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Gürhan Durak; Serkan Çankaya; Damla Özdemir; Seda Can – International Review of Research in Open and Distributed Learning, 2024
This study aimed to present a comprehensive bibliometric analysis of 1,726 academic studies from among those indexed by the Web of Science database platform between 2013 and 2023, to provide a general framework for the concept of artificial intelligence in education (AIEd). Trends in publications and citations across countries, institutions,…
Descriptors: Educational Change, Teaching Methods, Learning Processes, Artificial Intelligence
Silvia Sierra-Martínez; María-Esther Martínez-Figueira; María Dolores Castro Pais; Teresa Pessoa – British Educational Research Journal, 2024
Academic integrity is part of the process that explains the communication of information in an ethical manner. Although the prevalence of dishonest acts at university has been noted, it is an aim of the educational system to analyse what motivates them from an age prior to their incorporation into university studies. The aim of this work is to…
Descriptors: Plagiarism, Photography, Participatory Research, High School Students
Scott Cameron; Lynda Ball; Vicki Steinle – Mathematics Education Research Journal, 2024
In Victoria, Australia, senior secondary mathematics students are expected to use technology and thus need to make decisions about using pen-and-paper (P&P) or technology when solving mathematics problems. The predominant technology is a Computer Algebra System (CAS). This study investigated the beliefs about CAS held by twelve Year 11…
Descriptors: Foreign Countries, Secondary School Students, Mathematics Education, Technology Uses in Education
Arti Chandani; Smita Wagholikar; Mohit Pathak; Prashant Ubarhande; Ankita Bhatia – Journal of International Education in Business, 2024
Purpose: The pandemic brought by COVID-19 in March 2020 shook the entire world, compelling everyone to remain indoors. Most B-Schools were unprepared for such a situation and did not have the resources to carry out the teaching and learning activities. B-schools then adopted online and hybrid modes of learning to impart education to their…
Descriptors: Educational Quality, COVID-19, Pandemics, Higher Education
Muna Mohamed Alhammadi – Cogent Education, 2024
This study investigates Emirati universities' general education program effectiveness in preparing pre-service teachers for inclusive education. It assesses pre-service teachers' readiness to teach students with special educational needs and disabilities (SEND) after studying two academic subjects in inclusive education and undertaking three…
Descriptors: Teacher Education Programs, Computer Software, Preservice Teachers, Early Childhood Education
Adcharawan Buripakdi; Le Truong An – LEARN Journal: Language Education and Acquisition Research Network, 2024
Amidst the integration of AI tools in education, ChatGPT is considered prevalent for its potential capacities. Although research into this phenomenon has been conducted by worldwide scholars, little has been known about the perceptions of Ph.D. students of non-English speaking countries. Hence, this qualitative study shifted the focus to this…
Descriptors: Doctoral Students, Foreign Countries, Student Attitudes, Artificial Intelligence
Aybüke Pabuçcu Akis – Science Education International, 2024
The dramatic increase in science, technology, engineering, and mathematics (STEM) education studies has resulted in more authors promoting the use of Arduino in STEM education. Although there are educational research studies utilizing bibliometric procedures for the exploration of Arduino and STEM separately, there is a further need for research…
Descriptors: STEM Education, Bibliometrics, Foreign Countries, Teaching Methods
Nicola Urquhart; Joanne Lee; Eileen Wood – Journal of Research in Childhood Education, 2024
The accessibility of mobile technologies opens a new world of possibilities for parents to support their children's learning through game-based numeracy apps. Carefully designed numeracy apps can be effective at improving children's foundational numeracy skills. In the absence of industry standards for quality, however, it is important to…
Descriptors: Foreign Countries, Preschool Children, Mathematics Education, Handheld Devices
Michalovich, Amir – International Journal of Social Research Methodology, 2022
Computer-Assisted Qualitative Data Analysis (CAQDAS) is becoming increasingly prevalent in the social and health sciences and an expected skill for many researchers. CAQDAS is much less structured than the use of quantitative analysis software. However, actual CAQDAS practices and challenges have been insufficiently studied, especially among…
Descriptors: Qualitative Research, Data Analysis, Computer Software, Graduate Students
Aifan, Hanan – E-Learning and Digital Media, 2022
In this industrial age, skills required in most jobs are 21st-century skills. The current study aimed to investigate whether there is a relationship between implementing project-based collaborative learning using PowerPoint and improving students' 21st-century skills from the students' perspectives. It also examines whether there is a significant…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Computer Software
Nishio, Toshiki; Mouri, Kousuke; Tanaka, Takafumi; Okamoto, Masaru; Matsubara, Yukihiro – International Journal of Distance Education Technologies, 2022
This paper describes the effects of a pairing method based on digital textbook logs and learners' artifacts in conceptual modeling exercises. The authors developed a digital textbook system called Smart E-Textbook Application (SEA) and a conceptual modeling tool called KIfU 3.0 to collect conceptual modeling activity logs in exercises. This study…
Descriptors: Textbooks, Electronic Publishing, Educational Technology, Grouping (Instructional Purposes)
Tunnel, Raimond-Hendrik; Norbisrath, Ulrich – Journal of Education and Learning, 2022
Designing a video game design and development curriculum in higher education is a challenging task. Information about the needs of the respective industry certainly helps. In this paper, we have surveyed Estonian video game development companies to determine their current needs when it comes to knowledge areas, software tools, languages,…
Descriptors: Foreign Countries, Video Games, Higher Education, Industry
Jarrah, Adeeb M.; Almassri, Haneen; Johnson, Jason D.; Wardat, Yousef – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The United Arab Emirates' vision of the 2021 National agenda aimed that its students rank among the best in the world in mathematics and the sciences. However, fractions remain a challenging topic for both teachers and students. The purpose of this study was to investigate the impact of using digital games-based learning (ABACUS) on students'…
Descriptors: Video Games, Game Based Learning, Mathematics Achievement, Fractions
Charito G. Ong; Josan C. Fermano; Albert Christopher P. Daniot II – International Association for Development of the Information Society, 2022
This study reports an impact assessment of the basic Arduino programming training conducted among select Junior High School Students in a National High School in Cagayan De Oro City. The Focus Group Discussion sessions and survey questionnaires via goggle form complemented the content of the impact study table. The researchers aimed to determine…
Descriptors: Computer Software, Programming, Computer Science Education, Junior High School Students
Maria Fahlgren; Mats Brunström – International Journal of Mathematical Education in Science and Technology, 2025
This paper provides some insights into the use of example-generating tasks in the design of a technology-rich learning environment to enhance students' mathematical thinking. The paper reports on an early stage of a design-based research project concerning the design of tasks and associated feedback utilising the affordances provided by a combined…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Computer Software

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