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Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Sontay, Gökhan; Karamustafaoglu, Orhan – Journal of Science Learning, 2023
The purpose of this research is to reveal the feelings and thoughts of physics teachers towards Algodoo training within the scope of the 4005 TUBITAK project named Innovative and Technology Supported Applications in Physics Education. This study was carried out with phenomenological research within the context of the qualitative research approach.…
Descriptors: Teacher Attitudes, Science Teachers, Physics, Educational Technology
Yaniawati, Poppy; Sudirman; Mellawaty; Indrawan, Rully; Mubarika, Melinda Putri – Journal of Technology and Science Education, 2023
The COVID-19 pandemic in Indonesia requires teachers and students to perform learning activities online. Meanwhile, teachers use a variety of technology products in the classroom without paying attention to the didactic, pedagogical, and content aspects. This is due to time constraints and short learning adjustments that should be flexible to this…
Descriptors: Foreign Countries, COVID-19, Pandemics, Online Courses
Fakih, Maria – Research in Post-Compulsory Education, 2023
The global pandemic has changed the mode of delivering lessons. Adult learners have missed and continue to miss the hands-on learning activity, which is a form of experiential learning. When it comes to teaching three-dimensional, geometric shapes (3D), learners often benefit from handling and manipulating concrete shapes. This study examined the…
Descriptors: Computer Simulation, Mathematics Instruction, Telecommunications, Handheld Devices
Akman, Emrah; Çakir, Recep – Interactive Learning Environments, 2023
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students' learning experiences. In this study, the effect of an educational virtual reality game, named "Kesfet…
Descriptors: Educational Technology, Computer Simulation, Elementary School Students, Mathematics Achievement
Huang, Yueh-Min; Silitonga, Lusia M.; Murti, Astrid T.; Wu, Ting-Ting – Journal of Educational Computing Research, 2023
Higher-order thinking skills (HOTS) are reliable predictors of success in school and the workplace. A typical technique for encouraging higher-order thinking is to use instructional design interventions that engage learners in simple cognitive activities. Business simulation game (BSG) is one of the types of interactive learning environments that…
Descriptors: Learner Engagement, Undergraduate Students, Business Administration Education, Educational Games
Villena-Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; Diago, Pascual D. – Technology, Pedagogy and Education, 2023
Virtual Reality (VR) is an emerging technology with an increasing number of studies assessing its benefits in educational settings. However, there is a shortage of empirical studies aimed at evaluating the acceptance of this technology in primary education. The authors propose an extended version of the Technological Acceptance Model to examine…
Descriptors: Educational Technology, Computer Simulation, Electronic Learning, Elementary School Students
Rapti, Danai; Gerogiannis, Demetris; Soulis, Spyridon-Georgios – European Journal of Special Needs Education, 2023
For students with intellectual disability the need for effective teaching strategies in Foreign Language Learning is imperative. In recent years, the advent of Augmented Reality (AR) in Special Education has shown promising results. In the present research an AR intervention for English vocabulary instruction of three students with intellectual…
Descriptors: Instructional Effectiveness, Computer Simulation, English (Second Language), Vocabulary Development
Jeyarajaguru, Kabilan Shanmugampillai – Journal of Educators Online, 2023
The COVID-19 pandemic crisis has modified teaching and learning throughout the world. The developments in Information Communication Technology tools have played a critical role in the education community. During the pandemic, the organization and conduction of theory classes in Universities across India were managed reasonably on one side, but the…
Descriptors: Science Laboratories, Biochemistry, Science Instruction, Educational Technology
Havlícková, Veronika; Šorgo, Andrej; Bílek, Martin – Problems of Education in the 21st Century, 2023
Hands-on dissections of animals are traditionally regarded as an essential part of biology education. Nowadays, regardless of the reported educational benefits, there is a gradual change in the concept and acceptance of hands-on dissection, leading in many cases to its abandonment in schools and its replacement with alternatives such as 3D models,…
Descriptors: Laboratory Procedures, Biology, Science Education, Educational Technology
Minale Demelash; Woldie Belachew; Dereje Andargie – Pedagogical Research, 2023
The purpose of this study was to examine whether a simulation-integrated context-based 7E instructional strategy (SICBIS) could increase students' achievement in the chemistry of oxides, acids, bases, and salts (COABS) when compared to context-based 7E instructional strategy (CBIS), simulation-integrated conventional teaching approach (SICTA), and…
Descriptors: Science Instruction, Chemistry, Grade 10, High School Students
More, Alex – Childhood Education, 2023
The author's classroom today is nothing like what she remembers from her own school years. Now a teacher herself, she sees these opposites as opportunities. The Future Classroom is the author's attempt to disrupt the stagnant nature of learning, and it is working. Pre-pandemic, the author had been searching for a frontier space--somewhere she…
Descriptors: Educational Trends, Futures (of Society), Educational Change, Foreign Countries
Xie, Tao; Li, Yan; Tang, Ying – IEEE Transactions on Learning Technologies, 2023
Immersive virtual reality (IVR) technology influences students' cognitive processes and affective experience, according to previous research findings. Yet, empirical studies that investigate the impact of IVR on science education in secondary schools are limited. This article reports a pilot study that has two objectives: First, to investigate…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Science Education
Samuel Taggart; Stephen Roulston; Martin Brown; Enda Donlon; Pamela Cowan; Rachel Farrell; Allison Campbell – Australasian Journal of Educational Technology, 2023
This study examined the impact of a brief immersive experience with virtual reality (VR) on pre-service teachers' self-efficacy and attitudes towards technology in education. The study found that although pre-service teachers were aware of VR and augmented reality (AR) technologies, they lacked experience using them. The intervention had a…
Descriptors: Computer Simulation, Artificial Intelligence, Preservice Teachers, Self Efficacy
Sisamud, Kiattisak; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
The project-based learning using design thinking model via metaverse to enhance Buddhism innovators is integrating project-based and design thinking processes. Besides, using technology in the virtual world promotes learning activities. The model focused on allowing learners to study independently with instructors as counselors and facilitating…
Descriptors: Student Projects, Active Learning, Design, Thinking Skills

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