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Showing 646 to 660 of 2,632 results Save | Export
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Pinphet, Pichai; Wasanasomsithi, Punchalee – rEFLections, 2022
Thai undergraduate engineering students seem to have difficulty mastering English oral communication ability. This study investigated the effects of project-based blended learning with communication strategy instruction to develop English oral communication ability of undergraduate engineering students. Four communication strategies, namely asking…
Descriptors: Undergraduate Students, Engineering Education, Speech Communication, Communication Strategies
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Ait-Adda, Samia; Bousbia, Nabila; Balla, Amar – E-Learning and Digital Media, 2023
Our aim in this paper is to improve the efficiency of a learning process by using learners' traces to detect particular needs. The analysis of the semantic path of a learner or group of learners during the learning process can allow detecting those students who are in needs of help as well as identify the insufficiently mastered concepts. We…
Descriptors: Semantics, Learning Processes, Learning Analytics, Models
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Eric Schätz; Alke Martens – International Association for Development of the Information Society, 2023
Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices…
Descriptors: Computer Use, Handheld Devices, Telecommunications, Teaching Methods
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Sanaa Shehayeb; Eman Shaaban; Jinan Karameh Shayya – International Society for Technology, Education, and Science, 2023
OECD (2019) defined student agency as the ability to set goals, reflect, and act responsibly to endorse change. It is quality of students' engagement and interaction with peers, teachers, parents and the wider community. The purpose of this research is to investigate and track the factors of promoting student agency and community engagement…
Descriptors: Personal Autonomy, High School Students, Student Attitudes, Foreign Countries
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Wongwuttiwat, Jittima; Winley, Graham Kenneth – Journal of Education for Business, 2020
This is an exploratory classroom project involving lecturers and students in an ICT degree program at a university in Thailand. Twenty creativity traits derived from neuroscience are used as a framework to examine and compare: (a) the importance that lecturers assign to these traits as attributes of students; and (b) the extent to which students…
Descriptors: Creativity, College Faculty, College Students, Neurosciences
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Tijani, Fatimah; Callaghan, Ronel; de Villers, Rian – African Journal of Research in Mathematics, Science and Technology Education, 2020
The use of Scratch programming in introducing text-based programming to novices at all levels of education has gained prominence in computer science but is still hardly known among pre-service teachers. With affordances of Scratch in learning text-based programming, we present an experience report on how we supported our first-year pre-service…
Descriptors: Preservice Teachers, Computer Science Education, Preservice Teacher Education, Programming
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Wilinski, Antoni; Kupracz, Lukasz – Informatics in Education, 2020
The aim of the article is to determine in the studied groups the multiple intelligence distribution defined in the 1980s by Howard Gardner. The research was conducted in three groups of respondents. The first study group was first-year students of computer science, the second was master (2nd degree) students, educationally 4 years older than the…
Descriptors: Multiple Intelligences, Intelligence Tests, College Freshmen, Graduate Students
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Chou, Pao-Nan – Journal of Educational Computing Research, 2020
This study investigated young children's computational thinking (CT) development by integrating ScratchJr into a programming curriculum. Twelve third graders (six males and six females) voluntarily participated in an experiment-based computer class conducted at a public elementary school in Taiwan. This study adopted a case study methodology to…
Descriptors: Grade 3, Computer Science Education, Thinking Skills, Elementary School Students
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Alemu, Melkamu – International Journal of Education and Literacy Studies, 2020
This research was aimed at fostering students' idea generating abilities via the implementation of pre-writing strategies. The study adopted an action research design. The first phase involved problem identification and causes of the problems through focus group discussion and classroom observation. After identifying the challenges, systematically…
Descriptors: Prewriting, Computer Science Education, College Freshmen, Foreign Countries
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Domínguez, César; Jaime, Arturo; García-Izquierdo, Francisco José; Olarte, Juan José – ACM Transactions on Computing Education, 2020
A capstone project is an extensive learning experience traditionally developed during a student's final academic year. Assessing such a complex assignment involves several challenges and is usually based upon the evaluations of at least two different people: the capstone project advisor, and one or more other assessors. Quantitative studies…
Descriptors: Computer Science Education, Capstone Experiences, Student Evaluation, Student Projects
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Fonseca, Samuel C.; Pereira, Filipe Dwan; Oliveira, Elaine H. T.; Oliveira, David B. F.; Carvalho, Leandro S. G.; Cristea, Alexandra I. – International Educational Data Mining Society, 2020
As programming must be learned by doing, introductory programming course learners need to solve many problems, e.g., on systems such as 'Online Judges'. However, as such courses are often compulsory for non-Computer Science (nonCS) undergraduates, this may cause difficulties to learners that do not have the typical intrinsic motivation for…
Descriptors: Programming, Introductory Courses, Computer Science Education, Automation
Chamidy, Totok; Degeng, I. Nyoman Sudana; Ulfa, Saida – Online Submission, 2020
This study aims to examine the effect of problem-based learning and tacit knowledge on problem-solving skills when students study in the laboratory. The method employed in this research was Quasi-Experimental Design. Data collection techniques were questionnaires and tests. Seventy-seven students were taken as the research participant and divide…
Descriptors: Problem Based Learning, Instructional Effectiveness, Knowledge Level, Problem Solving
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Matthee, Machdel; Turpin, Marita – Journal of Information Systems Education, 2019
Critical thinking and problem solving skills are included in the IS curriculum as foundational skills. IS education researchers recognize the importance of these skills for future IS practitioners given the complexity of the technology based society and economy of the future. However, there is limited work on how these skills are best taught in…
Descriptors: Teaching Methods, Critical Thinking, Problem Solving, Design
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Ioannis, Berdousis; Maria, Kordaki – Education and Information Technologies, 2019
The study of gender differences in Computer Science (CS) has captured the attention of many researchers around the world. Over time, research has revealed that negative stereotypes and 'myths' about the cognitive skills, academic abilities and interests of females in CS do exist, deterring females from entering the field. Thus, this study aims to…
Descriptors: Computer Science Education, Gender Differences, Stereotypes, Misconceptions
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Ellis, Robert A.; Han, Feifei; Pardo, Abelardo – IEEE Transactions on Learning Technologies, 2019
Collaboration is an increasingly important and difficult skill for graduate engineers to develop. While universities provide some measures of collaboration ability of students on graduation, there is still some dissatisfaction with the level of preparedness of students for collaborative activity in the workplace. This paper presents a case study…
Descriptors: Engineering Education, College Freshmen, Blended Learning, Cooperation
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