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Chen, Yuh-Tyng; Liou, Shyhnan; Chen, Sheau-Ming – Interactive Learning Environments, 2021
Procedural knowledge learning focuses on integrating theory with practice; however, time and pace are the main critical issues. In response, this study proposes a flipped classroom approach based on the Bandura's [1986. The explanatory and predictive scope of self-efficacy theory. "Journal of Social and Clinical Psychology,"…
Descriptors: Flipped Classroom, Computer Science Education, Computer Software, College Students
Stadelmann, Thilo; Keuzenkamp, Julian; Grabner, Helmut; Würsch, Christoph – Education Sciences, 2021
We present the "AI-Atlas" didactic concept as a coherent set of best practices for teaching Artificial Intelligence (AI) and Machine Learning (ML) to a technical audience in tertiary education, and report on its implementation and evaluation within a design-based research framework and two actual courses: an introduction to AI within the…
Descriptors: Artificial Intelligence, Teaching Methods, Electronic Learning, Blended Learning
Ellebaek, Jens Jakob – International Journal of Science Education, 2021
The aim of this paper is to bring the voices of teachers to the foreground and provide insight into the collective aspects of pedagogical content knowledge (PCK) development in primary schools, as perceived by science and technology teachers themselves. Through narrative inquiry in a retrospective and situated perspective, the narratives of the…
Descriptors: Pedagogical Content Knowledge, Science Teachers, Teacher Attitudes, Elementary School Teachers
Pullu, Emine Kübra; Gömleksiz, Mehmet Nuri – Discourse and Communication for Sustainable Education, 2021
This research was prepared in order to determine the change in students' academic achievement, retention levels and attitudes, and problem solving skill and creative thinking skill as a result of programming teaching with authentic task-based applications. The research was prepared using an experimental design with pretest-posttest control group.…
Descriptors: Authentic Learning, Academic Achievement, Positive Attitudes, Problem Solving
Kivuti, Edwin Mwosa – International Journal of Information and Communication Technology Education, 2021
This study evaluated the comparative effect of interactive multimedia to text-based content on learners taking a software application course. 111 participants took part in the study. The researcher employed the use of web analytics and online surveys to capture data. The study showed that there was a significant difference in the learner`s…
Descriptors: Comparative Analysis, Computer Science Education, Computer Software, Preferences
Fang, Yu-Shen; Lee, Lung-Sheng – International Journal of Technology and Design Education, 2022
In Taiwan, issues in technology education (TE), such as indeterminate core mission and unclear role, could be addressed through an objective knowledge map of research to discern directions of development and prospects. This study explores sub-fields, genres, characteristics, and trends in TE research in Chinese and English over 24 years through…
Descriptors: Foreign Countries, Technology Education, Educational Research, Educational Trends
Condorelli, Andrea; Malchiodi, Dario – Informatics in Education, 2022
We describe a collaboration between Marelli and Università degli Studi di Milano that allowed the latter to add a course on «Architectures for Big Data» in its Master programme of Computer Science, with the aim of providing a teaching approach characterized by an intertwined exposition of discipline, methodology and practical tools. We were…
Descriptors: School Business Relationship, Feedback (Response), Work Environment, Learning Activities
Onah, Daniel F. O.; Pang, Elaine L. L.; Sinclair, Jane E. – International Journal of Information and Learning Technology, 2022
Purpose: Massive open online courses (MOOCs) provide an innovative educational technology, which has become widely used for distance learning by independent learners. However, there has been little work so far to study the effects of using MOOCs as part of a blended classroom approach in which learning activities take place both online and in a…
Descriptors: Metacognition, Blended Learning, Computer Science Education, MOOCs
Bubica, Nikolina; Boljat, Ivica – Informatics in Education, 2022
The new Croatian Informatics curriculum, which introduces computational thinking concepts into learning outcomes has been put into practice. A computational thinking assessment model reflecting the learning outcomes of the Croatian curriculum was created using an evidence-centered design approach. The possibility of assessing the computational…
Descriptors: Thinking Skills, Foreign Countries, Information Science Education, Computer Science Education
Mike, Koby; Hazzan, Orit – Statistics Education Research Journal, 2022
Data science is a new field of research that has attracted growing interest in recent years as it focuses on turning raw data into understanding, insight, knowledge, and value. New data science education programs, which are being launched at an increasing rate, are designed for multiple education levels and populations. Machine learning (ML) is an…
Descriptors: Teaching Methods, Nonmajors, Statistics Education, Artificial Intelligence
Ragonis, Noa; Shilo, Gila – Journal of Information Technology Education: Research, 2018
Aim/Purpose: Research shows that students encounter difficulties in identifying the structure of argumentation texts and in understanding the main message of the argument. The research examined the effect that learning Logic Programming (LP), while applying logic inference, has on students' understanding of argumentation texts. Background:…
Descriptors: Persuasive Discourse, Computer Science, Inferences, Student Attitudes
Benotti, Luciana; Martinez, Maria Cecilia; Schapachnik, Fernando – IEEE Transactions on Learning Technologies, 2018
In this paper we present a software platform called Chatbot designed to introduce high school students to Computer Science (CS) concepts in an innovative way: by programming chatbots. A chatbot is a bot that can be programmed to have a conversation with a human or robotic partner in some natural language such as English or Spanish. While…
Descriptors: Formative Evaluation, Introductory Courses, Computer Science, High School Students
Miriam N. Wallach; Igor' Kontorovich – International Journal of Research in Undergraduate Mathematics Education, 2024
The COVID-19 pandemic shifted higher education online, drawing attention to synchronous learning and instruction on digital communication platforms. Learner-centered teaching practices in the tertiary level, such as mathematical discussions, have been shown to benefit student learning. The interactions involved in online synchronous mathematical…
Descriptors: COVID-19, Pandemics, Learner Controlled Instruction, Electronic Learning
Mirna Isabel Rivera García; Ingrid Margoth Vásquez Flores – International Society for Technology, Education, and Science, 2024
The study focused on analyzing the knowledge and application of cryptocurrencies in undergraduate programs across public and private universities in Honduras. Given the increasing relevance of cryptocurrencies in the global financial landscape. The primary objective was to assess the level of knowledge and application of cryptocurrencies among…
Descriptors: Foreign Countries, Computer Science Education, Information Science Education, College Faculty
Brigas, Carlos Jorge; Figueiredo, José Alberto Quitério – Research in Social Sciences and Technology, 2019
In recent years, there has been an increased effort to introduce coding and computational thinking in early childhood education. In accordance with the international trend, programming has become an increasingly growing focus in European education. The idea of introducing computer programming in the classroom dates back to the late 1960s. The…
Descriptors: Computer Science Education, Thinking Skills, Coding, Elementary School Students

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