Publication Date
| In 2026 | 0 |
| Since 2025 | 136 |
| Since 2022 (last 5 years) | 596 |
| Since 2017 (last 10 years) | 1366 |
| Since 2007 (last 20 years) | 2201 |
Descriptor
| Foreign Countries | 2626 |
| Computer Science Education | 2294 |
| Programming | 672 |
| Student Attitudes | 670 |
| Teaching Methods | 670 |
| College Students | 543 |
| Undergraduate Students | 437 |
| Computer Science | 406 |
| Computer Software | 394 |
| Educational Technology | 369 |
| Information Technology | 365 |
| More ▼ | |
Source
Author
| Gal-Ezer, Judith | 11 |
| Laakso, Mikko-Jussi | 9 |
| Tsai, Chia-Wen | 9 |
| Cavus, Nadire | 8 |
| Korkmaz, Özgen | 8 |
| Venables, Anne | 8 |
| Falkner, Katrina | 7 |
| Hazzan, Orit | 7 |
| Malmi, Lauri | 7 |
| Sentance, Sue | 7 |
| Armoni, Michal | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 57 |
| Practitioners | 40 |
| Researchers | 32 |
| Policymakers | 16 |
| Administrators | 10 |
| Students | 3 |
| Parents | 1 |
Location
| Turkey | 250 |
| Australia | 160 |
| United Kingdom | 148 |
| Taiwan | 118 |
| China | 115 |
| Canada | 106 |
| Germany | 87 |
| Spain | 80 |
| Finland | 76 |
| Greece | 74 |
| Israel | 74 |
| More ▼ | |
Laws, Policies, & Programs
| Equal Access | 1 |
| North American Free Trade… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Minnegalieva, Chulpan Bakievna; Khabibullin, Timur Vakhtangovich; Giniyatullina, Gulchachak Rishatovna; Giniyatullin, Lenar Ildarovich – International Journal of Higher Education, 2020
Online courses on different platforms provide thousands of students with the knowledge and skills they need. This paper presents the results of a survey of students, during which they expressed their opinion on the use of electronic resources in teaching. The survey showed that students are more motivated to study when they understand how their…
Descriptors: Difficulty Level, Electronic Learning, Online Courses, Student Attitudes
Sperano, Isabelle; Shaw, Ross; Andruchow, Robert; Cobzas, Dana; Efird, Cory; Brookwell, Brian; Deng, William – Scholarship and Practice of Undergraduate Research, 2020
In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This…
Descriptors: Video Games, Biology, Undergraduate Students, Science Instruction
Ragazou, Vasiliki; Karasavvidis, Ilias – Themes in eLearning, 2020
The present study investigates whether embedding cueing in videotutorials for software training influences task performance. It also considers the indirect effects of cueing on cognitive load, self-efficacy, motivation, and flow. One hundred eighteen undergraduate students from a Greek Computer Science Department participated in the study which…
Descriptors: Foreign Countries, Computer Science Education, Undergraduate Students, Prompting
Jones, Lee Kenneth; Hite, Rebecca L. – Electronic Journal for Research in Science & Mathematics Education, 2020
To ensure a robust pipeline of computer scientists worldwide, male and female students must perceive computer science (CS) as a viable field of study and career. Using expectancy-value theory (EVT) as an interpretive framework, this paper reports on a descriptive case study conducted within a CS course in a private, international high school in…
Descriptors: Foreign Countries, High School Students, Computer Science Education, Enrollment
Mudrák, Marián; Turcáni, Milan; Reichel, Jaroslav – Journal on Efficiency and Responsibility in Education and Science, 2020
At current e-learning platforms, is often seen non-efficient usage of their possibilities when creating educational content. This article deals with the possibilities of using adaptive tools that are offered by learning management system (LMS) Moodle when creating a personalised e-course. The methodology created by the authors of the article for…
Descriptors: Individualized Instruction, Computer Science Education, Electronic Learning, Online Courses
Luik, Piret; Lepp, Marina; Feklistova, Lidia; Säde, Merilin; Rõõm, Marili; Palts, Tauno; Suviste, Reelika; Tõnisson, Eno – International Journal of Lifelong Education, 2020
MOOCs for learning the basics of programming have become popular among people with a diverse range of backgrounds, interests and learning contexts. Studies show that learners who enrol in MOOCs tend to have different motivation from learners in traditional courses, but it is not known how motivation differs for people with different backgrounds.…
Descriptors: Online Courses, Open Education, Programming, Learning Motivation
Okal, Gozde; Yildirim, Bekir; Timur, Serkan – Educational Policy Analysis and Strategic Research, 2020
This study aimed to determine the effect of teaching model developed on coding education on students' self-efficacy and attitude towards technology. The research was conducted on 64 students who were the 5th, 6th and 7th grades of a secondary school during the fall semester of 2018-2019 academic years. The research was designed in accordance with…
Descriptors: Programming, Computer Science Education, Grade 5, Grade 6
Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
Learning the basic concepts of programming and its foundations is considered as a challenging task for students to figure out. It is a challenging process for lecturers to learn these concepts, as well. The current literature on programming training abounds with the examples of a wide range of methods employed. Within this context, one of the…
Descriptors: Educational Technology, Technology Uses in Education, Programming, Teaching Methods
Šaric-Grgic, Ines; Grubišic, Ani; Šeric, Ljiljana; Robinson, Timothy J. – International Journal of Distance Education Technologies, 2020
The idea of clustering students according to their online learning behavior has the potential of providing more adaptive scaffolding by the intelligent tutoring system itself or by a human teacher. With the aim of identifying student groups who would benefit from the same intervention in AC-ware Tutor, this research examined online learning…
Descriptors: Learning Analytics, Intelligent Tutoring Systems, Grouping (Instructional Purposes), Undergraduate Students
Chang, Jen-Chia; Hsiao, Yuan-Du; Chen, Su-Chang; Tsung-Ta, Yu – Education & Training, 2018
Purpose: The purpose of this paper is to investigate entrepreneurial competencies of students in practicums within departments of electrical engineering and computer sciences (EECS) in universities of technology. In total, 71 faculty members who advised in entrepreneurial competitions in universities of technology were participants in the…
Descriptors: College Students, Engineering, Entrepreneurship, Departments
Berková, Katerina; Boruvková, Jana; Lízalová, Lenka – Journal on Efficiency and Responsibility in Education and Science, 2018
The article presents an analysis of factors influencing the students´ motivation to study economic subjects in economic and technical study programmes in the conditions of a practically oriented college. The research is focused on quality management systems of universities and the competitiveness in the tertiary education market. Specifically, the…
Descriptors: Student Motivation, Universities, Colleges, Foreign Countries
Hassani, Hossein; Kadir, Govand; Al-Salihi, Nawzad K.; Monnet, Wrya Muhammad Ali; Ali-Yahiya, Tara; Alizade, Fattah – Education Sciences, 2018
Final Year Projects (FYPs) play a significant role in undergraduate education in the computing field of study, and most of the related university departments and schools consider them an essential contribution to this study. However, issues such as whether to assign the projects individually or to a group of students, the procedures followed in…
Descriptors: Supervision, College Seniors, Undergraduate Students, Student Projects
Kaniadakis, Antonios; Padumadasa, Eranjan Udayanga – Journal of Information Systems Education, 2022
Students enrolling to university holding vocational qualifications to study Computer Science and Electronic Engineering struggle to adapt to the requirements of academic life. As a result, they show higher dropout rates and perform less well than the sector-adjusted average. Following a socio-cultural approach, we present a practice-based…
Descriptors: Electronic Learning, College Students, Online Courses, Professional Identity
Riese, Emma; Bälter, Olle – ACM Transactions on Computing Education, 2022
Assessment plays an important role in education and can both guide and motivate learning. Assessment can, however, be carried out with different aims: providing the students with feedback that supports the learning (formative assessment) and judging to which degree the students have fulfilled the intended learning outcomes (summative assessment).…
Descriptors: Introductory Courses, Programming, Computer Science Education, Learning Motivation
The Discourse-Based Interview on Twitch: Methods for Studying the Tacit Knowledge of Game Developers
Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers

Peer reviewed
Direct link
