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Joanne Pattison-Meek, Editor; Christina Phillips, Editor – Peter Lang Publishing Group, 2024
Internationally, the practicum is a cornerstone of initial teacher education in preparing pre-service teachers to enter the teaching profession. This edited collection expands theory and research in pedagogies of practicum by examining different ways teacher education programs across the globe experienced, modified, and innovated the practicum in…
Descriptors: Practicums, Pandemics, COVID-19, Teacher Education Programs
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Zettinig, Peter; Aleem, Majid; Majdenic, Danijela; Berry, Michael – Journal of Management Education, 2022
Graduates of international business (IB) programs are facing a complex dynamic world in which they need both specific and generalist knowledge they can activate in socially negotiated situations. Their competencies must go beyond narrowly applying knowledge, which requires open minds, transferable social competencies, and skills for crossing…
Descriptors: International Trade, Work Environment, Interpersonal Competence, Job Skills
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Mohammed, Tawffeek – Electronic Journal of e-Learning, 2022
This paper presents a fully online course model for teaching speaking and listening skills for students learning Arabic as a foreign language at the International Peace College South Africa on the NEO learning management platform. It also investigates the students' attitudes towards the course. The course was developed by the researcher during the…
Descriptors: Semitic Languages, Second Language Learning, Student Attitudes, Foreign Countries
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Kumas, Ahmet – International Journal of Progressive Education, 2022
This study aimed to develop teacher guide material for students who are uninterested in physics lessons in high schools. In this context, activities in which measurements are made with Logger Pro sensors, which are computer-applied with the innovative technology in 10th-grade optics subjects, have been developed. The study was carried out with 134…
Descriptors: Physics, High School Students, Computer Software, Science Instruction
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Davidsen, Jacob; Larsen, Dorthe Vinther; Paulsen, Lucas; Rasmussen, Sten – Journal of Problem Based Learning in Higher Education, 2022
In this paper, we present and discuss an explorative study on the use of a social 360° virtual reality (360VR) for supporting case-based Problem Based Learning (case-PBL) in clinical medical education. In the context of case-PBL, we argue that our social 360VR learning space extends the design and application of cases in medical education by…
Descriptors: Problem Based Learning, Medical Education, Teaching Methods, Comparative Analysis
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Smith, Caroline Louise; Coleman, Sarah Kate; Ferrier, Chrystalla – Work Based Learning e-Journal International, 2019
Training in laboratory competency is an important part of biomedical student skill acquisition in preparation for both the workplace and accreditation. Virtual laboratory simulations are currently used in core modules at University of Westminster to prepare biomedical science students for laboratory sessions. These simulations are used for…
Descriptors: Employer Attitudes, Student Attitudes, Computer Simulation, Science Laboratories
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Diaz-Noguera, María Dolores; Hervas-Gomez, Carlos; De-la-Calle, Ana María – Journal of Turkish Science Education, 2019
This empirical study presents university students' perceptions of professional competences through the use of such technologies as Augmented Reality (AR). The possibilities offered by this technology allow designing educational environments with different contexts that involve nontraditional practices. An online questionnaire was used to gather…
Descriptors: College Students, Student Attitudes, Competence, Computer Simulation
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Lim, Cheolil; Ryu, Jeeheon; Martindale, Trey; Kim, Nari; Park, Sanghoon – TechTrends: Linking Research and Practice to Improve Learning, 2019
This report synthesized a one-hour panel discussion at the Association for Educational Communications and Technology (AECT) International Convention 2018 in Kansas City, Missouri, sponsored by the Korean Society for Educational Technology (KSET). The theme of the panel discussion was "New Technology, Design, and Research Approaches for…
Descriptors: Educational Technology, Conferences (Gatherings), Teaching Methods, Instructional Design
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Rosmansyah, Yusep; Achiruzaman, Mohamad; Hardi, Ariq Bani – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This research proposed a 3D multiuser virtual learning environment (3DMUVLE) educational game design framework by combining ATMSG, ADDIE, E-Simulation, and 3D Open Simulator Technology Architecture. This paper focused on a case study of online training for food crops productivity data surveys. Background: The conventional online…
Descriptors: Virtual Classrooms, Educational Games, Computer Simulation, Data Collection
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Damio, Siti Maftuhah; Ibrahim, Qistina – Asian Journal of University Education, 2019
Virtual Reality (VR) application in the field of education has been an ongoing endeavour. It is believed that VR provides an opportunity for students to learn in a real situation through the exposure of artificially created reality and the use of visual which improves the learning by enhancing study focus (Piovesan, Passerion and Pereira, 2012).…
Descriptors: Computer Simulation, Public Speaking, Anxiety, Graduate Students
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Daaif, Jabran; Zerraf, Soufiane; Tridane, Malika; Benmokhtar, Said; Belaaouad, Said – Cogent Education, 2019
Technological innovation in science provides complementary tools for exploring new teaching strategies within a pedagogical framework that promotes interaction between the teacher and the learner. This work is based on the implementation of a computer application modeling crystallographic material structures, in order to identify and study the…
Descriptors: Chemistry, Science Instruction, Science Experiments, Computer Uses in Education
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Aldossari, Sarah; Alsuhaibani, Zainab – Advances in Language and Literary Studies, 2021
This study sought to measure the effect of using augmented reality (AR) on developing language learning. It also explored teachers' perceptions about the use of augmented reality in general, and its effect on students' autonomy. A quasi-experimental research design using a pre-test and a post-test with control and experimental groups was followed…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)
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Oymak, Onur; Ogan-Bekiroglu, Feral – IAFOR Journal of Education, 2021
This research aimed to determine whether implementation of virtual technology or implementation of physical materials in a learning environment is more efficient in understanding physics concepts and developing positive attitudes at the high school level. The theory that framed this study is the model of learning as dynamic transfer. Participants…
Descriptors: Student Attitudes, High School Students, Knowledge Level, Adolescents
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Pombo, Lúcia; Marques, Margarida M. – Education Sciences, 2021
Mobile augmented reality games (MARGs) can be leveraged for educational purposes, as there are several examples in the literature revealing their educational value. The supporting technologies for MARGs' implementation in education are increasingly pervasive and popular, so it is time for their adoption in teacher practices. However, the…
Descriptors: Guidelines, Inservice Teacher Education, Teacher Workshops, Elementary School Teachers
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Onjewu, Adah-Kole Emmanuel; Haddoud, Mohamed Yacine; Nowinski, Witold – Industry and Higher Education, 2021
The literature has been enriched by studies examining the effect of entrepreneurship education on entrepreneurial or goal intention. Yet, few articles have considered how entrepreneurship education affects nascent entrepreneurship as a more sought-after outcome. Similarly, some scholars assess entrepreneurship education as an aggregate rather than…
Descriptors: Entrepreneurship, Business Administration Education, Economics Education, Graduate Students
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