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Parmaxi, Antigoni; Athanasiou, Androulla; Demetriou, Alan A. – Educational Media International, 2021
Technology integration in classroom settings has become a popular concept, especially due to the growth of the digital native population of learners and the novelty of technology tools. This exploratory study aimed at introducing a low-cost Virtual Reality kit, Google Expeditions, in a language classroom and explore its potential as a student-led…
Descriptors: Computer Simulation, Computer Uses in Education, English (Second Language), Second Language Instruction
Lee, Silvia Wen-Yu; Shih, Meilun; Liang, Jyh-Chong; Tseng, Yi-Chen – British Journal of Educational Technology, 2021
The purpose of this study was to investigate the affordances of participatory simulations by comparing students' models of engagement and science learning outcomes in a multi-team participatory simulated game (MPSG) and a single-team participatory simulated game (SPSG). Two versions of a mobile-based game about marine fishery management were…
Descriptors: Learner Engagement, Animal Husbandry, Marine Education, Ecology
Wen, Yun – Educational Technology Research and Development, 2021
Augmented Reality (AR) has been applied to education in a variety of subjects, but in comparison to AR in STEM education, research on integrating pedagogical designs with AR in language learning is less mature. This study presents an AR-supported Chinese character learning game designed for young learners and investigates its effects on learners'…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 2
Cindy Deanne Plunkett – ProQuest LLC, 2021
Worldwide, 50 million people live with dementia. There is a failure to identify best practices for teaching students to identify the common features of dementia and to determine effective ways to prevent behavioral and psychological symptoms of dementia. The purpose of this quantitative quasi-experimental study was to examine whether exposure to a…
Descriptors: Computer Simulation, Dementia, Allied Health Occupations Education, Empathy
Vojteková, Jana; Vojtek, Matej; Žoncová, Michaela; Repaská, Gabriela – Curriculum and Teaching, 2023
This article presents several examples of digital technologies, such as the use of augmented reality, virtual reality, mLearning, web-based GIS, online applications, and the like, which can be used in the educational process of geography. We also present the methodologies created within the national project called IT Academy - Education for the…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Geographic Information Systems
See, Zi Siang; Ledger, Susan; Goodman, Lizbeth L.; Matthews, Benjamin; Jones, Donovan; Fealy, Shanna; Ooi, Wooi Har; Amin, Manisha – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This paper describes a technologies education model for introducing Simulation Learning and Extended Reality (XR) solution creation skills and knowledge to students at the tertiary education level, which is broadly applicable to higher education-based contexts of teaching and learning. Background: This work is made possible via the…
Descriptors: Technology Education, College Students, Models, Educational Technology
Byukusenge, Céline; Nsanganwimana, Florien; Tarmo, Albert Paulo – Journal of Science Education and Technology, 2023
Some science subjects are often perceived to be difficult and boring by students due to their nature and the way they are taught. This study sought to check the effectiveness of the technology-enhanced instruction method with comprehensive use of virtual labs and animations in teaching nerve cells' (neurons and glial cells) structures and…
Descriptors: Foreign Countries, Secondary School Students, Knowledge Level, Scientific Literacy
Eslahchi, Morteza – Journal of Workplace Learning, 2023
Purpose: This paper aims to examine how a social entrepreneurial organisation in Sweden collectively learned to adapt itself to the COVID-19 pandemic. Design/methodology/approach: Using an abductive approach, this study conducted single case fieldwork on a social entrepreneurial organisation called SFE. The following research questions were asked:…
Descriptors: COVID-19, Case Studies, Foreign Countries, Entrepreneurship
Yau, Hon Keung; Chan, Chui Fan – Turkish Online Journal of Educational Technology - TOJET, 2023
Simulation software has been integrated into education delivery process in order to provide an effective learning environment for students such as FlexSim and Arena. This study investigated Hong Kong engineering students' help-seeking perception and attitudes towards learning simulation software at their university education institution. Students…
Descriptors: Engineering Education, College Students, Computer Simulation, Educational Technology
Muangmool, Somchai; Sirichaisin, Kedthip – Asian Journal of Education and Training, 2023
The aim of this research was to develop social interaction for early childhood children in Lampang province, Thailand by using virtual reality technology. The population in this study was early childhood children from 355 schools in Lampang province, under the jurisdiction of Lampang Primary Educational Service Area 1, 2, and 3. The sample group…
Descriptors: Early Childhood Education, Young Children, Foreign Countries, Interpersonal Relationship
Majuto Clement Manyilizu – African Journal of Research in Mathematics, Science and Technology Education, 2023
Gender inequality is strongly linked with poor performance in science and mathematics for female students in secondary schools owing to socio-economic and cultural issues as well as learning strategies. According to the Certificate of Secondary Education Examination results of 2021 in Tanzania, the failure rate for female students was higher than…
Descriptors: Gender Bias, Females, Secondary School Students, Gender Differences
Davy Tsz Kit Ng – Interactive Learning Environments, 2023
There is a strong need for educators to change the way they conduct aviation education to bring up future professionals in the industry. To cope with the COVID-19 challenge, creative online distance learning approaches become necessary. This article shows how an online lab approach offers social and cognitive support for engineering students to…
Descriptors: Laboratories, Electronic Learning, Aviation Education, Engineering Education
Alkmini Gogou; Kostas Kasvikis – Education 3-13, 2024
The aim of the paper is to analyse and discuss the results of research concerning the development of historical concepts by Greek primary education pupils when engaged in a history game based on ICT. For purposes of the research, an experimental intervention was implemented. It was addressed to 67 pupils aged 10-11 years old, using an application…
Descriptors: Computer Simulation, History Instruction, Technology Uses in Education, Children
Habouba-Belinky, Inna; Parush, Avi – Journal of Interactive Learning Research, 2020
The effect of simulator-triggered team debriefing on team cognition and teamwork was explored in the context of simulator-based training of project management. Specifically, a simulator-generated feedback based on the dynamic state of the simulated project was displayed to students to trigger team debriefing. The experiment took place as part of a…
Descriptors: Teamwork, Program Administration, Cognitive Processes, Feedback (Response)
Schwedler, Stefanie; Kaldewey, Marvin – Chemistry Education Research and Practice, 2020
Research in the past decades repeatedly revealed university students' struggles to properly understand physical chemistry concepts. In contrast to school, tertiary teaching relies heavily on the symbolic level, mainly applying abstract representations such as equations and diagrams. To follow the lessons and generate conceptual understanding,…
Descriptors: Chemistry, College Science, College Freshmen, Foreign Countries

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