Publication Date
| In 2026 | 0 |
| Since 2025 | 306 |
| Since 2022 (last 5 years) | 1396 |
| Since 2017 (last 10 years) | 2995 |
| Since 2007 (last 20 years) | 5294 |
Descriptor
| Foreign Countries | 6668 |
| Computer Software | 6165 |
| Teaching Methods | 2188 |
| Educational Technology | 1637 |
| Student Attitudes | 1521 |
| Computer Assisted Instruction | 1292 |
| Second Language Learning | 1256 |
| Second Language Instruction | 1147 |
| English (Second Language) | 1114 |
| College Students | 984 |
| Technology Uses in Education | 833 |
| More ▼ | |
Source
Author
| Al-Jarf, Reima | 15 |
| Lavicza, Zsolt | 11 |
| Abrami, Philip C. | 9 |
| Chen, Nian-Shing | 9 |
| Ebadi, Saman | 9 |
| Cardoso, Walcir | 8 |
| Simonson, Michael, Ed. | 8 |
| Joy, Mike | 7 |
| Zengin, Yilmaz | 7 |
| Cavus, Nadire | 6 |
| Eu, Leong Kwan | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 147 |
| Teachers | 138 |
| Researchers | 74 |
| Administrators | 39 |
| Policymakers | 30 |
| Students | 13 |
| Media Staff | 11 |
| Community | 3 |
| Parents | 3 |
| Counselors | 2 |
Location
| Australia | 490 |
| Turkey | 472 |
| United Kingdom | 463 |
| Canada | 357 |
| China | 305 |
| Taiwan | 244 |
| Indonesia | 220 |
| Spain | 219 |
| Germany | 163 |
| United States | 152 |
| India | 150 |
| More ▼ | |
Laws, Policies, & Programs
| Copyright Law 1976 | 1 |
| Digital Millennium Copyright… | 1 |
| Equal Access | 1 |
| Universal Declaration of… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
| Does not meet standards | 1 |
Jiraporn Dhanarattigannon; Tirote Thongnuan; Pong-ampai Kongcharoen – LEARN Journal: Language Education and Acquisition Research Network, 2025
This true longitudinal study explored the lexical development of L2 university English major students in Thailand using two learner corpora. This study analyzed the natural learners' English language writing assignments from two writing courses and tracked their lexical development over a relatively long period (three years with five batches of…
Descriptors: Majors (Students), English (Second Language), Second Language Learning, Second Language Instruction
Md. Mahadhi Hasan; Anika Sikder; Rashed Mahmud – Language Teaching Research Quarterly, 2025
Some serious instances of plagiarism have been discussed in Bangladesh's institutions, where students, researchers, and even faculty members were given severe penalties. This study explores the factors influencing teachers of English at the tertiary level in Bangladesh regarding plagiarism, including emerging concerns around AI-based plagiarism. A…
Descriptors: Language Teachers, English (Second Language), Second Language Learning, Second Language Instruction
Yelitza Freitas; Fernando Martins; Silvia-Natividad Moral-Sánchez; Francisco-José Ruiz-Rey – Educational Process: International Journal, 2025
Background/purpose: This article aims to identify and analyze the actions of a trainee teacher in orchestrating mathematical discussions in an Exploratory Teaching environment. Materials/methods: This qualitative study of an interpretative nature and case study design focuses on analyzing the content of four Multimodal Narratives. Results: The…
Descriptors: Preservice Teachers, Teacher Education Programs, Questioning Techniques, Learning Processes
Rajati Mariappan; Kim Hua Tan; Bromeley Philip – Journal of Education and Learning (EduLearn), 2025
Incorporating technology with linguistics has created opportunities to explore the effectiveness of grammar checkers in cultivating an autonomous learning culture among English as a second language (ESL) and English as a foreign language (EFL) learner. Even though there have been numerous studies on grammar checkers to cultivate autonomous…
Descriptors: Computational Linguistics, Computer Software, Grammar, Private Schools
Henriikka Vartiainen; Teemu Valtonen; Juho Kahila; Matti Tedre – Information and Learning Sciences, 2025
Purpose: In 2022 generative AI took the Internet world by storm. Free access to tools that can generate text and images that pass for human creations triggered fiery debates about the potential uses and misuses of generative AI in education. There has risen a need to check the popular utopian and dystopian narratives about AI against the diversity…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Uses in Education
Robert C. Kerr; Hyekyeng Kim – English Teaching, 2025
The present study investigates the use of generative artificial intelligence (AI) tools by pre-service teachers (PSTs) in lesson planning for a middle-school English as a foreign language (EFL) class, aiming to address gaps and inform teacher training. The case study examined PSTs in a South Korean university course who were tasked with creating…
Descriptors: Writing Instruction, English (Second Language), Second Language Learning, Second Language Instruction
Lutfi Ashar Mauludin; Virgiawan Listanto; Gatot Prasetyo – JALT CALL Journal, 2025
The study aims to examine the effectiveness of mobile-mediated Dynamic Assessment using a WhatsApp group to improve student's writing skills in English for Specific Purposes classrooms. Furthermore, it also investigates the students' responses toward the mediating practices through the Dynamic Assessment activities. Thirty-one students of the…
Descriptors: Telecommunications, Handheld Devices, Undergraduate Students, English (Second Language)
Sara Cotelli Kureth; Elisabeth Paliot; Suzana Zink – Language Learning in Higher Education, 2025
This article analyses a specific strategy designed to include generative artificial intelligence (GenAI) tools in students' written assignments. While we recognise that GenAI tools represent a challenge for teachers in terms of their classroom use and the development of digital literacy among students, we believe that banning them is not a viable…
Descriptors: Artificial Intelligence, Computer Software, Digital Literacy, Technology Integration
Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Xuewang Geng; Masanori Yamada – SAGE Open, 2025
The development of information and communication technologies has created limitless prospects for using augmented reality (AR) in various fields. Unfortunately, the multitasking nature of AR systems prevents learners from successfully reflecting and retaining knowledge. This study developed and designed a learning analytics dashboard (LAD) with…
Descriptors: Metacognition, Learning Management Systems, Artificial Intelligence, Computer Software
Seher Üretmen Karaoglu; Cemile Dogan – Journal of Theoretical Educational Science, 2025
Recent advancements in Artificial Intelligence (AI) are transforming language education by enabling more effective instructional practices and enhanced learning outcomes. AI-driven technologies--including tutoring systems, personalized learning platforms, and automated assessment tools--have the potential to revolutionize classroom instruction.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Minh Toan Pham – JALT CALL Journal, 2025
This study investigates the cultural adaptation of the 6-P framework -- comprising plan, prompt, preview, produce, peer-review, and portfolio-tracking phases -- for integrating generative artificial intelligence (AI) in academic writing instruction within Vietnamese universities. Through qualitative analysis of interviews, focus groups, and…
Descriptors: English (Second Language), Second Language Learning, Language Teachers, Foreign Countries
Vieira, Estela Aparecida Oliveira; da Silveira, Aleph Campos; Martins, Ronei Ximenes – Informatics in Education, 2019
This work presents a systematic review whose objective was to identify heuristics applicable to the evaluation of the usability of educational games. Heuristics are usability engineering methods that aim to detect problems in the use of a system during its development and/or when its interface is in interaction with the user. Therefore, applying…
Descriptors: Educational Games, Usability, Heuristics, Computer Games
Carolan, K.; Verran, J.; Amos, M.; Crossley, M.; Redfern, J.; Whitton, N.; Louttit, D. – Journal of Biological Education, 2019
Vaccination coverage in the United Kingdom is below the level recommended by the World Health Organisation, and when vaccination coverage is not sufficient, outbreaks of infectious diseases can occur. In 2015, coverage of the first dose of the Measles-Mumps-Rubella vaccine declined in the United Kingdom for the first time since 2008, indicating a…
Descriptors: Foreign Countries, Immunization Programs, Communicable Diseases, Health Education
Oyaid, Afnan; Alshaya, Hessah – Malaysian Online Journal of Educational Technology, 2019
While observing the rapid growth in the field of e-learning, the present research aims to provide an experiential insight into the use of e-books, documenting its benefits, issues and future prospects. For this purpose, the researchers used their own eBook "Education Technology: Foundations and Applications" as the research instrument…
Descriptors: Student Attitudes, Electronic Publishing, Books, Electronic Learning

Peer reviewed
Direct link
