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Hsu, Ting-Chia – Interactive Learning Environments, 2018
To stimulate classroom interactions, this study employed two different smartphone application modes, providing an additional instant interaction channel in a flipped classroom teaching fundamental computer science concepts. One instant interaction mode provided the students (N = 36) with anonymous feedback in chronological time sequence, while the…
Descriptors: Interaction, Peer Relationship, Homework, Video Technology
Oyelere, Solomon Sunday; Suhonen, Jarkko; Wajiga, Greg M.; Sutinen, Erkki – Education and Information Technologies, 2018
The study focused on the application of the design science research approach in the course of developing a mobile learning application, MobileEdu, for computing education in the Nigerian higher education context. MobileEdu facilitates the learning of computer science courses on mobile devices. The application supports ubiquitous, collaborative,…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Computer Science Education
Cankaya, Serkan; Yunkul, Eyup – International Education Studies, 2018
The purpose of this study was to reveal the attitudes and views of university students about the use of Edmodo as a cooperative learning environment. In the research process, the students were divided into groups of 4 or 5 within the scope of a course given in the department of Computer Education and Instructional Technology. For each group,…
Descriptors: Social Networks, Cooperative Learning, Student Attitudes, Semi Structured Interviews
Nyinkeu, Ngatchu Damen; Anye, Divine; Kwedeu, Leonnel; Buttler, William – International Journal of Technology in Teaching and Learning, 2018
In this era of technological abundance, it is difficult to imagine cyber education outside the cyberspace. The purpose of this paper is to extend the growing body of research on cyber education, by reporting the experiences of a Cybersecurity department cut-off from Internet access. The value of Cyber education is expressed even beyond the…
Descriptors: Catholics, Church Related Colleges, Information Security, Internet
Maaravi, Yossi – Innovations in Education and Teaching International, 2018
In the current article, I describe a case of experiential learning that can be used to enhance learning, students' research skills and motivation in academic institutions. We used the already existing process of hackathons--intense computer programming events--and conducted a social science research marathon. Fifty-two graduate students…
Descriptors: Experiential Learning, Student Research, Research Skills, Student Motivation
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Gunbatar, Mustafa Serkan; Karalar, Halit – European Journal of Educational Research, 2018
This study aims to assess the effects of teaching programming with mBlock on self-efficacy perceptions and attitudes considering programming. Particularly, this study tries to research whether there is a gender difference in middle school students or not. The study was conducted in pre-test/post-test quasi experimental design. The participants of…
Descriptors: Foreign Countries, Middle School Students, Student Attitudes, Gender Differences
Naik, Nitin – Innovations in Education and Teaching International, 2017
Innovation in learning and teaching is an everyday requirement in contemporary higher education (HE), especially in challenging subjects such as mathematics. Teaching mathematics to students with limited experience of formal mathematical instruction is a good example of a demanding pedagogical undertaking where innovatory practice can help HE…
Descriptors: Mathematics Instruction, Teaching Methods, Instructional Innovation, Educational Games
Hayat, Khizar; Al-Shukaili, Naeem Ali; Sultan, Khalid – Education and Information Technologies, 2017
The success of university-level education depends on the quality of underlying school education and any deficiency therein may be detrimental to a student's career. This may be more glaring with Computer Science education, given its mercurial nature. In the developing countries, the Computer Science school curricula are usually stuffed with…
Descriptors: Computer Science Education, Teaching Methods, Elementary Secondary Education, Programming Languages
Hüttel, Hans; Gnaur, Dorina – Journal of Problem Based Learning in Higher Education, 2017
Danish PBL-based higher education institutions espouse the qualities of problem-based projects but actual practice shows a somewhat different picture. The predominant use of project catalogues and the formal requirements imposed by accreditation inhibit central intentions behind problem-based project work and there is now a danger of employing the…
Descriptors: Problem Based Learning, Higher Education, Student Projects, Computer Science Education
Pertegal-Felices, María L.; Castejón-Costa, Juan L.; Gilar-Corbí, Raquel; Mora-Mora, Higinio – Journal of Education, 2017
Several studies have documented the benefits of emotional intelligence particularly in the workplace. The main objective of universities is to educate in terms of acquiring capacities, abilities, competencies, and values, with the ultimate aim of promoting employment. In some Spanish universities, High Academic Performance Groups (HAPs) have been…
Descriptors: Emotional Intelligence, Computer Science Education, Engineering Education, Academic Achievement
Kert, Serhat Bahadir – European Journal of Educational Research, 2019
Recently, there has been growing interest among practitioners and scientists in teaching children computer programming languages. The international efforts to raise generations who produce technologies are supported at the national level in Turkey too. Programming language education is included beginning from secondary school curricula of computer…
Descriptors: Inservice Teacher Education, Computer Science Education, Secondary School Teachers, Middle School Teachers
Saher, Ummara; Hussain Ch., Abid – Bulletin of Education and Research, 2019
The study aimed to compare the level of self-perceived employability of public and private sector university graduates. It was a descriptive and cross sectional survey. Population of the study was university graduating students enrolled in final year/ semester. Multi-stage purposive sampling was used to collect data from ten universities; five…
Descriptors: Self Concept, Employment Potential, College Graduates, Universities
Duggan, Shane B. – International Education Journal: Comparative Perspectives, 2019
Young people's relationship to the digital economy is a key site of popular and policy attention within the context of shifts in labour market conditions globally. The massification of digital media and rapid growth of digital markets globally have brought significant challenges for policy makers in what counts as work and how best to prepare…
Descriptors: Budgets, Educational Policy, Speeches, Foreign Countries
Vizcaíno, Aurora; García, Félix; de Guzmán, Ignacio García Rodriguez; Moraga, M. Ángeles – ACM Transactions on Computing Education, 2019
Global Software Development (GSD) is currently a strong industry trend. This means that if computer science engineers are to be trained to deal with this model, it is very important to include the topic in software engineering courses, attempting to ensure that students learn about GSD and become familiar with its advantages and challenges.…
Descriptors: Educational Games, Global Approach, Computer Software, Computer Science Education

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