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Huifen Guo; Fengqi Ma; Zhen Zhou – Innovations in Education and Teaching International, 2025
The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims to validate the technology acceptance model (TAM) for VR in collaborative learning to enhance performance. We employed a questionnaire for data collection, distributed to 423 master's students in China…
Descriptors: Computer Simulation, Cooperative Learning, Performance, Technology Uses in Education
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Katrin Kraus; Martin Berger; Thomas Keller; Elke Brucker-Kley – International Journal for Research in Vocational Education and Training, 2025
Context: This study uses a social space approach to investigate Virtual Reality (VR)-based workplace learning in the context of apprenticeship training in the electronics industry in Switzerland. It was one part of a project which developed a prototype VR environment that enables apprentices to practice testing an electrical installation in a…
Descriptors: Workplace Learning, Computer Simulation, Computer Uses in Education, Apprenticeships
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Yining Zhao; Yavor Bozhkov; Xiaolei Chen; Katharina Fuchs; Michael Buchfelder; Lars Fester; Daniela Souza de Oliveira; Alessandro Del Vecchio; Thomas Kinfe – Educational Technology Research and Development, 2025
To date, neuroanatomy education courses are still based on two-dimensional (2D) illustrations combined with cadaver dissections. To gain a more comprehensive understanding of neuroanatomy, we offered mixed reality experience using a head-mounted device (HMD) for medical students during their neuroanatomy course. This pilot study´s purpose was to…
Descriptors: Anatomy, Medical Education, Computer Simulation, Computer Uses in Education
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Carolina Pacheco de Oliveira; Diego Castro Fettermann; Edwin Guillermo Castro Delgado; Francisco Antonio Moncayo – Journal of Workplace Learning, 2024
Purpose: This study aims to analyze the relationship between users' perceived barriers to using virtual and augmented reality technology from stakeholders, identifying perspectives and gaps regarding technology acceptance. Design/methodology/approach: The Decision-Making Trial and Evaluation Laboratory method is useful for quantitatively…
Descriptors: Computer Simulation, Industry, Correlation, Barriers
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Audur Palsdottir – International Research in Geographical and Environmental Education, 2025
The purpose of this research is to develop the use of Virtual Reality (VR) and fieldwork with teenagers in two compulsory schools in the capital city area of Iceland. The study aims to understand how teenagers succeed in an enquiry driven work combining simple digital tools, such as mobile phones, when making 360° photos, analysing opportunities…
Descriptors: Adolescents, Geography Instruction, Computer Simulation, Foreign Countries
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Jiaxin Ren; Yee Hock Tan; Juncheng Guo – International Journal of Technology in Education, 2025
The metaverse is a virtual reality space that provides a novel and significant environment, fostering educational opportunities and serving as a rich platform for innovative forms of learning. This bibliometric analysis uses the Scopus database as a source for review, employing the PRISMA method to identify 270 articles, with visualisation…
Descriptors: Educational Research, Journal Articles, Computer Simulation, Artificial Intelligence
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Daniel Rodríguez; Marco Guzman; Pedro Brito; Roberto Llorens – Journal of Speech, Language, and Hearing Research, 2025
Purpose: This study investigated the ecological validity of conventional voice assessments by comparing the self-perceived voice quality and acoustic characteristics of voice production during these assessments to those in a simulated environment with varying distracting conditions and noise levels. Method: Forty-two university professors (26…
Descriptors: Acoustics, Auditory Stimuli, Computer Simulation, Simulated Environment
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Nomisha Kurian; Basma Hajir – Journal of Moral Education, 2024
Given much-discussed innovations in Virtual Reality as the 'ultimate empathy machine', we offer three provocations regarding the use of Virtual Reality to cultivate empathy: is empathy possible? Is empathy enough? Who controls how empathy is produced, and who is left out? As a case study, we examine the VR films that the United Nations High…
Descriptors: Refugees, Computer Simulation, Empathy, Moral Values
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Tom Harrison – Journal of Moral Education, 2024
Virtual reality (VR) is an increasingly popular artificially mediated, immersive experience that is accessed through a headset. Recent research is starting to provide evidence about the positive impact that virtual reality technology can have on teaching and learning. This research, to date, has been primarily undertaken in higher education and in…
Descriptors: Computer Simulation, Values Education, Educational Technology, Ethics
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Tom Peney; Paul A. Skarratt – Educational Technology Research and Development, 2024
Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Simulation, Recall (Psychology)
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Simsek, Bilal; Direkçi, Bekir – British Journal of Educational Technology, 2023
The aim of this study is to compare reading comprehension levels of two groups of students--an experimental and a control group--who read the same texts in course books using either augmented reality technique or traditional reading technique. Barrett's taxonomy, which proposes a classification of reading comprehension, consisting of literal…
Descriptors: Reading Comprehension, Computer Simulation, Simulated Environment, Secondary School Students
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Bilal Simsek; Bekir Direkci; Betül Koparan; Mehmet Canbulat; Mevlüt Gülmez; Emel Nalçacigil – Education and Information Technologies, 2025
The purpose of this study is to examine the effect of the duration of students' augmented reality (AR) experience on reading comprehension and cognitive load in reading activities carried out with an augmented reality storybook. The participants are 134 secondary school students aged between 11 and 12 attending a school in Antalya. They were…
Descriptors: Computer Simulation, Reading Comprehension, Difficulty Level, Cognitive Processes
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Kanjana Jansukpum; Suepphong Chernbumroong; Kannikar Intawong; Pradorn Sureephong; Kitti Puritat – New Review of Academic Librarianship, 2025
The objective of the present study was to examine the effects of using gamification implemented in immersive virtual reality for the promotion of library services in the university library including knowledge acquisition, knowledge retention and user engagement. In terms of research procedure, we divided the participants into Gamified and…
Descriptors: Computer Simulation, Library Services, Gamification, Knowledge Level
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Jiani Tong; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
In this case study a digital game "Fantasy Ice Frolicking" was developed to evaluate the application of digital technology in the transmission of cultural heritage. This study adopted multiple qualitative research methods. Data were collected and analyzed through literature analysis, field research, interviews, observations, and user…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Cultural Maintenance
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Sun Kyung Kim; Mihyun Lee; Youngho Lee; Younghye Go; Mi Hyeon Park – Education and Information Technologies, 2025
The development of best strategies for improving learning engagement in the field of mental health nursing education, is a challenge for teachers. Using self-reflection, students are facilitated to actively participate in their own learning process, improving their efforts to understand and perform best practice for patients. This study aimed to…
Descriptors: Mental Health, Nursing Education, Computer Simulation, Undergraduate Students
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