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Zhizezhang Gao; Haochen Yan; Jiaqi Liu; Xiao Zhang; Yuxiang Lin; Yingzhi Zhang; Xia Sun; Jun Feng – International Journal of STEM Education, 2025
Background: With the increasing interdisciplinarity between computer science (CS) and other fields, a growing number of non-CS students are embracing programming. However, there is a gap in research concerning differences in programming learning between CS and non-CS students. Previous studies predominantly relied on outcome-based assessments,…
Descriptors: Computer Science Education, Mathematics Education, Novices, Programming
Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Shih-Ting Chu; Chun-Chun Chang; Yun-Fang Tu – Educational Technology Research and Development, 2025
In higher education, concept mapping has been extensively adopted as an assessment and evaluation tool for conceptual knowledge. In recent years, an increasing number of researchers have applied concept mapping to teaching in technology-based environments. However, no research was found to holistically explore the role of concept maps in…
Descriptors: Concept Mapping, Technology Uses in Education, Higher Education, Educational Research
Dunhong Yao; Jing Lin – Education and Information Technologies, 2025
Programming education consistently faces challenges in bridging theory with practice and fostering students' cognitive competencies. This 12-year longitudinal study (2011-2023) investigates an innovative competency-based teaching model in university C programming education that integrates six educational theories into a coherent framework with…
Descriptors: Competency Based Education, Computer Science Education, Programming, Longitudinal Studies
Paula M. Castro; Óscar Fresnedo; Adriana Dapena; Javier Pereira; Francisco J. Vázquez-Araujo – Journal of Service-Learning in Higher Education, 2024
Service-Learning (SL) is a powerful methodology to acquire competences and values in Higher Education. However, there is still no widespread use in Information and Computer Science (ICS) degrees where most of the subjects are focused on the development of theoretical and practical contents purely related to technical competences. In this paper, we…
Descriptors: Service Learning, Undergraduate Students, Bachelors Degrees, Theses
Christel Sirocchi; Annika Pofantis Ostergren; Alessandro Bogliolo – ACM Transactions on Computing Education, 2024
Digital competence (DC) is a broad set of skills, attitudes, and knowledge for confident, critical, and responsible use of digital technologies in every aspect of life. DC proves essential in the contemporary digital landscape, yet its diffusion is hindered by biases, misunderstandings, and limited awareness. Teaching Informatics in the…
Descriptors: Computer Science Education, Information Science Education, Coding, Digital Literacy
Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
Dongkuk Lee; Hyuksoo Kwon – Education and Information Technologies, 2024
This study aimed to integrate the results of prior studies on the effectiveness of AI education in K-12 Korean classrooms to draw systematic and comprehensive conclusions. To achieve this goal, a review of 64 studies on AI education in Korea that were conducted from 2019 to 2023 was subjected to a meta-analysis. The total effect size of AI…
Descriptors: Meta Analysis, Artificial Intelligence, Elementary School Students, Secondary School Students
Ramazan Yilmaz – Interactive Learning Environments, 2024
This research, students' technology acceptance, KSB, community of inquiry (CoI), and social interaction space situations were examined in collaborative learning where Zoom was used as a CSCL tool in computer programming courses, and the structural relationships between these variables were revealed. The research was carried out on 162 university…
Descriptors: Cooperative Learning, Technology Uses in Education, Technological Literacy, Student Attitudes
Shamima Nasrin Runa; Andrew McCartan; Brett A. Becker; Catherine Mooney – ACM Transactions on Computing Education, 2024
Sense of belonging, or belongingness in academia, is an individual's personal conviction as to their acceptance as a valued member of an academic community. The importance of belongingness lies in correlations with motivation, persistence, mental health and well-being. Prior work has shown that belongingness can be lower in students who are…
Descriptors: Undergraduate Students, Computer Science Education, Sense of Community, Foreign Countries
Josef Guggemos; Roman Rietsche; Stephan Aier; Jannis Strecker; Simon Mayer – International Association for Development of the Information Society, 2024
Technological advancements, particularly in artificial intelligence, significantly transform our society and work practices. Computational thinking (CT) has emerged as a crucial 21st-century skill, enabling individuals to solve problems more effectively through an automation-oriented perspective and fundamental concepts of computer science. To…
Descriptors: Computation, Thinking Skills, 21st Century Skills, Test Construction
Bradley Hayes – ProQuest LLC, 2024
This dissertation in practice explores the intersection of computer science education, specifically computational thinking and programming, with mathematics achievement among 15- year-old students in selected English-speaking countries. The research addresses a gap in understanding whether skills developed through computer science can positively…
Descriptors: Programming, Computer Science Education, Mathematics Achievement, Secondary School Students
Williamson, Ben; Bergviken Rensfeldt, Annika; Player-Koro, Catarina; Selwyn, Neil – Journal of Education Policy, 2019
Education policy increasingly takes place across borders and sectors, involving a variety of both human and nonhuman actors. This comparative policy paper traces the 'policy mobilities,' 'fast policy' processes and distributed 'policy assemblages' that have led to the introduction of new computer programming practices into schools and curricula in…
Descriptors: Educational Policy, Computer Science Education, Programming, Foreign Countries
Ogegbo, Ayodele A.; Tijani, Fatimah – Educational Research, 2023
Background: The coronavirus pandemic has caused a shift in how many teaching, learning and research activities are conducted internationally. Lockdowns compelled all education sectors, including higher education (HE), to adopt a variety of online learning practices at short notice. As these changes in practice have implications beyond the…
Descriptors: COVID-19, Pandemics, School Closing, Electronic Learning
Kong, Siu-Cheung; Cheung, William Man-Yin; Zhang, Guo – Educational Technology & Society, 2023
Emerging research is highlighting the importance of fostering artificial intelligence (AI) literacy among educated citizens of diverse academic backgrounds. However, what to include in such literacy programmes and how to teach literacy is still under-explored. To fill this gap, this study designed and evaluated an AI literacy programme based on a…
Descriptors: Program Evaluation, Artificial Intelligence, Literacy, College Students

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