nonverbal interactions between students with disabilities (SWD) and students without disabilities (SWOD) in an inclusive classroom at primary schools, where 3D printers were used as a learning tool. The results…
Descriptors: Foreign Countries, Elementary School Students, Students with Disabilities, Inclusion
Yusuke Harada; Yuki Sawada; Jun Suzurikawa; Rie Takeshima; Tomoko Kondo – Journal of Occupational Therapy Education, 2022
Despite the increasing importance of digital fabrication, of which three-dimensional printing is an important aspect, educational programs in this area have not been fully developed. To utilize threedimensional printing optimally, occupational therapists need to be familiar with this new technology, understand its scope of application, and possess…
Descriptors: Computer Peripherals, Printing, Self Help Programs, Occupational Therapy
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Lin, Kuen-Yi; Lu, Shao-Chuan; Hsiao, Hsien-Hsien; Kao, Chia-Pin; Williams, P. John – Interactive Learning Environments, 2023
Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills…
Descriptors: STEM Education, Imagination, Vocational Interests, Repetition
Branko, Andic; Šorgo, Andrej; Helm, Christoph; Weinhandl, Robert; Lang, Vida – TechTrends: Linking Research and Practice to Improve Learning, 2023
Owing to its advantages such as producing durable models and easy accessibility, 3D modeling and printing (3DMP) has become increasingly popular in educational practice and research. However, the results of many studies have shown that the adoption rate of 3DMP among teachers is still low, especially in elementary schools. Therefore, research is…
Descriptors: Elementary School Teachers, Teacher Attitudes, Adoption (Ideas), Technology Uses in Education
Li Jin; Dawei Shang – Interactive Learning Environments, 2024
Massive open online courses (MOOC) have become important in the learning process and have been adopted in higher education, especially during the COVID-19 pandemic. However, few studies investigated MOOC continuance intention (CI) for arts disciplines. Thus, an integrated framework was proposed based on the expectation-confirmation model (ECM) and…
Descriptors: Art Education, MOOCs, Computer System Design, Continuing Education
Ayberk Bostan Sarioglan; Özge Sentürk Özkaya – Journal of Science Learning, 2023
This study examines the effect of teaching with the STEM Cycline of the 'Force and Energy' unit on students' creativity, metacognitive awareness, and academic achievement. The nonequivalent control group design, one of the quasi-experimental models, was used in the study. The study included 54 seventh-grade students studying at a public school in…
Descriptors: STEM Education, Creativity, Metacognition, Grade 7
Álvaro Nolla; Ángela Ibiricu; Angélica Benito – International Journal for Technology in Mathematics Education, 2024
In this paper we present a collaborative 3D modeling and printing experience within a Project Based Learning (PBL) activity, carried out with two different groups of participants: pre-service teachers at the Universidad Autónoma de Madrid (Spain), and school students of Primary and Secondary level taking part in an extra-curricular activity.…
Descriptors: Cooperative Learning, Printing, Computer Peripherals, Educational Technology
Díaz-Navarro, Sonia; Sánchez De La Parra-Pérez, Santiago – Journal of Biological Education, 2023
In recent decades, the application and adaptation of new technologies have gradually become invaluable in education. When the students are visually impaired, the use of these technologies becomes even more valuable. In this line, a theoretical-practical workshop on human evolution was carried out with 25 students from the Spanish National…
Descriptors: Inclusion, Anatomy, Evolution, Science Education
Azzah Al-Maskari; Thuraya Al Riyami; Sami Ghnimi – Journal of Applied Research in Higher Education, 2024
Purpose: Knowing the students' readiness for the fourth industrial revolution (4IR) is essential to producing competent, knowledgeable and skilled graduates who can contribute to the skilled workforce in the country. This will assist the Higher Education Institutions (HEIs) to ensure that their graduates own skill sets needed to work in the 4IR…
Descriptors: Career Readiness, Technological Literacy, Student Attitudes, Information Technology
Daniel J. Mills; Jeremy S. White – Turkish Online Journal of Educational Technology - TOJET, 2024
The researchers examined the relationship between informal digital gameplay and learner profiles in two Japanese private universities. Seventy-eight participants responded to 59 items on a digital questionnaire that consisted of four sections: 1) Learner Profiles, 2) Digital Game Usage, 3) Open-Responses, and 4) Demographics. The results of the…
Descriptors: Influence of Technology, Private Colleges, Foreign Countries, Game Based Learning
Vásquez-Carbonell, Mauricio – Digital Education Review, 2022
Augmented Reality (AR) is a technology that has benefited from the massification of computational devices, putting it in the focus of researchers as a novel teaching aid in engineering. For this very reason, a great amount of information about AR in engineering education is emerging constantly. To synthesize the information, a Systematic…
Descriptors: Computer Software, Computer Simulation, Artificial Intelligence, Engineering Education
Sie Hoe, Lau; Manja, Mohd Ariff Zabidi; Mathew, Vloreen Nity; Engkamat, Adeline; Ibrahim, Zalina; Anis, Ahmad Lutfi – Research in Social Sciences and Technology, 2021
The ability of rural entrepreneurs to cope with the COVID-19 pandemic greatly depends on their knowledge of Information and Communication Technology (ICT) to support online business. In this study, online surveys were conducted to assess the readiness and acceptance of rural entrepreneurs in adopting to the pandemic using the available…
Descriptors: Program Effectiveness, Job Training, Electronic Learning, Rural Areas
Ng, Oi-Lam; Ye, Huiyan – Asia Pacific Education Review, 2022
This paper reports on a mixed-methods, design-based study conducted with five classes of Primary 6 (age 11-12 years) students learning the properties of 3D solids. The researcher and participating teachers designed mathematics lessons that integrated the hands-on construction of artifacts (i.e., making) with a class set of 3D printing pens to…
Descriptors: Elementary School Students, Elementary School Mathematics, Geometric Concepts, Computer Peripherals
Zaman, Mohd Hairi Mohd; Mokhtar, Mohd Hadri Hafiz; Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Beng, Gan Kok – International Journal of Evaluation and Research in Education, 2020
Engineering students at an undergraduate level typically learn the design aspect and concept through lectures and practical sessions using computeraided software. However, the current computer-aided design and engineering (CAD/CAE) course did not expose the students to apply and relate the latest advanced technologies to solve global issues, for…
Descriptors: Foreign Countries, Technology Integration, Printing, Computer Peripherals

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