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Peer reviewedJacobs, N. A. – Journal of Documentation, 1996
Describes quantitative and qualitative research that investigated students' perceptions of the library service at the University of Sussex (England). Highlights include results of a user survey regarding the reserve collection, user interviews and the software package used to analyze them, and types of student searching. (Author/LRW)
Descriptors: Academic Libraries, Computer Software, Foreign Countries, Higher Education
Peer reviewedKendall, Margaret – Education for Information, 2001
Discusses the design, implementation, and evaluation of online course materials used in combination with face-to-face teaching for a university course in community information. Describes the use of WebCT software and discusses results of a student questionnaire and student performance results. (Author/LRW)
Descriptors: Academic Achievement, Computer Software, Conventional Instruction, Course Evaluation
Fomichova, Olga S.; Fomichov, Vladimir A. – Educational Technology, 1999
Discusses the need to improve the design of intelligent tutoring systems for young children and teenagers so they will develop information-processing skills and enrich their cognitive-emotional sphere. Gives an example of an experimental group in Moscow studying English as a second language. (LRW)
Descriptors: Adolescents, Cognitive Processes, Computer Software Development, Emotional Development
Mostert, Andre; Needham, Richard – International Journal on School Disaffection, 2004
Over a three month period in spring 2004, The British Association of Advisers and Lecturers in Physical Education (BAALPE) and New Media (a PLATO Learning Company) researched and evaluated models for harnessing ICT in physical education (PE). The project developed a unique ICT infrastructure for two PE departments to evaluate the impact of ICT on…
Descriptors: Educational Technology, Program Effectiveness, Physical Education, Students
Starkman, Neal – T.H.E. Journal, 2006
This article discusses the advantages of using interactive whiteboards in the classroom. Developed by Smart Technologies, the Smart Board is one of several interactive whiteboards on the market today. Through Smart Board, starters can write, erase, and perform mouse functions with their finger, a pen, or anything with a maneuverable, firm surface.…
Descriptors: Computer Software, Internet, Audiovisual Aids, Educational Equipment
Morton, Hazel; Jack, Mervyn A. – Computer Assisted Language Learning, 2005
This paper describes a CALL approach which integrates software for speaker independent continuous speech recognition with embodied virtual agents and virtual worlds to create an immersive environment in which learners can converse in the target language in contextualised scenarios. The result is a self-access learning package: SPELL (Spoken…
Descriptors: Foreign Countries, Learning Modules, Feedback, Computer Assisted Instruction
Chronicle of Higher Education, 2004
"Chronicle of Higher Education" presents an abundant source of news and information for college and university faculty members and administrators. This June 4, 2004 issue of "Chronicle of Higher Education" includes the following articles: (1) "What Has Happened to Historical Literacy?" (Rabb, Theodore K.); (2)…
Descriptors: History Instruction, Higher Education, Films, Genetics
Hansson, Thomas – Computer Assisted Language Learning, 2005
A pilot study at a local school explores a virtual world during English lessons. The objective of applying a Vygotskian experimental design to the study is to investigate the potential of software, interaction and integration related to problem-solving defined as text composition in a foreign language. Focus of research and practices is on the…
Descriptors: Interaction, Second Language Instruction, Integrated Activities, Video Games
van der Schaaf, H.; Vermue, M.; Tramper, J.; Hartog, R. – European Journal of Engineering Education, 2003
A bioprocess engineer should have at least a set of basic design skills. Bioprocess design is a complex cognitive skill, which should be trained in every year of an academic Bioprocess-Engineering curriculum. However, there is little existing learning material to support the initial training of design skills early in the curriculum. For this…
Descriptors: Design, Computer Software, Engineering Education, Thinking Skills
Gibbs, Marie Joubert – International Journal for Technology in Mathematics Education, 2006
This paper extends and develops theories of mathematical learning to provide a framework for the analysis of classroom video data of students working at a computer in a task aimed at increasing understanding of multiple representations of quadratic functions. Student interactions are coded using novel software tools in the process of analysis, and…
Descriptors: Feedback (Response), Computer Software, Computers, Mathematics Instruction
Duran, Pilar; Malvern, David; Richards, Brian; Chipere, Ngoni – Applied Linguistics, 2004
This article discusses issues in measuring lexical diversity, before outlining an approach based on mathematical modelling that produces a measure, D, designed to address these problems. The procedure for obtaining values for D directly from transcripts using software (vocd) is introduced, and then applied to thirty-two children from the Bristol…
Descriptors: Mathematical Models, Applied Linguistics, Language Acquisition, Academic Discourse
McKenney, Susan – Journal of Research on Technology in Education, 2005
This article describes research on the quality of a computer program designed to help secondary level science teachers in southern Africa create exemplary paper-based lesson materials. Results of this study show that the content, support, and interface of the program combine to form a tool that is considered by both users and experts to be valid…
Descriptors: Computer Software, Professional Development, Curriculum Development, Teaching Guides
Gulbahar, Yasemin; Tinmaz, Hasan – Journal of Research on Technology in Education, 2006
In this case study, the aim was to implement project-based learning by utilizing e-portfolio assessment in a small-scale classroom (N = 8). The compulsory Design, Development, and Evaluation of Educational Software course in the curriculum of the Department of Computer Education and Instructional Technology was selected due to its strong…
Descriptors: Educational Technology, Portfolio Assessment, Undergraduate Students, Preservice Teachers
Sim, Gavin; MacFarlane, Stuart; Read, Janet – Computers and Education, 2006
This paper describes an empirical study of fun, usability, and learning in educational software. Twenty five children aged 7 and 8 from an English primary school participated. The study involved three software products that were designed to prepare children for government initiated science tests. Pre and post tests were used to measure the…
Descriptors: Courseware, Foreign Countries, Pretests Posttests, Science Tests
Hung, David; Tan, Seng-Chee; Koh, Thiam-Seng – Journal of Interactive Learning Research, 2006
This article is concerned with how learning communities are transformed as they evolve from traditional learning epistemologies towards constructivist orientations and pedagogies. Adopting activity theory as a framework, the article discusses how transformations take place through a two-way process of appropriation (learning from one another as a…
Descriptors: Interaction, Constructivism (Learning), Epistemology, Teaching Methods

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