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Zhaoyang Liu; Wenlan Zhang; Liangliang Hu – Innovations in Education and Teaching International, 2025
Virtual Reality (VR) is gradually integrating into classroom teaching, emerging as a new trend in educational development in the era of artificial intelligence. Desktop virtual reality stands out due to its lower cost and greater convenience. To elucidate the effectiveness of desktop virtual reality in learning, this paper employs a meta-analysis…
Descriptors: Computer Simulation, Meta Analysis, Teaching Methods, Instructional Effectiveness
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Serhat Dindas; Murat Ince – Problems of Education in the 21st Century, 2025
The present study examined whether the integration of augmented reality (AR) into fourth-grade Turkish reading lessons enhances students' reading comprehension and motivation. A quasi-experimental pretest-posttest control group design was employed, involving 48 students (24 experimental and 24 control) from a public primary school. Students in the…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Literacy Education
Diego F. Angel-Urdinola; Marjorie Chinen – World Bank, 2025
This study evaluates the impact of incorporating mixed reality--including both augmented and virtual reality--into auto-mechanics training for students enrolled in selected public technical technological institutes in Ecuador. The intervention aims to enhance students' understanding of automotive mechanics by teaching the fundamental principles of…
Descriptors: Foreign Countries, Developing Nations, Career and Technical Education, Auto Mechanics
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Ellen Hazelkorn – New Directions for Community Colleges, 2025
This article discusses some of the macro-trends impacting and changing the post-secondary or tertiary education landscape across Organization for Economic Co-operation and Development (OECD) countries. It argues that ongoing geopolitical and geo-economic shifts, demographic transitions, and an ageing population, technological and digital…
Descriptors: Postsecondary Education, Educational Development, Educational Trends, Educational Change
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Leena Alkhammash; Anthony N. Saraco; Cristina Goes Schaurich; Bailey S. Y. Lo; Claudia Krebs – Anatomical Sciences Education, 2025
The use of virtual reality (VR) in anatomy education enables interactive exploration of the human body and can overcome challenges in informal education settings, such as access to donated human remains and spatial understanding of 3D structures. This study explored how individual factors--such as spatial ability, visual imagery skills, and…
Descriptors: Computer Simulation, Technology Uses in Education, Science Education, Anatomy
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Maria Efstratopoulou; Maxwell Peprah Opoku; Aizhan Shomotova; Christina Davison; Abdulrafi Jaffarul; Aalya Mesmar – Smart Learning Environments, 2024
A smart learning environment (SLE) encompasses the use of advanced technology and smart pedagogical teaching skills tailored to suit students with diverse learning needs. In recent years, some countries, such as the United Arab Emirates (UAE), have formulated policies to implement SLE in their education systems. Since students are the intended…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Grade 12
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Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
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Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
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Husni Mubarok; Chi-Jen Lin; Gwo-Jen Hwang – Interactive Learning Environments, 2024
In language learning, it is important to foster students' computational thinking and improve their skills of building arguments and dialectical structure, teamwork, and decision accuracy. This is especially so in English language courses which aim to promote students' cultural learning interest, creative thinking, and oral presentation.…
Descriptors: English (Second Language), Computer Simulation, Second Language Learning, Cooperative Learning
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Trinh Le Tan; Hoai Thu Thi Nguyen; Nguyen Chau Ngoc Khanh; Thanh Hien Thi Le; Uyen Truong Hoang Vo – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The study aims to analyze the elements/factors that impact students' augmented reality/virtual reality (AR/VR) adoption through their behavior in Vietnamese higher education. In particular, the research demonstrates the influences of and relationships between multiple goals, learner experience, and barriers to adopting AR/VR.…
Descriptors: Computer Simulation, Technology Uses in Education, Student Behavior, Learning Experience
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Horace H. S. Ip; Simpson W. L. Wong; Dorothy F. Y. Chan; Chen Li; Lo Lo Kon; Po Ke Ma; Kate S. Y. Lau; Julia Byrne – Interactive Learning Environments, 2024
Social-emotional deficits in school-aged children diagnosed with autism spectrum disorder (ASD) greatly hinder these children from fully participating in various school activities in the inclusive education setting. Previous studies have demonstrated evidence regarding the effectiveness of using virtual reality (VR) for enhancing the children's…
Descriptors: Foreign Countries, Children, Preadolescents, Autism Spectrum Disorders
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Magdalena Kersting; Jackie Bondell; Rolf Steier; Mark Myers – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
Virtual reality (VR) technologies have the potential to transform astronomy education practices profoundly: new forms of visual representations, perceptual engagement and embodied participation promise authentic learning experiences in formal and informal learning spaces. While a growing body of research studies the educational needs and…
Descriptors: Computer Simulation, Astronomy, Science Education, Research and Development
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Endang Widi Winarni; Endina Putri Purwandari; Fadhli Omi Raharjo – Education and Information Technologies, 2024
Scientific literacy must be developed to prepare the students for handling current challenges. This study purpose is to determine whether the use of Science, Technology, Engineering, Art, and Mathematics (STEAM) and Virtual Reality (VR) with the Project-based Learning (PjBL) model has an influence on scientific literacy in elementary students. The…
Descriptors: Art Education, STEM Education, Computer Simulation, Scientific Literacy
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Pennazio, Valentina; Genta, Michele – International Journal of Virtual and Personal Learning Environments, 2020
This article presents the outcome of an exploratory survey aimed to detecting the strengths and weaknesses and the degree of acceptance of the use of virtual and augmented reality in training of confined or suspected pollution environments workers. Forty-five Italian professionals (public and private) that work in health and safety in workplace,…
Descriptors: Computer Simulation, Crisis Management, Professional Development, Foreign Countries
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Olic Ninkovic, Stanislava; Adamov, Jasna – International Baltic Symposium on Science and Technology Education, 2023
3D holograms are an effective tool for visualization, and their utilization in chemistry teaching can be beneficial in improving learning outcomes. However, studies on students' opinions about holograms in chemistry teaching and learning are scarce. The research aimed to examine the views of chemistry students on the application of 3D holograms in…
Descriptors: Undergraduate Students, Student Attitudes, Organic Chemistry, Foreign Countries
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