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Singaravelu, G. – Journal on School Educational Technology, 2013
The present study enlightens the impact of Learner- Oriented-Virtual Learning in enriching knowledge in Environmental Education at primary level.To achieve the expected competency in Biodiversity, various approaches were adopted in the class room transaction which were not fruitful. Hence the researcher practiced the Learner-Oriented-Virtual…
Descriptors: Virtual Classrooms, Foreign Countries, Environmental Education, Biodiversity
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Cochrane, Todd; Davis, Niki; Morrow, Donna – International Journal of Virtual and Personal Learning Environments, 2013
A methodology for design based research (DBR) into effective development and use of Multi-User Virtual Environments (MUVE) in vocational education is proposed. It blends software development with DBR with two theories selected to inform the methodology. Legitimate peripheral participation LPP (Lave & Wenger, 1991) provides a filter when…
Descriptors: Vocational Education, Design, Computer Simulation, Computer Software
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Sadeghi, Karim; Dousti, Masoumeh – English Language Teaching, 2013
In the twenty-first century, integration of technology into education is a force worthy of contemplation. Among all the possible technological tools that can be integrated into EFL classes, computers seem to have achieved a more dominant position. One of the outstanding features of computers is their potential to present educational games and to…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Technology Integration
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Admiraal, Wilfried; Lockhorst, Ditte; Smit, Ben; Weijers, Sanne – International Journal of Higher Education, 2013
This study examined technology in post-graduate teacher training programs in the Netherlands. A questionnaire was completed by 111 teacher educators from 12 Dutch universities with a post-graduate teacher training program. The general view of the use of technology in Dutch post-graduate teacher education was quite conventional. Basic technology…
Descriptors: Foreign Countries, Teacher Education, Technology Uses in Education, Graduate Study
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Tomberg, Vladimir; Laanpere, Mart; Ley, Tobias; Normak, Peeter – International Review of Research in Open and Distance Learning, 2013
Various tools and services based on Web 2.0 (mainly blogs, wikis, social networking tools) are increasingly used in formal education to create personal learning environments, providing self-directed learners with more freedom, choice, and control over their learning. In such distributed and personalized learning environments, the traditional role…
Descriptors: Electronic Publishing, Web Sites, Journal Writing, Teacher Role
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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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Psycharis, Sarantos – Journal of Education and Training Studies, 2013
Contemporary teaching and learning approaches expect students--at any level of education--to be active producers of knowledge. This leads to the need for creation of instructional strategies, learning environments and tasks that can offer students opportunities for active learning. Research argues that one of the most meaningful and engaging forms…
Descriptors: Computation, Active Learning, Experiments, Mathematical Models
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Radakovic, Davorka; Herceg, Dorde – Acta Didactica Napocensia, 2013
Dynamic geometry software (DGS) is often used for development of interactive teaching materials in many subjects, not only mathematics. These interactive materials can contain hundreds of elements in order to represent complex objects, and script programs to control their behavior. We propose an approach for creating, importing and using…
Descriptors: Educational Games, Mathematics Instruction, Instructional Materials, Geometry
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Gadbois, Manon; Quildon, Denise – Canadian Journal of University Continuing Education, 2013
This paper reports on the development and implementation in 2012 of McGill University's French at Work program for McGill employees, using a blended learning model. The program is an example of how a reduction in face-to-face teaching presents one solution to employees' scheduling constraints and how this model might offer suggestions for the…
Descriptors: Blended Learning, Management Systems, French, Second Language Instruction
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Kyng, Timothy; Tickle, Leonie; Wood, Leigh – International Journal of Mathematical Education in Science and Technology, 2013
Software may be used in university teaching both to enhance student learning of discipline-content knowledge and skills, and to equip students with capabilities that will be useful in their future careers. Although research has indicated that software may be used as an effective way of engaging students and enhancing learning in certain scenarios,…
Descriptors: Computer Software, Computer Uses in Education, College Faculty, Teacher Surveys
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Wojcikowski, K.; Brownie, S. – Journal of Computer Assisted Learning, 2013
Problem-based learning can be an effective tool to develop clinical reasoning skills. However, it traditionally takes place in tutorial groups, giving students little flexibility in how and when they learn. This pilot study compared the effectiveness of generic reflective feedback (GRF) with tutorial-based reflective feedback on the development of…
Descriptors: Foreign Countries, Problem Based Learning, Instructional Effectiveness, Thinking Skills
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Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware
Sultany, Ajmal; Halford, Samantha – International Association for Development of the Information Society, 2013
There has been an exponential growth of e-learning in the UK Higher Education. However, there is a growing opinion that e-learning practitioners are not critical enough and that they should adopt a more techno-negative or techno-scepticism approach when implementing new e-learning tools. In this paper we use a techno-scepticism framework to assess…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, College Faculty
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Nishide, Ryo – Journal of Interactive Learning Research, 2011
This paper proposes extensive applications of virtual collaborative space in order to enhance the efficiency and capability of Digital Campus. The usability of Digital Campus has been experimented in different learning environments and evaluated by questionnaire as that the presence technology and a sense of solidarity influence the participants'…
Descriptors: Foreign Countries, Educational Innovation, Educational Experiments, Lecture Method
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Gasevic, D.; Zouaq, Amal; Torniai, Carlo; Jovanovic, J.; Hatala, Marek – IEEE Transactions on Learning Technologies, 2011
Recent research in learning technologies has demonstrated many promising contributions from the use of ontologies and semantic web technologies for the development of advanced learning environments. In spite of those benefits, ontology development and maintenance remain the key research challenges to be solved before ontology-enhanced learning…
Descriptors: Foreign Countries, Natural Language Processing, Computer Interfaces, Web 2.0 Technologies
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