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Jing Peng – Interactive Learning Environments, 2024
Playing musical instruments involves a high level of skill based on the harmonious and esthetic reproduction of notes. The main aim of this study is to determine the impact of MusicFlow, an interactive music composition system, on the development of students' piano skills. The article also used a survey to determine the potential of using digital…
Descriptors: Musical Instruments, Music Education, Musical Composition, Computer Software
Tao Fu – Asia Pacific Journal of Education, 2024
Adopting Oxfam's key elements of education for global citizenship, this case study investigates how digital storytelling, a participatory media practice, is used for citizenship education among Chinese college students. A thematic analysis of in-depth interviews suggests digital storytelling can be used as an effective pedagogical tool as students…
Descriptors: Educational Technology, Story Telling, Citizenship Education, Global Approach
Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
Assim S. Alrajhi – Cogent Education, 2024
This paper reports on a mixed-methods study delving into EFL students' experiences and perspectives on a text-based pedagogical chatbot. Utilizing chatbot-mediated interaction, a questionnaire survey, and focus group discussions, the study centers around the cognitive and affective domains of learning in relation to the chatbot's affordances and…
Descriptors: Artificial Intelligence, Computer Software, Second Language Learning, Second Language Instruction
Hee Jin Bang; Eric Setoguchi; Alison Mackey; Akiko Fujii – Studies in Second Language Acquisition, 2024
Digital educational game-based apps can be effective in helping young children develop language skills, particularly when paired with formal instruction. However, we need to know more about how educational games benefit learning in the absence of formal instruction, given children's proficiency with and willingness to use mobile devices anytime,…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Computer Software
Mustafa Koc; Rabia Pala – International Society for Technology, Education, and Science, 2024
Smartphones working like a computer are much more than just classic mobile or cell phones used to communicate as they offer all the possibilities of computer and internet technology in our palms. By means of features they have and new applications developed every day, smartphones are used for a wide variety of purposes including but not limited to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
Hee Kyung Park; Sonya Nichole Martin – Asia-Pacific Science Education, 2024
This paper consists of a systematic review of the literature on ChatGPT's application in science education, drawing from studies conducted between January and September 2023, examining the current landscape, challenges, and implications of integrating ChatGPT into science classrooms. Analysis revealed a predominant emphasis on physics and…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Science Education
Salah Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to explore factors influencing engineering students' acceptance of the Google Classroom platform in communication skills courses to ensure more active engagement and better performance. Background: In response to the underutilization and hesitancy in adopting educational technologies, this study investigates the…
Descriptors: Learning Experience, Engineering Education, Computer Software, Computer Mediated Communication
Adil Youssef Sayeh; Hassane Razkane; Mohamed Yeou; Najat Mokhtari – International Journal of Learning Technology, 2024
The present study investigated the type of influence teachers' technological knowledge, technological pedagogical knowledge, anxiety, age, and years of experience have on their time spent on the MS Teams platform. 171 high-school EFL teachers from the public sector in the city of El Jadida, Morocco, were given a questionnaire adapted from Heinssen…
Descriptors: Computer Software, English (Second Language), Language Teachers, Teacher Attitudes
Sayim Aktay; Seckin Gok; Aytug Yildirim – International Technology and Education Journal, 2024
The aim of this study is to develop a reliable and valid scale to determine individuals' attitudes toward artificial intelligence. The study was conducted during the spring semester of 2024 with the participation of pre-service teachers studying at the Faculty of Education at Mugla Sitki Koçman University in Turkey. A total of 410 pre-service…
Descriptors: Artificial Intelligence, Attitude Measures, Educational Benefits, Goodness of Fit
Nedyalkova, Anna; Bakardjieva, Teodora; Nedyalkov, Krasimir – International Association for Development of the Information Society, 2019
The role of Knowledge Management (KM) in the educational institutions is of great importance and the main function of educational organizations is the KM. KM includes the process of capturing, creating, disseminating and applying all forms of knowledge within an organization in order to fulfill institutional goals. The use of the KM solutions and…
Descriptors: Foreign Countries, Knowledge Management, Universities, Computer Software
Kuvar, Vishal; Flynn, Lauren; Allen, Laura; Mills, Caitlin – International Educational Data Mining Society, 2023
Computer-mediated social learning contexts have become increasingly popular over the last few years; yet existing models of students' cognitive-affective states have been slower to adopt dyadic interaction data for predictions. Here, we explore the possibility of capitalizing on the inherently social component of collaborative learning by using…
Descriptors: Computer Mediated Communication, Trust (Psychology), Socialization, Keyboarding (Data Entry)
Iskrenovic-Momcilovic, Olivera – Interactive Learning Environments, 2023
The aim of the research is to examine the contribution of mobile application using in botanical fieldwork to the quality and durability of knowledge of the subject Nature and society compared to multimedia teaching in the fourth grade of primary school. The study involved 120 students, divided into two groups: control group, which taught on the…
Descriptors: Elementary School Students, Control Groups, Grade 4, Handheld Devices
Conijn, Rianne; Kahr, Patricia; Snijders, Chris – Journal of Learning Analytics, 2023
Ethical considerations, including transparency, play an important role when using artificial intelligence (AI) in education. Explainable AI has been coined as a solution to provide more insight into the inner workings of AI algorithms. However, carefully designed user studies on how to design explanations for AI in education are still limited. The…
Descriptors: Ethics, Writing Evaluation, Artificial Intelligence, Essays
Uribe-Banda, Constanza; Wood, Eileen; Gottardo, Alexandra; Biddle, Jacqueline; Ghaa, Cliff; Iminza, Rose; Wade, Anne; Korir, Emmanuel – Cogent Education, 2023
The present study compared the learning and experiences of Kenyan teachers randomly assigned to either an online or a blended 12-week intensive teacher professional development program (TPD). The TPD addressed the fundamentals of early literacy development as well as how to use early literacy software to support students learning. TPD outcomes…
Descriptors: Faculty Development, Foreign Countries, Blended Learning, Teaching Methods

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