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Degirmenci, Nail; Inel, Yusuf – Psycho-Educational Research Reviews, 2021
The aim of this study is to reveal the opinions of social studies preservice teachers about their experiences during an action research on mobile augmented reality. In line with the aim of the study, a total of 46 preservice teachers (25 female, 21 male) studying in the second year of a social studies education program of a state university in the…
Descriptors: Preservice Teachers, Student Attitudes, Social Studies, Computer Simulation
Aransyah, Muhammad Fikry; Fourqoniah, Finnah; Riani, Lilia Pasca – Journal of Social Studies Education Research, 2023
The aim of this study was to develop a student entrepreneurship education model that integrates the design thinking model into the creative problem-solving process and finds solutions to problems through Lean Canvas. The solutions generated can be translated into a unique value proposition substantiated by ownership of a competitive advantage that…
Descriptors: Entrepreneurship, Competition, Problem Solving, Business Administration Education
Viviane Florentino de Melo; Rodrigo Drumond Vieira – Journal of Education and Learning, 2023
In this article, we focus on a set of remote activities regarding simulated juries, judges' evaluations, communication of verdicts, and a post-discussion conversation. These activities aimed to promote learning of the preservice teachers about the differences between remote and in-person teaching in a chemistry teaching methods course. The set of…
Descriptors: Chemistry, Science Instruction, Methods Courses, Preservice Teachers
Rita Rodrigues; Lúcia Pombo; Margarida M. Marques – International Association for Development of the Information Society, 2023
Mobile devices, augmented reality (AR), and outdoor games can be mobilized to promote Education for Sustainable Development and, thus, to sensitize to nature conservation. The EduCITY project combines mobile learning, AR, and environmental sensors towards sustainability education and creates opportunities for citizens to contribute to their city's…
Descriptors: Sustainable Development, Environmental Education, Educational Opportunities, Urban Areas
Alneyadi, Saif Saeed – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Background: This study explored science teachers' views about the nature and frequency of virtual lab implementation conducted by students and its contribution to developing science instruction and research in the United Arab Emirates (UAE). Material and Methods: Focus group was employed to collect data through structured interviews. The sample…
Descriptors: Computer Simulation, Science Experiments, Scientific Literacy, Foreign Countries
Norlund, Anita – International Journal of Mobile and Blended Learning, 2019
Reality technologies are being introduced in schools due to high anticipated or claimed educational benefits. This article explores the reliability of foundations of such claims for use of three kinds of technology-based 'environments': virtual, augmented and mixed reality. It is a follow-up of a previous stage in a research review and includes 35…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
Page, Tom; Thorsteinsson, Gisli – Journal of Educational Technology, 2019
This paper presents general aspects of the development process for a technology education curriculum in Iceland University of Education during 2007-2008. The background to a research project in the field of using simulation learning tools and other new learning media as a supporting tool for learning and as an essential part of the new learning…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
Ismaeel, Dina A.; Al Mulhim, Ensaf N. – International Education Studies, 2019
This paper aims to investigate the influence of augmented reality technology on the achievement and attitudes of student tolerance for ambiguity. Seventy-eight undergraduate students at King Faisal University participated in the experiment, in two groups according to their learning style (tolerant or intolerant of ambiguity). The findings revealed…
Descriptors: Undergraduate Students, Computer Simulation, Simulated Environment, Educational Technology
Jitmahantakul, Sukonmeth; Chenrai, Piyaphong – Review of International Geographical Education Online, 2019
Applying virtual reality (VR) technology to geoscience classrooms provides a new way to engage students. Visualizing geological information in 360-degree allows students to experience processes of the Earth and makes them feel like they are outside the classroom. This paper describes a convenient technique for making 360-degree VR environments…
Descriptors: Computer Simulation, Technology Integration, Earth Science, High School Students
Matome, Tebongo John; Jantjies, Mmaki E. – International Association for Development of the Information Society, 2019
Continuous advancements in technology provide an opportunity for higher educational institutions to enhance the electronic learning experiences of students. Following a review of literature, this research explored student perceptions on the possible uses of virtual reality in their universities, as a way of easing their access to learning…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Simulation
Kapici, Hasan Ozgur; Akcay, Hakan; Cakir, Hakki – International Journal of Science Education, 2022
Inquiry-based learning can be an effective approach when students are provided with sufficient guidance. However, there is an ongoing debate among practitioners about the nature, type, and level of such guidance. This study investigated the effects on middle school students' (N = 116) conceptual knowledge and inquiry skills acquisition of…
Descriptors: Science Instruction, Inquiry, Hands on Science, Computer Simulation
Woicolesco, Vanessa Gabrielle; Cassol-Silva, Carla Camargo; Morosini, Marilia – Journal of Studies in International Education, 2022
The objective of this article is to analyze the strategies adopted by Brazilian universities for the continuity of higher education internationalization actions during the pandemic of COVID-19. Taking as a guide the stages of development of the internationalization of higher education proposed by Brandenburg; de Wit; Jones; Leask & Drobner…
Descriptors: International Education, Universities, Strategic Planning, Computer Simulation
Maini, Rashmi; Sachdeva, Sanandi; Mann, Guneet Kaur – Higher Education, Skills and Work-based Learning, 2022
Purpose: The objective of this research is to explore factors that influence interns' satisfaction (is) toward the e-internship program, an alternate adopted by management institutes in lieu of the regular summer internship amidst the global pandemic, coronavirus disease 2019 (COVID-19). Design/methodology/approach: A cross-sectional research…
Descriptors: Business Schools, Internship Programs, Case Studies, Student Attitudes
Ebadi, Saman; Ebadijalal, Marjan – Computer Assisted Language Learning, 2022
This study reports the results of a mixed-methods investigation on the impact of a virtual reality (VR) tool on Iranian EFL learners' willingness to communicate (WTC) and oral proficiency. Twenty upper-intermediate EFL learners were divided into experimental and control groups role-playing as museum guides with and without Google Expeditions VR…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level

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