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Boxuan Ma; Li Chen; Shin’ichi Konomi – International Association for Development of the Information Society, 2024
Generative artificial intelligence (AI) tools like ChatGPT are becoming increasingly common in educational settings, especially in programming education. However, the impact of these tools on the learning process, student performance, and best practices for their integration remains underexplored. This study examines student experiences and…
Descriptors: Artificial Intelligence, Computer Science Education, Programming, Computer Uses in Education
Shahzad, Areeba; Wali, Aamir – Education and Information Technologies, 2022
Checking essays written by students is a very time consuming task. Besides spellings and grammar, they also need to be evaluated on their semantic content such as cohesion, coherence, etc. In this study we focus on one such aspect of semantic content which is the topic of the essay. Putting it formally, given a prompt or essay-statement and an…
Descriptors: Computer Uses in Education, Essays, Writing Evaluation, Semantics
Serdar, Emrah; Demirel, Mehmet; Harmandar Demirel, Duygu; Kaya, Alper – Turkish Online Journal of Educational Technology - TOJET, 2022
The purpose of this study is to examine the relationship between leisure attitude and smartphone addiction of sports science students. Totally 320 student (140 women and 180 men) were participated the study. The sampling method of study is convenient sampling method. In addition to the personal information form, the "Leisure Attitude Scale…
Descriptors: Foreign Countries, Leisure Time, Telecommunications, Handheld Devices
Azevedo, Beatriz Flamia; Pereira, Ana I.; Fernandes, Florbela P.; Pacheco, M. Fatima – Education and Information Technologies, 2022
Universities are encouraging the implementation of innovative methodologies and teaching strategies to develop an interactive and appealing educational environment where students are the focus of the learning process. In such a personalised learning environment, an increase of the students' engagement and the improvement of the outcomes arise.…
Descriptors: Student Evaluation, College Students, Individualized Instruction, Mathematics Achievement
Lin, Chin-Tsai; Chang, Shih-Jui; Chen, Yung-Hui – Journal of Educational Computing Research, 2022
With the progress and innovation of digital technology, people's knowledge acquisition, information exchange, and communication modes have changed significantly. The universality of emerging technology media enables instructional designers to use digital media to provide different teaching materials and teaching methods to meet the needs of…
Descriptors: Introductory Courses, Computer Science Education, Computer Uses in Education, Educational Technology
Garcia Estrada, Jose; Prasolova-Førland, Ekaterina – Education and Information Technologies, 2022
Universities and companies were not prepared to the changes introduced to limit the spread of COVID-19 in Norway. Universities had to switch to online teaching overnight. There is still uncertainty how measures to control the pandemic will keep affecting universities in the short and middle term. Such measures have consequences on how to carry out…
Descriptors: Foreign Countries, Computer Simulation, Computer Uses in Education, COVID-19
García-Alba, Javier; Rubio-Valdehita, Susana; Sánchez, M. Julia; García, Amelia I. M.; Esteba-Castillo, Susanna; Gómez-Caminero, Marta – International Journal of Developmental Disabilities, 2022
Introduction: This pilot study analyzes the effect of a cognitive training program in adults with intellectual disability (ID). Method: Twenty subjects (mean age 52.7 ± 9.77 years) with mild and moderate ID were divided in control and experimental group. Only the experimental group received the training program. This program was applied through…
Descriptors: Cognitive Development, Training, Adults, Mild Intellectual Disability
Hamad, Asma Lutfi; Abouelnaga, Hayah Mohamed; Metwally, Ahmed Baz Mohamed; ShoShan, Hany; Moawad, Nisren Farouk – Journal of Language and Linguistic Studies, 2022
The present study came through its topic: The Importance of E-learning in teaching Mathematics to explore the use of students in the educational learning process, I tried to add to the results of previous studies by revealing more the nature of the use of the Internet as well as the nature of e-learning among students. The researcher attempted to…
Descriptors: Electronic Learning, Educational Technology, Foreign Countries, Mathematics Instruction
Senyigit, Çigdem; Serin, Oguz – Participatory Educational Research, 2022
The purpose of this research is to determine the role of primary school pre-service teachers' perceived information and communication technology (ICT) competencies on integrated science, technology, engineering, and mathematics (STEM) teaching intentions. Research participants are 242 primary school pre-service teachers enrolled at a state…
Descriptors: Preservice Teachers, Elementary School Teachers, Technological Literacy, Teacher Competencies
Kardefelt-Winther, Daniel; Büchi, Moritz; Twesigye, Rogers; Saeed, Marium – UNICEF Office of Research - Innocenti, 2022
The COVID-19 pandemic transformed internet connectivity from an important asset to an essential piece of infrastructure. Yet two thirds of the world's school-aged children still have no fixed internet connection at home. This lack of connectivity limits their ability to go online; prevents them from participating and competing in the modern…
Descriptors: Foreign Countries, Children, Internet, Access to Computers
Kim, Juhu; Jeon, Yooyoung; Kwak, Seungju – European Early Childhood Education Research Journal, 2023
The purpose of this study was to investigate fathers' online involvement in parenting focusing on the process of promoting and supporting children's lives using computers or smart devices. For this purpose, 411 Korean fathers raising young children participated in a survey. The results showed a marginally low level of online involvement in…
Descriptors: Foreign Countries, Fathers, Parent Role, Parent Participation
Ghosh, Swagata; Chauhan, Gajendra Singh; Kotwal, Renu – Digital Education Review, 2023
The COVID-19 pandemic has fast-tracked the development of digital applications and inspired everyone to adapt to the technologies to curb the spread of outbreak. As this crisis intensifies, the rapid usage of digital devices and apps has echoed the serious concerns about civil liberties, privacy, and data protection. Considering the situation,…
Descriptors: Foreign Countries, Youth, Digital Literacy, Privacy
Göçen, Gökçen; Demirtas Tolaman, Tugba; Azizoglu, Nahide Irem – International Journal of Psychology and Educational Studies, 2023
With the advances in technology, the skill of writing has taken on a new form with digital tools. Concepts like digital literacy, digital writing, electronic writing, web-based writing, online writing, and multimodal texts have become increasingly common. Hence, integrating technology into writing education in schools today has gained…
Descriptors: Technology Uses in Education, Creative Writing, Writing Skills, Computer Uses in Education
Sapsaglam, Özkan; Birak, Esra – Malaysian Online Journal of Educational Technology, 2023
Today, due to various factors such as facilitation of access to digital technologies, widespread internet use, rapidly increasing urbanization, and digitization of education, children meet the screen at a much earlier age and screen usage times increase rapidly. Due to the COVID-19 pandemic affecting the whole world, the introduction of distance…
Descriptors: Preschool Children, Preschool Teachers, Kindergarten, Computer Use
Siti Muthomimah; Fattah Hanurawan; Nur Eva; Hetti Rahmawati – Pegem Journal of Education and Instruction, 2023
Educational games are becoming a learning trend for elementary school students today because of their fun nature and attractive appearance which makes students interested in trying them. Pancasila educational games are also designed to make learning more interesting. Testing of educational games and their compatibility with human-computer…
Descriptors: Educational Games, Elementary School Students, Learner Engagement, Computer Games

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